JGR's Patch Pack

Forum for technical discussions regarding development. If you have a general suggestion, problem or comment, please use one of the other forums.

Moderator: OpenTTD Developers

User avatar
Leanden
Tycoon
Tycoon
Posts: 2613
Joined: 19 Mar 2009 19:25
Location: Kent

Re: JGR's Patch Pack

Post by Leanden »

Also it looks like at some point during your game you have updated or changed a parameter on polish train set newgrf while the game is running and this may have caused your game to crash?

Did you change the liveries by any chance?
Image
nihues
Engineer
Engineer
Posts: 85
Joined: 13 Jan 2015 10:26

Re: JGR's Patch Pack

Post by nihues »

Leanden wrote:Also it looks like at some point during your game you have updated or changed a parameter on polish train set newgrf while the game is running and this may have caused your game to crash?

Did you change the liveries by any chance?
Yes, I changed the running cost from 8x to 4x inside the PKP NewGRF settings... because was almost impossible to play, but was in the beginning (first 3-5 years I think, started on 1930).

Will try to revert back to 8x to see what happens.
nihues
Engineer
Engineer
Posts: 85
Joined: 13 Jan 2015 10:26

Re: JGR's Patch Pack

Post by nihues »

nihues wrote:
Leanden wrote:Also it looks like at some point during your game you have updated or changed a parameter on polish train set newgrf while the game is running and this may have caused your game to crash?

Did you change the liveries by any chance?
Yes, I changed the running cost from 8x to 4x inside the PKP NewGRF settings... because was almost impossible to play, but was in the beginning (first 3-5 years I think, started on 1930).

Will try to revert back to 8x to see what happens.

Changing back to 8x did not crash :)
EDIT: CRASHED months later.
User avatar
Leanden
Tycoon
Tycoon
Posts: 2613
Joined: 19 Mar 2009 19:25
Location: Kent

Re: JGR's Patch Pack

Post by Leanden »

Changing it back wont improve anything, you need to be careful changing grfs full stop mid-game unless you know 100% the effect it will have.

Im afraid youve ruined that save.
Image
User avatar
kamnet
Moderator
Moderator
Posts: 8590
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: JGR's Patch Pack

Post by kamnet »

If adding, removing or modifying the settings of a NewGRF have anything to do with costs, economy or industry, do not change them.

Although, thinking about it (and not making any promises), you might have been safe if you had removed all of the vehicles from the game, then removed the NewGRF, then re-added it with the new settings. I definitely won't make any promises. It's generally safer not to change anything once a game starts.
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: JGR's Patch Pack

Post by wallyweb »

Any changes to a game in progress is super risky.
Save the game before making the changes.
That way, if anything bad happens, you can return to your saved game with little lost and a lesson learned.
Also, you can report the changes made and the effect they had or caused.
This will be immensely usefull for the developers to troubleshoot the issue.
User avatar
Leanden
Tycoon
Tycoon
Posts: 2613
Joined: 19 Mar 2009 19:25
Location: Kent

Re: JGR's Patch Pack

Post by Leanden »

As kamnet says though, changing anything to do with cost, particularly if you already have vehicles running is a massive no no. Theres a long list of things that will break your game so be honest if you dont have some knowledge of GRF coding/structure its best not to change GRFs midgame at all.

Which, suprise suprise is why the option is deactivated by default.
Image
BW89
Engineer
Engineer
Posts: 105
Joined: 10 May 2015 11:42

Re: JGR's Patch Pack

Post by BW89 »

Could you add the Terminus Airport Patch?
User avatar
JGR
Tycoon
Tycoon
Posts: 2560
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: JGR's Patch Pack

Post by JGR »

nihues wrote:Hello JGR, I'm having a crash. It started in 1977 and almost 20 years later with no crashes, got again, and now got an autosave days earlier of the crash. All attached.. Dunno if i'ts related to your patchpack. Using lastest 0.13.3.
Can you upload or direct-link these GRFs? They are not on bananas.
Attachments
Screenshot_2016-06-18_11-23-25.png
Screenshot_2016-06-18_11-23-25.png (3.27 KiB) Viewed 3701 times
Ex TTDPatch Coder
Patch Pack, Github
nihues
Engineer
Engineer
Posts: 85
Joined: 13 Jan 2015 10:26

Re: JGR's Patch Pack

Post by nihues »

