Graphics and customization

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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CoolAsIce
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Graphics and customization

Post by CoolAsIce »

First of all REALLY Great work guys!!.

Second:
Hello this is my first message here. I have spent 3 days browsing tt-
forums. A month ago have installed my Transport tycoon Deluxe and
TTDpatch and played around with it.

But I got practically blind playing in 640x480 mode. So i browsed and ended at this point webspace....

Now I have OpenTTD ( in 1024x768 mode ) but i cant seem to find in the
forums nor on the sourceforge site how to install custom grf files for
openTTD. I have some questions.

1. Is it possible to install custom grf's ? ( if yes, how? )
http://www.divxland.org/ttd/ttdur.htm

2. I have read somewhere on this forum you are (maybe) upgrading to 32 bit with opacity...
( on a side note: in the same thread i read about 4x sized images? )
Is it true? and when is that coming in OpenTTD ?

3. I cant seem to find a list of things in progress or being evaluated for
approval or a list of detailed explanation of features. Where must I
search ?

-------
All in all a lot of questions for one thread maybe.
But I'm curious at your answers.

Greets /me
Prof. Frink
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Post by Prof. Frink »

1. *.exe files run from the directory with the *.grf files in will work just like for TTD. *.grf support is not available (yet).
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dominik81
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Joined: 16 Aug 2003 12:55
Location: Bonn, Germany

Re: Graphics and customization

Post by dominik81 »

CoolAsIce wrote:3. I cant seem to find a list of things in progress or being evaluated for
approval or a list of detailed explanation of features. Where must I
search ?
There's one that lists the most important features on OpenTTD.com.
Vurlix
OpenTTD Developer
OpenTTD Developer
Posts: 122
Joined: 07 Mar 2004 01:54

Re: Graphics and customization

Post by Vurlix »

CoolAsIce wrote: 1. Is it possible to install custom grf's ? ( if yes, how? )
At the moment you can only use custom grf's which replace the existing grf files: you can't add additional grf files at the moment.
CoolAsIce wrote: 2. I have read somewhere on this forum you are (maybe) upgrading to 32 bit with opacity...
This is planned but we haven't started on that yet.
CoolAsIce wrote: ( on a side note: in the same thread i read about 4x sized images? )
Is it true? and when is that coming in OpenTTD ?
We don't know yet. We haven't decided on all of the specifics. Only that we'll use PNG.
CoolAsIce wrote:3. I cant seem to find a list of things in progress or being evaluated for
approval or a list of detailed explanation of features. Where must I
search ?
Such a thing does not exist yet. Documentation for the project is underway, but still far from complete.

As for timetables, none have been set, other than "we're trying hard to have a feature complete game sometime this summer"
http://sf.net/projects/openttd/
Post all your patches and feature requests here.
CoolAsIce
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Joined: 28 Apr 2004 18:53
Location: Netherlands
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Ok perfect thank you.

Post by CoolAsIce »

Thanx.
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live"
-- John F. Woods
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