ISR/DWE style dock and objects, Version 1.1 released

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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Right, I'm finished with the drawingwork. Now I have to compile all the code and graphics into a nice stand-alone GRF. I'm busy the next couple of day's so I think I'm able to place that GRF after the weekend. Just to tease, a couple of screenshots of the finished product:

Screenie of the entire harbour with the objects made invisible, this way you can see where I've placed the roads:
Harbour_invisible_objects.png
(131.8 KiB) Downloaded 2 times
Screenie of the entire harbour with the objects made visible, this way you can see what it looks like with the camouflage tiles:
Harbour01.png
(368.89 KiB) Downloaded 2 times
And some close ups:
Harbour02.png
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Some more close-ups:
Harbour03.png
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Harbour04.png
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Harbour05.png
Harbour05.png (210.94 KiB) Viewed 4647 times
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Re: New dockgraphics and objecttiles compatible with ISR

Post by ColdIce »

:shock: great job
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Purno
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Purno »

It looks very nice, but quite empty. There's not much going on in the shots (no trains, no trucks and a few ships). Very nice docks though, I wonder how much hours you put into that. :bow:
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Re: New dockgraphics and objecttiles compatible with ISR

Post by ISA »

Random suggestion... Road tiles could have like container trucks (or any other cargo) on them, if there's cargo waiting? Like if You build 1x1 there's truck, but if You build longer road, for example 1x7, the trucks are placed randomly on the tiles? Is that possible? That should add some non-emptiness to the stations :)
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

These shots are just to show what you can build with this upcoming GRF in combination with ISR, without moving objects (like trains/trucks/ships). You can add all of those yourself. It's all up to your creativeness to get moving stuff in there. There are truckstops and depots hidden all over this harbour, which are connected by camouflaged roads. I'll make some screens with moving stuff later.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by SamMacca »

just incase you hadnt noticed, slight glitch.. looks great!!
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

It's full of glitches, I warned for that earlier in the thread. It's what happens with the covering up of the roads.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Bob_Mackenzie »

Looks very good - and thinking of covering roads is a work a genius.

Does it not need a junction piece where the two yellow lines meet (or currently not) at a "T" junction?

Cheers

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Re: New dockgraphics and objecttiles compatible with ISR

Post by ColdIce »

Quast65 wrote:It's full of glitches, I warned for that earlier in the thread. It's what happens with the covering up of the roads.
you mean that a truck can drive on that ISR road ?? :shock:
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alluke
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Re: New dockgraphics and objecttiles compatible with ISR

Post by alluke »

What about covering rail tiles? Usually harbours have rails going everywhere in them.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by DeletedUser14 »

you could use the original ISR for that I would think
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Hyronymus »

Perhaps an OTTD dev can tell if glitching can be minimised, I definetly like the approach you choose. Not to say that it looks stunning.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by FLHerne »

Would this work with tramways? HEQS trams trundling around my harbours would be great! :D

Already amazing as it is, though :bow: . Shame about the glitching.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by alluke »

KasperVld wrote:you could use the original ISR for that I would think
Yes but I don't want the trains to (un)load in the part thats not supposed to be station, plus switches and level crossings should get the theme too, or they look out of place.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

alluke wrote:
KasperVld wrote:you could use the original ISR for that I would think
Yes but I don't want the trains to (un)load in the part thats not supposed to be station, plus switches and level crossings should get the theme too, or they look out of place.
Just create a different station for the tiles that you don't want the train to (un)load on, and set in the Go-to menu of the train "non-stop-drive-thru" and you are done.
FLHerne wrote:Would this work with tramways? HEQS trams trundling around my harbours would be great! :D

Already amazing as it is, though :bow: . Shame about the glitching.
Well, never thought about that, but it works. Only looks a bit strange without the rails.
newdock20.png
newdock20.png (24.03 KiB) Viewed 4378 times
The glitching is indeed a problem, can't be helped. But it looks great in screenshots ;-)
ColdIce wrote:
Quast65 wrote:It's full of glitches, I warned for that earlier in the thread. It's what happens with the covering up of the roads.
you mean that a truck can drive on that ISR road ?? :shock:
Yes sir!! :twisted:
newdock21.png
newdock21.png (53.73 KiB) Viewed 4378 times
Bob_Mackenzie wrote:Looks very good - and thinking of covering roads is a work a genius.

Does it not need a junction piece where the two yellow lines meet (or currently not) at a "T" junction?

Cheers

Bob
That is a good idea, maybe I'll include that in version 1.1, in version 1.0 you will only be able to create the junctions like you see in the screenshots I've posted. I've had enough with the drawing and coding for now....

And thnx for all the positive feedback and suggestions!!
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Re: New dockgraphics and objecttiles compatible with ISR

Post by kamnet »

Too bad a hard drive crash may have wiped out all the work I was doing on a potential ISR Roadset, but I think Quast65's version is a lot more useful than changing the entire road graphics out (at least until RoadTypes becomes a reality).

I created this loading/unloading zone as part of that, and I think that it would fit in really well here. You're free to use this if you'd like.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Eddi »

how would an overlay look with the drive through roadstops? (assuming it has a bounding box, and all, which might create even worse glitches)
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Eddi wrote:how would an overlay look with the drive through roadstops? (assuming it has a bounding box, and all, which might create even worse glitches)
See here: https://www.tt-forums.net/viewtopic.php? ... 0#p1002098
kamnet wrote:Too bad a hard drive crash may have wiped out all the work I was doing on a potential ISR Roadset, but I think Quast65's version is a lot more useful than changing the entire road graphics out (at least until RoadTypes becomes a reality).

I created this loading/unloading zone as part of that, and I think that it would fit in really well here. You're free to use this if you'd like.
Image
Too bad about the crash, the tile looks nice. Have you got a version that is 64 by 31 pixels? When I resize the pic you posted in photoshop the colors get a bit blurred.
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Re: New dockgraphics and objecttiles compatible with ISR

Post by PaulC »

How's this? I resized it in gimp, looks ok to me.
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