JGR wrote:
nihues wrote:Hello JGR, I'm having a crash. It started in 1977 and almost 20 years later with no crashes, got again, and now got an autosave days earlier of the crash. All attached.. Dunno if i'ts related to your patchpack. Using lastest 0.13.3.
Can you upload or direct-link these GRFs? They are not on bananas.
Attached!
Attachments
grf.zip
Missing grfs
(861.23 KiB) Downloaded 87 times
User avatar
JGR
Tycoon
Tycoon
Posts: 2560
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: JGR's Patch Pack

Post by JGR »

nihues wrote:
JGR wrote:
nihues wrote:Hello JGR, I'm having a crash. It started in 1977 and almost 20 years later with no crashes, got again, and now got an autosave days earlier of the crash. All attached.. Dunno if i'ts related to your patchpack. Using lastest 0.13.3.
Can you upload or direct-link these GRFs? They are not on bananas.
Attached!
The bug is because you're using a narrow font in double-size GUI mode with a very long EMU, which makes the EMU graphic wider than the rest of the window.
It's nothing to do with changing NewGRF parameters. Changing running cost settings should not be an issue.
I should be able to have this fixed shortly.
Ex TTDPatch Coder
Patch Pack, Github
nihues
Engineer
Engineer
Posts: 85
Joined: 13 Jan 2015 10:26

Re: JGR's Patch Pack

Post by nihues »

JGR wrote:
nihues wrote:
JGR wrote: Can you upload or direct-link these GRFs? They are not on bananas.
Attached!
The bug is because you're using a narrow font in double-size GUI mode with a very long EMU, which makes the EMU graphic wider than the rest of the window.
It's nothing to do with changing NewGRF parameters. Changing running cost settings should not be an issue.
I should be able to have this fixed shortly.

Thanks! :lol: :bow: :bow:
User avatar
JGR
Tycoon
Tycoon
Posts: 2560
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: JGR's Patch Pack

Post by JGR »

nihues wrote:
JGR wrote:
nihues wrote:
Attached!
The bug is because you're using a narrow font in double-size GUI mode with a very long EMU, which makes the EMU graphic wider than the rest of the window.
It's nothing to do with changing NewGRF parameters. Changing running cost settings should not be an issue.
I should be able to have this fixed shortly.

Thanks! :lol: :bow: :bow:
OK, this is done now, will be in the next release.
Ex TTDPatch Coder
Patch Pack, Github
User avatar
Mizari
Traffic Manager
Traffic Manager
Posts: 136
Joined: 22 Apr 2012 14:21

Re: JGR's Patch Pack

Post by Mizari »

What about including the grass-growth patch thing? I liked that. It was cute. Or is there some reliability issues with it?
User avatar
JGR
Tycoon
Tycoon
Posts: 2560
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: JGR's Patch Pack

Post by JGR »

BW89 wrote:Could you add the Terminus Airport Patch?
This has been asked for a few times and I'm not planning on adding it at present.
Mizari wrote:What about including the grass-growth patch thing? I liked that. It was cute. Or is there some reliability issues with it?
I'm not so keen on this, and adding it would probably mean adjusting the map array bit allocations.
Ex TTDPatch Coder
Patch Pack, Github
archy
Engineer
Engineer
Posts: 42
Joined: 03 Aug 2012 20:55

Re: JGR's Patch Pack

Post by archy »

What is the meaning of the two buttons "Automate" and "Auto Separation" in the timetabe UI?

Image

SpringPP only had a single "Automate" button there, and pressing it ensured that vehicles don't clump together.

In JgrPP, nothing seems to happen when only one (no matter which) of the buttons is activated. Only when both buttons are pressed, do vehicles seem to spread out and avoid clumping together.
What is the point of having two buttons then?
User avatar
JGR
Tycoon
Tycoon
Posts: 2560
Joined: 08 Aug 2005 13:46
Location: Ipswich

Re: JGR's Patch Pack

Post by JGR »

archy wrote:What is the meaning of the two buttons "Automate" and "Auto Separation" in the timetabe UI?

Image

SpringPP only had a single "Automate" button there, and pressing it ensured that vehicles don't clump together.

