[FORK] Dutch Road Furniture for Quast65's RoadSet
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[FORK] Dutch Road Furniture for Quast65's RoadSet
I have made a fork of the Dutch Road Furniture Set, so it matches the Highway in my RoadSet:
I have also replaced the A1-type Maximum Speed sign with an H-type Cityname & Speed Sign, as I find that more usefull and better recognisable:
And I replaced the G1-type and G2-type Highwaysigns with G3-type and G4-type Motorwaysigns.
As you can already get the G1/G2 Highwaysigns together with the hard-shoulders. Changelog:
V002:
- Improved the graphics, so that the 3 lanes look more even with regards to wideness
- Added X-Junctions
- Added Y-Junctions
- Added Tunnel Overlaps, to make 3 lane tunnels.
- Added side pieces to complete the look of the Tunnel Overlaps
- Added Overlaps for standard tunnels (to change the look of the roof)
V003:
- Moved the Tunnel Overlaps and Tunnelsides to a separate Menu (Dutch Road Furniture: Tunnels)
- Added Transition pieces for the Tunnelsides to Fulltile (Also with overlaps for standard tunnels)
- Fulltile Tunnelsides (Also with overlaps for standard tunnels) (Snowaware & Custom Foundations)
- Fulltiles without Custom Foundations (No Ridge, Side Ridge, Corner Ridge, Filler Ridge)
V004:
- Median Endings
- Medians without Guardrails
- Pedestrian/bicycle bridges over highways
- Various Roundabouts (Also for Highways and the needed connection pieces for those)
GRF and Sources are here:
viewtopic.php?p=1268514#p1268514
I will also load it up to BaNaNas if no major issues arise... (fingers crossed)
ToDo/Idea-List:
- (sloped) Tunnelsides with Water?
- Medians with closed lane because of roadworks/accidents
MANY MANY THANKS TO OzTrans FOR HELPING ME WITH CODING THE SLOPE-AWARE TILES
Set it to Quast65's RoadSet in the Parameter (I am not sure if auto-detect works...)I have also replaced the A1-type Maximum Speed sign with an H-type Cityname & Speed Sign, as I find that more usefull and better recognisable:
And I replaced the G1-type and G2-type Highwaysigns with G3-type and G4-type Motorwaysigns.
As you can already get the G1/G2 Highwaysigns together with the hard-shoulders. Changelog:
V002:
- Improved the graphics, so that the 3 lanes look more even with regards to wideness
- Added X-Junctions
- Added Y-Junctions
- Added Tunnel Overlaps, to make 3 lane tunnels.
- Added side pieces to complete the look of the Tunnel Overlaps
- Added Overlaps for standard tunnels (to change the look of the roof)
V003:
- Moved the Tunnel Overlaps and Tunnelsides to a separate Menu (Dutch Road Furniture: Tunnels)
- Added Transition pieces for the Tunnelsides to Fulltile (Also with overlaps for standard tunnels)
- Fulltile Tunnelsides (Also with overlaps for standard tunnels) (Snowaware & Custom Foundations)
- Fulltiles without Custom Foundations (No Ridge, Side Ridge, Corner Ridge, Filler Ridge)
V004:
- Median Endings
- Medians without Guardrails
- Pedestrian/bicycle bridges over highways
- Various Roundabouts (Also for Highways and the needed connection pieces for those)
GRF and Sources are here:
viewtopic.php?p=1268514#p1268514
I will also load it up to BaNaNas if no major issues arise... (fingers crossed)
ToDo/Idea-List:
- (sloped) Tunnelsides with Water?
- Medians with closed lane because of roadworks/accidents
MANY MANY THANKS TO OzTrans FOR HELPING ME WITH CODING THE SLOPE-AWARE TILES
Last edited by Quast65 on 23 Mar 2024 18:45, edited 21 times in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
GRF:
dutchroadfurniture_vQ65.grf
SOURCES:
SOURCES_DRF_Q65.rar
DOWNLOAD GRF AND SOURCES HERE:
viewtopic.php?p=1263042#p1263042
dutchroadfurniture_vQ65.grf
SOURCES:
SOURCES_DRF_Q65.rar
DOWNLOAD GRF AND SOURCES HERE:
viewtopic.php?p=1263042#p1263042
Last edited by Quast65 on 03 Jul 2023 12:25, edited 3 times in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
NewGRF name shows up at "?utch Road Furniture 0.7.Q"
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Thnx for the report.
All is well when Dutch is used as game-language, but in other languages indeed the name shows up as you posted.
Does seems to look good in the code though... Will see if I can find what is wrong...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Well, looking at your screenshot, you need to set the parameter to Quast65's Roadset, it will work even more perfectly
I also tried with the CZTR highway but it's not so good together... It's best with the Dutch set...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Fixed!
I kept a couple of bits too many when I changed the GRF-ID.
That caused the error.
GRF: Sources:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Hello!
I try it and I like it. Thanks for the advice, I set it up and it's great!
Here are the pictures Have a nice day!
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
That looks a lot better!
Interesting to see that in early years there is still a metal barrier under the overhead signs/signals, rather than a bush.
