About ! parameter for graphic files

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SHADOW-XIII
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About ! parameter for graphic files

Post by SHADOW-XIII »

well ...
as far as I remember now it should work like this:
- graphic files with ! parameter: load only with savegames, not in new games
- graphic files without ! parameter: load always
am I right?

what about new graphics always on in savegames?
without parameter new GRF should be loaded with a savegame automatically
am I right?

if yes ... then I may be a bug, because
when I add a file into my newgrw.cfg it is not loaded by deafult in a game (I have to change state to 'green' for every new single file)
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Raichase
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Post by Raichase »

I don't think that savegames apply to the "automatically on" part of the newgrf file - it's just incase some things conflict with things already on (for example, if you threw the US Set in and forgot to "!" out the DB Set... Would make things a bit hectic)

Would be interested to see this confirmed, as this part is the only part about the patch that I don't understand ATM, which is pretty good :)).
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Patchman
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Post by Patchman »

In new games or when clicking "Reset" in new grf window:
- grfs with ! will be off
- grfs without ! will be on if they don't turn themself off (e.g. in wrong climate)

In existing games:
- old grfs keep their on/off
- new grfs will be off always
SHADOW-XIII
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Post by SHADOW-XIII »

ok, thanks for clarifing that
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Oracle
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Post by Oracle »

Josef, you said a while ago (IIRC) that you were going to put an Action 7 variable that could detect whether a GRF was inactive and going to be activated.
Is there any sign of this because it would fix a rather serious problem in the US Set at the moment: if a set is disabled with ! above the US Set then the US Set tries to deactivate it :arrow: invalid sprite?
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Post by Patchman »

Yes, I'm going to put that in. It's in the "very urgent" part of the to-do list, however I probably won't have a lot of time to work on the patch before the weekend.
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