I don't give a bleep whether AI is impossible, just FIX IT!
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I don't give a bleep whether AI is impossible, just FIX IT!
Blue line is where the train is going, green is where it should go. I have triple-checked my signals. Surely this is completely stupid.
It's getting to the point now where I don't really care if I'll have to use OpenTTD to get better train AI, but whatever it takes I WANT THIS FIXED.
It's getting to the point now where I don't really care if I'll have to use OpenTTD to get better train AI, but whatever it takes I WANT THIS FIXED.
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Re: I don't give a bleep whether AI is impossible, just FIX
Well start working on it then.BobXP wrote:.......but whatever it takes I WANT THIS FIXED.

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Re: I don't give a bleep whether AI is impossible, just FIX
I'd fix it for, say, £100 per hour of my time. Deal?BobXP wrote:It's getting to the point now where I don't really care if I'll have to use OpenTTD to get better train AI, but whatever it takes I WANT THIS FIXED.
Yes! BobXP, please take his offer and save us all from the stupid AI....




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Re: I don't give a bleep whether AI is impossible, just FIX
I'd do that, but I'm not that rich. lol.Patchman wrote:I'd fix it for, say, £100 per hour of my time. Deal?BobXP wrote:It's getting to the point now where I don't really care if I'll have to use OpenTTD to get better train AI, but whatever it takes I WANT THIS FIXED.
Anyway I found a "sort of" fix for it using presignals, but that doesn't mean that the AI doesn't need improving.

Acrtually, it is THOUGHT that it would be possible to completely replace the AI, by writing a completely new logic program in whatever language was convenient, and connecting it to TTD via the multiplayer system. So from TTD's point of view, there would be one normal local player (the human player), and one remote player (the newly-written, separate, standalone AI gameplaying program). This avoids any problems of having to deal with the original TTD AI data structures, and possible you could use open-source AI algorithms. But it would still be a lot of work.
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Re: I don't give a bleep whether AI is impossible, just FIX
You are in no position to demand anything. Do it yourself, or submit a polite suggestion like everyone else. Some things annoy me in TT (be they a result of my patch settings being wrong) or be they part of original TT (for example, the trains that decide to get lost, as yours did), but I just find a way to deal with it, without venting it all out in public to people who are more cilivised in their way of dealing with problems.BobXP wrote:It's getting to the point now where I don't really care if I'll have to use OpenTTD to get better train AI, but whatever it takes I WANT THIS FIXED.
Josef? Double your price if he keeps it up

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Well, I don't think anyone here really finds it breaking news, that the AI or the pathfinding system is pretty stupid. And we've already explained the only potential ways to improve those items:
1. Pay Josef to rewrite it, big $$$
2. Write a separate module, and tie it in via the multiplayer system.
If Josef were willing to rewrite both aspects, I wouldn't want him to, not because I don't want them fixed (I do, very much) but because there are known workarounds, and there are other things I want the Patch to do that there aren't any workarounds for, and I'd rather he spent his time on that.
1. Pay Josef to rewrite it, big $$$
2. Write a separate module, and tie it in via the multiplayer system.
If Josef were willing to rewrite both aspects, I wouldn't want him to, not because I don't want them fixed (I do, very much) but because there are known workarounds, and there are other things I want the Patch to do that there aren't any workarounds for, and I'd rather he spent his time on that.
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Japan, American Transition, Planeset, and Project Generic Stations available there
Re: I don't give a bleep whether AI is impossible, just FIX
1) That's "pathfinding", not "AI".BobXP almost wrote:It's getting to the point now where I don't really care if I'll have to use OpenTTD to get better AI, but whatever it takes I WANT THIS FIXED.
2) The best way to get something done around here is to do it yourself.
3) How about a savegame so we can figure out why that's happening. There is a reason, and I expect I could find it if I had a savegame.
Oh, and I'll fix it for US$100/hour (Yes, I know I'm undercutting Patchman), but that'll include the time it takes me to learn ASM. Better yet, (1) I won't be keeping Patchman off the other projects and (2) when all is said and done, you'll have another member of the patchteam.
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I hate the original TTD maglevs anyway, and your road-surface thing makes it even worse. Ugly. Also it makes it impossible to diagnose intersection problems, because you cannot see what directions are allowed at the intersections.
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Japan, American Transition, Planeset, and Project Generic Stations available there
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