Hi all, after a long hiatus I have made a long overdue update to RattRoads. Version 1.1.0 finally addresses the fairly serious bug where Electrified Basic Asphalt Road was not compatible with non-electric vehicles or roadtypes. Also included are some requested QOL features and minor general improvements. As usual it is available on the fruit store or the first post here and is compatible with versions 1.0+, however do note that I've bumped the minimum OpenTTD version to 13.0 to accommodate the recent ability to define tunnel-specific sprites. Also, as discussed in the last few posts the issue with recent nightlies is still ongoing, so keep that in mind if you are using them!
If you encounter any other issues or have any comments on the changes please let me know
- fixed issue of electric basic asphalt being incompatible with non-electric vehicles
- enabled new 'tunnels' sprites to reduce overlapping issues with tunnel portals
(improved sprites to come later)
- bumped minimum OTTD version to 13.0 (still savegame compatible)
- modern asphalt road will no longer be built by towns
- modern asphalt and dirt roads have new parameter option to disable houses
- improved build menu text to show which roadtypes disable houses
- improved dirt road bridge overlay texture
- changed electric tramtrack (ELRL) intro date to 1880 (was 0)
- changed electric sett pavement (ELSP) intro date to 1880 (was 1882)