ISR/DWE-style Objects II

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chujo
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ISR/DWE-style Objects II

Post by chujo »

ISR/DWE-style Objects II

all.gif
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If Quast65's ISR/DWE-style Objects and Brickblock1's CHIPS style dock objects had a baby, it would be this object set.

ISR/DWE-style Objects II is not meant as a replacement, but rather an update.
You will find everything you are used to have at your disposal: objects from the ISR and DWE stations, dock- and road-overlapping tiles, drive-through tiles etc.; hopefully well-arranged and redone in a more user-friendly way.

This new offshoot comes in two variants:

a) Clean concrete

Image


b) Dirty concrete

Image


These are two separate NewGRFs with unique GRFIDs, so they can be used at the same time.
(Recommended to use together with FIRS, CHIPS style dock objects, FIRS and CHIPS style objects and CHIPS Custom Docks.)

In addition, each variant contains two types of concrete from which the player can choose via Parameters:

Image


Available via in-game content downloader.

Or here:
Attachments
ISR_DWE_style_Objects_II_clean-1.0.tar
Version with clean concrete.
(4.49 MiB) Downloaded 164 times
ISR_DWE_style_Objects_II_dirty-1.0.tar
Version with dirty concrete.
(4.52 MiB) Downloaded 159 times
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Overjay
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Re: ISR/DWE-style Objects II

Post by Overjay »

This is incredible! Thank you for your work!
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Re: ISR/DWE-style Objects II

Post by Brickblock1 »

:bow: :bow: Thank you so much for this! :bow: :bow:
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Quast65
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Re: ISR/DWE-style Objects II

Post by Quast65 »

Wow, excellent work!
I love that you added splashes for the waterbased ones! :bow:

The only thing I am missing is this one:
Example1057.png
Example1057.png (49.06 KiB) Viewed 6034 times
They can be used to make narrow docks, without having to use landscaping ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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chujo
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Re: ISR/DWE-style Objects II

Post by chujo »

Quast65 wrote: 02 Jun 2024 10:09 The only thing I am missing is this one:

Oh no, it's the other way around, all tiles can become water tiles! :-)

water.PNG
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Quast65
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Re: ISR/DWE-style Objects II

Post by Quast65 »

chujo wrote: 02 Jun 2024 13:01 Oh no, it's the other way around, all tiles can become water tiles! :-)
:shock:
Oh wow!
Thats clever! Nice!!! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: ISR/DWE-style Objects II

Post by leifbk »

Love it! :bow: This and the Road Stops & Waypoints 4 is flipping me out :)
Screenshot_20240709_114233.png
Screenshot_20240709_114233.png (761.04 KiB) Viewed 5142 times
Now I only want some alternative ship depots :mrgreen:
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Re: ISR/DWE-style Objects II

Post by leifbk »

The overlapping tiles have some issues. Here's a couple of screenshots to illustrate:
Screenshot_20241202_185140.png
Screenshot_20241202_185140.png (58.35 KiB) Viewed 2965 times
Screenshot_20241202_185244.png
Screenshot_20241202_185244.png (53.32 KiB) Viewed 2965 times
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Quast65
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Re: ISR/DWE-style Objects II

Post by Quast65 »

This is probably caused by an incorrect placed bounding box. Doublecheck by using CTRL-B and see if that is the case.
I believe you coded this in NML?
You can then simply give the boundingbox a negative value, it should then be placeable over the graphics.
You may need to do some tweaking then to the offsets of the graphics itself (it probably moves when you give the boundingbox negative value)
But, again, you should then be able to fit all graphics within a boundingbox.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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chujo
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Re: ISR/DWE-style Objects II

Post by chujo »

leifbk wrote: 02 Dec 2024 17:56 The overlapping tiles have some issues. Here's a couple of screenshots to illustrate:

Yes, thank you, it's on the to-do list.
The error is in the templates, they lost the bounding box setting completely, so they need a thorough overhaul. :|
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