BrickED - 3D Sprite Editor - b645 RELEASED!
Moderator: Graphics Moderators
- uzurpator
- Transport Empire Moderator
- Posts: 2209
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
BrickED - 3D Sprite Editor - b645 RELEASED!
Hello everybody.
I would like to present to you the fruits of my evening labour for the last few months—a 3D editor for easy sprites generation for games like OTTD.
It is currently in the alpha stage but is quite functional. I’m in the last stages of preparing it for release to the community. Transport Tycoon for now and then maybe for SimuTrans and other games - depending on reception. It is going to be, obviously, freeware.
The original trigger for making it was me learning to use Vulkan, as I foresee I’ll need to use it at work at some point.
The basic idea is that one builds a model in 3d space by stacking bricks of a variety of shapes and sizes. Once done - one can generate between 1 to 360 sprites - views of the model generated and use them in the game. Lightning is done automatically.
It is palette-based and supports any palette of 255 hues, 256 colors each - so a total of 65000 with change of colors ( from a full 16M ). OTTD palette is the base one. Sprites may be in base size, or in 2x, 3x, or vice-versa - half or even of lesser size.
DOWNLOAD: BrickED b645
Release Notes:
1. Various bugfixes, which are not visible to the user, but allow further expansion of the project
2. Sprite size info is now saved to the model file
DOWNLOAD: BrickED b622
Release Notes:
1. Added a possibility to press 'Del' key to erase selection.
2. Added a possibility to press 'Esc' to stop current operation ( like paint, place brick, etc )
3. Added focused brighten / darken brush
4. You can now drag the model view when placing bricks
5. Added an arrow showing the direction of light
6. Fixed an issue with light direction being erratic at extreme camera angles
7. Updated 'paris-edited' sample
8. Sprite generation window now remembers some values on subsequent openings
DOWNLOAD: BrickED b604
Release Notes:
1. Added the ability to paint bricks by drag.
2. Added the ability to erase bricks by drag.
3. Added the ability to select multiple bricks by drag.
4. Tuned lightning a little to increase contrast.
5. Added the ability to create an 'user.txt' config file.
6. Vastly improved camera controls when working on wide/tall models
DOWNLOAD: BrickED b596
Release Notes: Initial release
It requires windows 10/11 machine and Vulkan support.
I would like to present to you the fruits of my evening labour for the last few months—a 3D editor for easy sprites generation for games like OTTD.
It is currently in the alpha stage but is quite functional. I’m in the last stages of preparing it for release to the community. Transport Tycoon for now and then maybe for SimuTrans and other games - depending on reception. It is going to be, obviously, freeware.
The original trigger for making it was me learning to use Vulkan, as I foresee I’ll need to use it at work at some point.
The basic idea is that one builds a model in 3d space by stacking bricks of a variety of shapes and sizes. Once done - one can generate between 1 to 360 sprites - views of the model generated and use them in the game. Lightning is done automatically.
It is palette-based and supports any palette of 255 hues, 256 colors each - so a total of 65000 with change of colors ( from a full 16M ). OTTD palette is the base one. Sprites may be in base size, or in 2x, 3x, or vice-versa - half or even of lesser size.
DOWNLOAD: BrickED b645
Release Notes:
1. Various bugfixes, which are not visible to the user, but allow further expansion of the project
2. Sprite size info is now saved to the model file
DOWNLOAD: BrickED b622
Release Notes:
1. Added a possibility to press 'Del' key to erase selection.
2. Added a possibility to press 'Esc' to stop current operation ( like paint, place brick, etc )
3. Added focused brighten / darken brush
4. You can now drag the model view when placing bricks
5. Added an arrow showing the direction of light
6. Fixed an issue with light direction being erratic at extreme camera angles
7. Updated 'paris-edited' sample
8. Sprite generation window now remembers some values on subsequent openings
DOWNLOAD: BrickED b604
Release Notes:
1. Added the ability to paint bricks by drag.
2. Added the ability to erase bricks by drag.
3. Added the ability to select multiple bricks by drag.
4. Tuned lightning a little to increase contrast.
5. Added the ability to create an 'user.txt' config file.
6. Vastly improved camera controls when working on wide/tall models
DOWNLOAD: BrickED b596
Release Notes: Initial release
It requires windows 10/11 machine and Vulkan support.
Last edited by uzurpator on 26 Dec 2024 08:29, edited 13 times in total.
Re: BrickED - 3D Sprite Editor
Very cool! And I think it's the right place to post it.
Is it for vehicles only or it can also do houses?
---------------
PS. I use GPL instead. For good reasons.
Is it for vehicles only or it can also do houses?
---------------
PS. I use GPL instead. For good reasons.
- uzurpator
- Transport Empire Moderator
- Posts: 2209
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: BrickED - 3D Sprite Editor
Anything really. Some things more than other, I guess. Land tiles might prove difficult to get right. But buildings are going to be fairly straightforward.