In JgrPP, nothing seems to happen when only one (no matter which) of the buttons is activated. Only when both buttons are pressed, do vehicles seem to spread out and avoid clumping together.
What is the point of having two buttons then?
"Automate" enables automatic timetable filling and adjustment of timetable travel and wait times depending on how late/early vehicles are.
"Auto Separation" adjusts timetable start dates to reduce vehicle clumping.
Some players want one behaviour but not the other for some vehicles, usually because they're doing some form of manual timetabling, which is why the "Auto Separation" button was added, instead of it being a global setting.
Ex TTDPatch Coder
Patch Pack, Github
User avatar
kamnet
Moderator
Moderator
Posts: 8590
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: JGR's Patch Pack

Post by kamnet »

JGR wrote:
Mizari wrote:What about including the grass-growth patch thing? I liked that. It was cute. Or is there some reliability issues with it?
I'm not so keen on this, and adding it would probably mean adjusting the map array bit allocations.
It's mostly just eye candy, and from my own experience once the grass grows in it makes it difficult to actually locate your tracks if you're trying to maintain or modify them.
User avatar
Mizari
Traffic Manager
Traffic Manager
Posts: 136
Joined: 22 Apr 2012 14:21

Re: JGR's Patch Pack

Post by Mizari »

Mizari wrote:What about including the grass-growth patch thing? I liked that. It was cute. Or is there some reliability issues with it?
I'm not so keen on this, and adding it would probably mean adjusting the map array bit allocations.[/quote]

Well, if it's cumbrous to implement I suppose it's not worth it.
User avatar
Narc
Engineer
Engineer
Posts: 12
Joined: 16 May 2008 20:47

Re: JGR's Patch Pack

Post by Narc »

JGR wrote:Thanks for reporting this. Can you post the crash log please?
I'm not the person who reported it originally, but here's a crash.log from basically the exact same thing:
[+] Spoiler
*** OpenTTD Crash Report ***

Crash at: Mon Jun 20 16:24:30 2016
In game date: 1941-01-17 (4, 0)

Crash reason:
Exception: E1212012
Location: 00007FFE474E1F28
Message: Assertion failed at line 298 of /home/jgr/openttd/cross-win64/src/rail.h: railtype < RAILTYPE_END

Within context:
0: DoCommandP: tile: 0x0, p1: 0x28B, p2: 0x0, company: 0 (Shordburg Narcotics LLC), cmd: 0x6F (CmdBuildVirtualRailVehicle), my_cmd: 1

OpenTTD version:
Version: jgrpp-0.13.3 (0)
NewGRF ver: 17006bcf
Bits: 64
Endian: little
Dedicated: no
Build date: Jun 12 2016 21:39:11
Configure: ./configure --host=x86_64-w64-mingw32 --prefix=/home/jgr/mingw64/ CFLAGS=-I/home/jgr/mingw64/include LDFLAGS=-L/home/jgr/mingw64/lib --without-sdl --without-icu --with-lzo2=/home/jgr/mingw64/lib/liblzo2.a

Stack trace:
FFFF0000 00007FFE 00000016 00000000 00000000 00000000 00000001 00000000
E1212012 00000000 00000000 00000000 474E1F28 00007FFE 00000000 00007FFE
00000000 00000000 00104FE0 00000000 483A9CF0 00007FFE 005B0628 00000000
00000000 00000000 FFFFFFFF 00000000 483FE190 00007FFE 4A1D37A5 00007FFE
38700000 00000069 00693870 00007FFE 02DFC358 00000000 4A3D2AF7 00007FFE
02DFC350 00000000 474C6FF9 00007FFE 0000000C 00007FFE 00000000 00000000
8999A2EE 0000A352 84D80505 0000E3C3 00000016 00000000 4A1CAB1C 00007FFE
00000001 00000000 00693870 00007FFE 2688D5E0 00000000 00000314 00000000
00000006 00000000 4A3BC9A7 00007FFE 00000003 00000000 2688D5E0 00000000
02DFD020 00000000 00000000 00000000 0000004A 00000000 0000004A 00000000
00000000 00000000 4A1CEF3E 00007FFE 00000001 00000000 00693870 00000000
02DFC9D0 00000000 2688D5E0 00000000 02DFC448 00000000 00000030 00000003
00000023 00000000 001879B0 00000000 00000001 00000000 FFFFDCF0 00000000
0000000E 00000000 036F9DD0 00000000 00100300 00000000 00000021 00000000
00000000 00000000 4A404E90 00007FFE 4A404FF0 00007FFE 483ACC10 00007FFE
005B0628 00000000 036F9DD0 00000000 00000001 00000000 00000001 00000000
42000042 00000000 00000000 00000000 003E0636 00000000 00000023 00000000
00000000 00000000 00080029 00000000 00000002 00000000 00187A24 00000000
00000001 00000000 00000010 00000000 00100000 00000000 4A380AD9 00007FFE
00100000 00000000 001879B0 00000000 00000000 00000000 00000000 00000000
00000001 00000000 48387ACD 00007FFE 483FD6A0 00007FFE 02DFC880 00000000
00187A24 00000000 00000000 00000000 001879C0 00000000 02DFC880 00000000
02DFC649 00000000 483FFC77 00007FFE 00010007 00000000 02DFC649 00000000
00000000 00000000 C6010000 FFFFFFFF 02DFC880 00000000 00000000 00007FFE

