ISR/DWE style dock and objects, Version 1.1 released
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Re: New dockgraphics and objecttiles compatible with ISR
Right, I'm finished with the drawingwork. Now I have to compile all the code and graphics into a nice stand-alone GRF. I'm busy the next couple of day's so I think I'm able to place that GRF after the weekend. Just to tease, a couple of screenshots of the finished product:
Screenie of the entire harbour with the objects made invisible, this way you can see where I've placed the roads: Screenie of the entire harbour with the objects made visible, this way you can see what it looks like with the camouflage tiles: And some close ups:
Screenie of the entire harbour with the objects made invisible, this way you can see where I've placed the roads: Screenie of the entire harbour with the objects made visible, this way you can see what it looks like with the camouflage tiles: And some close ups:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
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Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
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Re: New dockgraphics and objecttiles compatible with ISR
Some more close-ups:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: New dockgraphics and objecttiles compatible with ISR
It looks very nice, but quite empty. There's not much going on in the shots (no trains, no trucks and a few ships). Very nice docks though, I wonder how much hours you put into that.
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Re: New dockgraphics and objecttiles compatible with ISR
Random suggestion... Road tiles could have like container trucks (or any other cargo) on them, if there's cargo waiting? Like if You build 1x1 there's truck, but if You build longer road, for example 1x7, the trucks are placed randomly on the tiles? Is that possible? That should add some non-emptiness to the stations
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Re: New dockgraphics and objecttiles compatible with ISR
These shots are just to show what you can build with this upcoming GRF in combination with ISR, without moving objects (like trains/trucks/ships). You can add all of those yourself. It's all up to your creativeness to get moving stuff in there. There are truckstops and depots hidden all over this harbour, which are connected by camouflaged roads. I'll make some screens with moving stuff later.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- SamMacca
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Re: New dockgraphics and objecttiles compatible with ISR
just incase you hadnt noticed, slight glitch.. looks great!!
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- Harbour05.png (211.64 KiB) Viewed 4530 times
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Re: New dockgraphics and objecttiles compatible with ISR
It's full of glitches, I warned for that earlier in the thread. It's what happens with the covering up of the roads.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- Bob_Mackenzie
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Re: New dockgraphics and objecttiles compatible with ISR
Looks very good - and thinking of covering roads is a work a genius.
Does it not need a junction piece where the two yellow lines meet (or currently not) at a "T" junction?
Cheers
Bob
Does it not need a junction piece where the two yellow lines meet (or currently not) at a "T" junction?
Cheers
Bob
Re: New dockgraphics and objecttiles compatible with ISR
you mean that a truck can drive on that ISR road ??Quast65 wrote:It's full of glitches, I warned for that earlier in the thread. It's what happens with the covering up of the roads.
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Re: New dockgraphics and objecttiles compatible with ISR
What about covering rail tiles? Usually harbours have rails going everywhere in them.
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Re: New dockgraphics and objecttiles compatible with ISR
you could use the original ISR for that I would think
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Re: New dockgraphics and objecttiles compatible with ISR
Perhaps an OTTD dev can tell if glitching can be minimised, I definetly like the approach you choose. Not to say that it looks stunning.
Re: New dockgraphics and objecttiles compatible with ISR
Would this work with tramways? HEQS trams trundling around my harbours would be great!
Already amazing as it is, though . Shame about the glitching.
Already amazing as it is, though . Shame about the glitching.
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Author of an incredibly boring stickied post about NewGRFs.
Re: New dockgraphics and objecttiles compatible with ISR
Yes but I don't want the trains to (un)load in the part thats not supposed to be station, plus switches and level crossings should get the theme too, or they look out of place.KasperVld wrote:you could use the original ISR for that I would think
Re: New dockgraphics and objecttiles compatible with ISR
Just create a different station for the tiles that you don't want the train to (un)load on, and set in the Go-to menu of the train "non-stop-drive-thru" and you are done.alluke wrote:Yes but I don't want the trains to (un)load in the part thats not supposed to be station, plus switches and level crossings should get the theme too, or they look out of place.KasperVld wrote:you could use the original ISR for that I would think
Well, never thought about that, but it works. Only looks a bit strange without the rails. The glitching is indeed a problem, can't be helped. But it looks great in screenshotsFLHerne wrote:Would this work with tramways? HEQS trams trundling around my harbours would be great!
Already amazing as it is, though . Shame about the glitching.
Yes sir!!ColdIce wrote:you mean that a truck can drive on that ISR road ??Quast65 wrote:It's full of glitches, I warned for that earlier in the thread. It's what happens with the covering up of the roads.
That is a good idea, maybe I'll include that in version 1.1, in version 1.0 you will only be able to create the junctions like you see in the screenshots I've posted. I've had enough with the drawing and coding for now....Bob_Mackenzie wrote:Looks very good - and thinking of covering roads is a work a genius.
Does it not need a junction piece where the two yellow lines meet (or currently not) at a "T" junction?
Cheers
Bob
And thnx for all the positive feedback and suggestions!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: New dockgraphics and objecttiles compatible with ISR
Too bad a hard drive crash may have wiped out all the work I was doing on a potential ISR Roadset, but I think Quast65's version is a lot more useful than changing the entire road graphics out (at least until RoadTypes becomes a reality).
I created this loading/unloading zone as part of that, and I think that it would fit in really well here. You're free to use this if you'd like.
I created this loading/unloading zone as part of that, and I think that it would fit in really well here. You're free to use this if you'd like.
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Re: New dockgraphics and objecttiles compatible with ISR
how would an overlay look with the drive through roadstops? (assuming it has a bounding box, and all, which might create even worse glitches)
Re: New dockgraphics and objecttiles compatible with ISR
See here: https://www.tt-forums.net/viewtopic.php? ... 0#p1002098Eddi wrote:how would an overlay look with the drive through roadstops? (assuming it has a bounding box, and all, which might create even worse glitches)
Too bad about the crash, the tile looks nice. Have you got a version that is 64 by 31 pixels? When I resize the pic you posted in photoshop the colors get a bit blurred.kamnet wrote:Too bad a hard drive crash may have wiped out all the work I was doing on a potential ISR Roadset, but I think Quast65's version is a lot more useful than changing the entire road graphics out (at least until RoadTypes becomes a reality).
I created this loading/unloading zone as part of that, and I think that it would fit in really well here. You're free to use this if you'd like.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: New dockgraphics and objecttiles compatible with ISR
How's this? I resized it in gimp, looks ok to me.
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- stoptile.png (3.2 KiB) Viewed 4268 times
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