Bananas and OpenTTD 1.2.0

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Maninthebox
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Bananas and OpenTTD 1.2.0

Post by Maninthebox »

I was updating my AI to the latest greatest API and now that I think I cleared all the bugs and made all the changes and did some testing... I wanted to upload it with minimum version required set to 1.2.0. This however is not yet possible in bananas. When can we start uploading our updated AI's?
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Lord Aro
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Re: Bananas and OpenTTD 1.2.0

Post by Lord Aro »

When TrueBrain (or someone similar) gets around to updating it ;-)
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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FooBar
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Re: Bananas and OpenTTD 1.2.0

Post by FooBar »

Just set r23971 for now, which is equal to 1.2.0-RC1.
Maninthebox
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Re: Bananas and OpenTTD 1.2.0

Post by Maninthebox »

Lord Aro wrote:When TrueBrain (or someone similar) gets around to updating it ;-)
It seems someone did :) Thanks!
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