I tried it with the original RoadFurniture and it is the same, so an original bug
EDIT:
I did notice that I may need to doublecheck that I replaced all of the hard-shoulders.
On the to-do list
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Thanks for your work!
I thought of something - but I'm not sure if it's even possible in the game. Could the third lane (between the freeway lanes) continue over the bridges and tunnels?
If I'm stupid, feel free to tell me
I don't know if it's possible. But then I wouldn't have to narrow the highway before every bridge and tunnel
Have a nice day
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Very tempting...
No, not at all!!!!
As you may know, I am also working on eyecandy tramtracks, that you can use to add extra stuff to roads.
Now, one of my idea's is to make an eyecandy overlap, with the Dutch Road Furniture middle lanes!!!
Because I also am annoyed that I cant keep the highways running through the wide bridges I made.
So, those are in the making.
But before I could release those, I also needed to make this fork to match my highways from the roadset.
For tunnels its not possible just yet...tunnel
Not untill we get custom tunnel entrances and exits for every road/tram-type.
I will try to think of a solution with eyecandy waypoints, to "fake" a wide tunnel.
But before I can propose that to Frideamon (so he maybe adds that to his GRF), I need to have everything else in working order.
So I can show what is needed.
So, just wait a bit, bridges are coming and maybe also tunnels!
With regards to this fork, I am currently working on replacing all of the hard shoulder graphics to my narrow design.
You wont see them when you place them over my highways, but those are needed to get some clever stuff of the Dutch Roadfurniture to work.
Like the highway exit/entrance signs. Those show different graphics depending on if a hard shoulder is in front of behind them.
Currently I only replaced the flat straight ones, but I can imagine that sometimes there is no room to only use those and you need the other possible options (like next to a hill) too.
Will possibly be done somewhere this weekend or the beginning of next week.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
I have replaced all of the hard shoulders.
As I said in a previous post,
I also replaced the graphics for highway narrowings/widenings for the right-hand driveside.
GRF: SOURCES: If no major issues are reported, I will release the GRF also on BaNaNas next week.
As I said in a previous post,
Code: Select all
You wont see them when you place them over my highways, but those are needed to get some clever stuff of the Dutch Roadfurniture to work.
Like the highway exit/entrance signs. Those show different graphics depending on if a hard shoulder is in front of behind them.
GRF: SOURCES: If no major issues are reported, I will release the GRF also on BaNaNas next week.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Well great!Quast65 wrote: ↑08 Jul 2023 10:51Very tempting...
No, not at all!!!!
As you may know, I am also working on eyecandy tramtracks, that you can use to add extra stuff to roads.
Now, one of my idea's is to make an eyecandy overlap, with the Dutch Road Furniture middle lanes!!!
Because I also am annoyed that I cant keep the highways running through the wide bridges I made.
So, those are in the making.
But before I could release those, I also needed to make this fork to match my highways from the roadset.
For tunnels its not possible just yet...tunnel
Not untill we get custom tunnel entrances and exits for every road/tram-type.
I will try to think of a solution with eyecandy waypoints, to "fake" a wide tunnel.
But before I can propose that to Frideamon (so he maybe adds that to his GRF), I need to have everything else in working order.
So I can show what is needed.
So, just wait a bit, bridges are coming and maybe also tunnels!
If they manage to come up with an extension over bridges, it will be the bomb!
I don't even know what trams are.
Sometimes I think of stupid things, but if possible, that would be great!
With the tunnels I was wondering if it would be possible to make some fake - like - entrances / exits
But if they were wide, it would be even better
Anyway, I'm not in a hurry, I'm still playing And I'll hold on, I'm patient
But I have a problem. When turning, it does what is in the wheel and I don't know how to set it up properly so that it looks good.
Still, thanks for your great work!
Have a nice day
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
That piece you are missing doesnt exist in the original GRF.
And I will not add any new pieces.
Your setup needs to use the narrowing pieces, like this:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
@belgi
In your case (and if you have space on your map), I would advise though to place a cloverleaf crossing: I think that looks more elegant and makes sure your vehicles are able to go any direction.
Take extra care though to where to place the one-way arrows, those are very important!
And with the middle for bridges I am working on, it would look even better
In your case (and if you have space on your map), I would advise though to place a cloverleaf crossing: I think that looks more elegant and makes sure your vehicles are able to go any direction.
Take extra care though to where to place the one-way arrows, those are very important!
And with the middle for bridges I am working on, it would look even better
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Thanks for the advice. It will definitely be the best, your solution.Quast65 wrote: ↑12 Jul 2023 08:34 @belgi
In your case (and if you have space on your map), I would advise though to place a cloverleaf crossing:
Example844.png
I think that looks more elegant and makes sure your vehicles are able to go any direction.
Take extra care though to where to place the one-way arrows, those are very important!
And with the middle for bridges I am working on, it would look even better
I use arrows. Also in order to realize how to resolve the intersection directionally and not send cars in the opposite direction
I'm already looking forward to the expansion of the bridges!!!
Have a nice day
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
This roadset looks great
All my projects are GPLv2 License.
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Cheers buddy!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Progress!!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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