Re: BrickED - 3D Sprite Editor
Cool. So let us know when it's release ready.
Re: BrickED - 3D Sprite Editor
Ooo, this sounds interesting. I tried different programs for making sprites but so far always found it easier to make them by hand. I hope the development goes well so i can try this one.
Owner of WolfTrans.com. An fictional trucking company.
- uzurpator
- Transport Empire Moderator
- Posts: 2209
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: BrickED - 3D Sprite Editor
A little update - I worked on the weekend on bugfixes and on the lightning setup window.
I also recreated the Ginzu A4 sprite from OpenGFX in BrickED.
EDIT: And the sprite rendered in TT scale, without shortening.
I also recreated the Ginzu A4 sprite from OpenGFX in BrickED.
EDIT: And the sprite rendered in TT scale, without shortening.
Re: BrickED - 3D Sprite Editor
I do wonder, can BrickED be used on any model, or does it require a size, a model type or such? I do see how this could be used to translate 3D models of buildings into TTD scale buildings, which interests me . Keep up the great work!
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
Re: BrickED - 3D Sprite Editor
Could you, as an exercise do something like this?
Re: BrickED - 3D Sprite Editor
If you already have a model then doesn't it make more sense to use a 3D renderer for this directly?
Re: BrickED - 3D Sprite Editor
I guess, but it'd be neat to play around with
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
- uzurpator
- Transport Empire Moderator
- Posts: 2209
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: BrickED - 3D Sprite Editor
It can load *.png files and treat them as source of voxels. But can't just load any model, or even a subset of them.
I'll look into it over the weekend
- uzurpator
- Transport Empire Moderator
- Posts: 2209
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: BrickED - 3D Sprite Editor
Update! I added a download link for a release candidate in the first post.
Re: BrickED - 3D Sprite Editor
Quickly gave it try and cant seem to be able to run it, the log complains about some "Missing validation".
Nevermind, figured it out
Nevermind, figured it out
- Attachments
-
- ars_log.txt
- (527 Bytes) Downloaded 31 times
Owner of WolfTrans.com. An fictional trucking company.
- uzurpator
- Transport Empire Moderator
- Posts: 2209
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: BrickED - 3D Sprite Editor
I think I fixed it. Updated the link in the first post.
- uzurpator
- Transport Empire Moderator
- Posts: 2209
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: BrickED - 3D Sprite Editor
I'm almost done with the final feature, and I'll probably make a final release sometime this week. In the meantime, I attach the user guide.
- Attachments
-
- BrickED.User.Guide.pdf
- (909.02 KiB) Downloaded 54 times
- uzurpator
- Transport Empire Moderator
- Posts: 2209
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: BrickED - 3D Sprite Editor
Report from a besieged city.
The Paris house turned into the editor with the layering scripts looks like this: After a few edits: After rendering - obviously one side is incorrectly stretched, thus a bug to squash. But the front face of the building is pixel perfect, which wasn't really obvious thing to achieve.
The Paris house turned into the editor with the layering scripts looks like this: After a few edits: After rendering - obviously one side is incorrectly stretched, thus a bug to squash. But the front face of the building is pixel perfect, which wasn't really obvious thing to achieve.
Re: BrickED - 3D Sprite Editor
This will be excellent for rendering tough buildings, such as those who turn, or those who have a unique and complex shape.uzurpator wrote: ↑12 Nov 2024 19:30 Report from a besieged city.
The Paris house turned into the editor with the layering scripts looks like this:
paris_house.PNG
After a few edits:
paris_house_edit.PNG
After rendering - obviously one side is incorrectly stretched, thus a bug to squash. But the front face of the building is pixel perfect, which wasn't really obvious thing to achieve.
house_rendered.png
- Attachments
-
- Tried doing the absolute world towers once, almost impossible to judge their geometry. Maybe with the 3d editor, it could be used for complex towers like this?
- Absolute_MAD_1020_by_iwan_baan.jpg (124.85 KiB) Viewed 1705 times
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
Re: BrickED - 3D Sprite Editor
did I mention it's good for buildings with multiple views too?
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2
To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
- uzurpator
- Transport Empire Moderator
- Posts: 2209
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: BrickED - 3D Sprite Editor
Work for today - I fixed the scaling issues - so here is the Paris building in multiple views. Still - only one side has been edited, the rest has been adopted from the original posted above.
Also - the sprite has been magnified 3x
Also - the sprite has been magnified 3x
- uzurpator
- Transport Empire Moderator
- Posts: 2209
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
Re: BrickED - 3D Sprite Editor
Some extra work done today and I'll need to add an autosave feature, because I just lost plenty of work on this Paris house. But this weekend I'll post another release candidate.
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