What should it look like?Fanda666 wrote:It does not look good. it's possible to fix it?
zBase (32bpp base set by Zephyris)
Moderator: Graphics Moderators
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: zBase (32bpp base set by Zephyris)
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: zBase (32bpp base set by Zephyris)
I also don't see anything wrong with it, it does look a bit different in OpenGFX however, no beach line visible there.
Re: zBase (32bpp base set by Zephyris)
yes, better looking, if the beach is not. IMHO


Re: zBase (32bpp base set by Zephyris)
I prefer it as it is 
If it was less angular/smooth it would look far better though. It looks like it's made of plastic to me just now, which isn't ideal

If it was less angular/smooth it would look far better though. It looks like it's made of plastic to me just now, which isn't ideal

Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have had a screenshot thread.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Re: zBase (32bpp base set by Zephyris)
I haven't decided the best way to do the foundations. Without some very clever tricks there is a choice between 3D looking walls, or flat walls with a few glitches...Fanda666 wrote:It does not look good. it's possible to fix it?
Re: zBase (32bpp base set by Zephyris)
Whatever painted, everything will be cool



- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
Re: zBase (32bpp base set by Zephyris)
I think the second version looks a lot more buggy, the first one makes it clear that there is the shore while the second one looks like it is missing there.
Re: zBase (32bpp base set by Zephyris)
Hi all!
The finger is back in action and the thesis is handed in! Time for some drawing. I have already committed a few more arctic town sprites.
The finger is back in action and the thesis is handed in! Time for some drawing. I have already committed a few more arctic town sprites.
Re: zBase (32bpp base set by Zephyris)
FWIW I think that is all temperate, arctic and tropic town buildings and industries complete... If I am right then this leaves just vehicles (train engines, monolev engines and carriages, planes and boats) and toyland to go.
- Attachments
-
- Arc_Hotel.png (93.46 KiB) Viewed 4954 times
-
- Ar_Hotel2.png (193.38 KiB) Viewed 4954 times
- Digitalfox
- Chief Executive
- Posts: 710
- Joined: 28 Oct 2004 04:42
- Location: Catch the Fox if you can...
Re: zBase (32bpp base set by Zephyris)
Thank god (and I'm not a religious person) your back Zephyris




- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: zBase (32bpp base set by Zephyris)
Now, that's good news, Zephyris and I'm really looking forward to getting a first complete version of this set done.
While I do believe that the grass tiles and coasts are much too smooth and / or straight (something which can be solved rather easily when looking at it technically) , I really like the general look of this set a lot thus that it became the most-used base set for me already
And it's something to care about when we have 100% done. (And it might be additional motivation as I hope to find time and passion to get a bit aquainted with blender myself)
While I do believe that the grass tiles and coasts are much too smooth and / or straight (something which can be solved rather easily when looking at it technically) , I really like the general look of this set a lot thus that it became the most-used base set for me already

OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: zBase (32bpp base set by Zephyris)
Endlich! Your works are waiting for more than a new StarcraftZephyris wrote:Hi all!
The finger is back in action and the thesis is handed in! Time for some drawing. I have already committed a few more arctic town sprites.

Re: zBase (32bpp base set by Zephyris)
Some new presents are now in the repo...
- Attachments
-
- 256_0001.png (68.89 KiB) Viewed 4804 times
Re: zBase (32bpp base set by Zephyris)
\o/ New toys!!
Welcome back Zephyris
Welcome back Zephyris

Re: zBase (32bpp base set by Zephyris)
Great to see that progress is being made. Hope your hand is alright. 

Re: zBase (32bpp base set by Zephyris)
Hey Zephyris, great to see more progress from you on this set. I have to say though that I think that "Arc_Hotel.png" looks strange. Maybe it's the dual-roof that goes across (top-left to bottom-right), or the combination of flat-roof and traditional roof? The tiny flat-roof-area bottom left, the overhangs? Maybe the combination of it all?Zephyris wrote:FWIW I think that is all temperate, arctic and tropic town buildings and industries complete... If I am right then this leaves just vehicles (train engines, monolev engines and carriages, planes and boats) and toyland to go.
I can't pinpoint the reason, but I think that it does not look like a realistic building overall. If your time allows it, you should maybe revisit this building and change some things, in my opinion.
Re: zBase (32bpp base set by Zephyris)
It looks rather odd to me, too
. Possibly because there's no apparent structural support on the overhanging areas, just masonry suspended in mid-air? That wouldn't work...

Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have had a screenshot thread.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Re: zBase (32bpp base set by Zephyris)
Mmm, I realise that is one building that looks a little implausible. TBH architectural plausibility is fairly low on my priority list at the moment; lots of sprites still to draw!
Re: zBase (32bpp base set by Zephyris)
Hi all!
I have made some pretty good progress. It would be really handy if people could help me spot missing sprites (i.e. ones that still appear as 8bpp). You can download the latest builds here.
I have made some pretty good progress. It would be really handy if people could help me spot missing sprites (i.e. ones that still appear as 8bpp). You can download the latest builds here.
Who is online
Users browsing this forum: Amazon [Bot] and 24 guests