Yeah, I think that you're probably better off going with the road vehicle option, it's not ideal in terms of keeping things seperate, boats, trains, road vehicles, etc, but for canals it just seems to operate better that way and TBH, in reality canals are fairly restrictive in what boats can use them, you don't often see a large oil tanker powering up the Grand Union canal for example.2TallTyler wrote: ↑03 Dec 2020 19:44 Thank you for the feedback. Your points are well taken.
The real goal of the speed increase was to reduce the number of boats clogging the canal. Another solution would be to change the capacity. Right now it's set at 30 tons, which is actually a realistic value. With a corresponding cost increase to both vehicles and the canals themselves, I wouldn't mind increasing that significantly, say to 60 tons? How do your horse cart capacities compare to the real world?
I am also considering a move to road vehicles, as has been discussed above. I welcome any thoughts on this.
Road vehicle pros:Road vehicle cons:
- Better visuals thanks to collision detection and driving in lanes; no clipping through each other
- Supports articulated vehicles for better-looking horses
- Flat drive-through station tiles instead of docks
- One-way roads
- One-tile locks easier to fit than three-tile locks
- Tunnels!
- Players might build regular canals by accident
- Other boats can't use the canals later
Did you end up drawing these? They weren't in the 0.3 source in your thread, but there are nice towpaths and a horse in your screenshot. If I move from canals to WWAY roads, I'd like to include a suitable roadtype in my set. It could disable itself if a player has your full WWAY set.Kruemelchen wrote: ↑02 Jul 2020 11:50And if you don't mind, I can draw and push a canal type for it (with pathways and bridges* at crossings) to my WWAY set
Now that would be an interesting grf, an early industries one, how would one go about simulating cottage industry in OTTD though. I think the Improved Town Industries is a step along the lines towards this, I will have to get a early start game going with it on and give it a whirl.Timberwolf wrote: ↑03 Dec 2020 23:27 This I think would be better dealt with by an industry GRF to have correspondingly lower outputs for primary industries early on.