Registers:
RAX: 00007FFE4A408BA4 RBX: 0000000000000016 RCX: 0000000000000000 RDX: 00000000036F9DD0
RSI: 0000000000000000 RDI: 0000000000000001 RBP: 0000000000000000 RSP: 0000000002DFC2A0
R8: 000000000018BE60 R9: 0000000000000001 R10: 00000000FFFFDD0F R11: 000000000000001C
R12: 0000000000000910 R13: 0000000000000000 R14: 00007FFE4A2338E0 R15: 000000000053A990
RIP: 00007FFE474E1F28 EFLAGS: 00000202

Bytes at instruction pointer:
48 8B 8C 24 C0 00 00 00 48 33 CC E8 98 7A 00 00 48 81 C4 D8 00 00 00 C3

Operating system:
Name: Windows
Release: 6.2.9200 ()
Compiler: GCC 5.3.1 "5.3.1 20160211"

Configuration:
Blitter: 32bpp-sse2-anim
Graphics set: OpenGFX (5580)
Language: c:\Games\OpenTTD\lang\english.lng
Music driver: win32
Music set: NoMusic (0)
Network: no
Sound driver: win32
Sound set: OpenSFX (87)
Video driver: win32

Fonts:
Small: DejaVu Sans
Medium: sprite
Large: sprite
Mono: sprite

AI Configuration (local: 0) (current: 0):
0: Human
GS: Busy Bee (v205538)

Libraries:
FreeType: 2.6.0
LZMA: 5.2.1
LZO: 2.09
PNG: 1.5.23
Zlib: 1.2.8

Module information:
C:\Games\OpenTTD\openttd.exe handle: 0000000000400000 size: 37240704 crc: 03E92138 date: 2016-06-12 18:39:16
C:\WINDOWS\SYSTEM32\ntdll.dll handle: 00007ffe4a360000 size: 1819208 crc: 7A6120F9 date: 2016-04-23 05:24:28
C:\WINDOWS\system32\KERNEL32.DLL handle: 00007ffe47d30000 size: 705584 crc: DD3F02D6 date: 2015-10-30 07:17:46
C:\WINDOWS\system32\KERNELBASE.dll handle: 00007ffe47470000 size: 1997328 crc: C05A51D0 date: 2016-04-23 05:24:41
C:\WINDOWS\system32\ADVAPI32.dll handle: 00007ffe49ff0000 size: 671472 crc: A52B4190 date: 2016-01-05 02:50:11
C:\WINDOWS\system32\msvcrt.dll handle: 00007ffe4a1a0000 size: 633760 crc: 247C0236 date: 2015-10-30 07:18:03
C:\WINDOWS\system32\sechost.dll handle: 00007ffe47740000 size: 371360 crc: F09DC2E8 date: 2015-10-30 07:18:03
C:\WINDOWS\system32\RPCRT4.dll handle: 00007ffe49d30000 size: 1161120 crc: C7047B07 date: 2016-04-23 05:22:15
C:\WINDOWS\system32\GDI32.dll handle: 00007ffe47b80000 size: 1594920 crc: A0BD7AA7 date: 2016-04-23 05:00:43
C:\WINDOWS\system32\USER32.dll handle: 00007ffe48380000 size: 1399224 crc: 7AEC2979 date: 2016-04-23 05:00:45
C:\WINDOWS\system32\IMM32.dll handle: 00007ffe4a160000 size: 230416 crc: D52158C0 date: 2015-10-30 07:17:58
C:\WINDOWS\system32\SHELL32.dll handle: 00007ffe487d0000 size: 22561256 crc: A2839AC0 date: 2016-04-23 05:09:05
C:\WINDOWS\system32\cfgmgr32.dll handle: 00007ffe476f0000 size: 264488 crc: 1178E451 date: 2015-10-30 07:17:50
C:\WINDOWS\system32\windows.storage.dll handle: 00007ffe46e20000 size: 6605504 crc: C9428E4A date: 2016-04-23 05:08:45
C:\WINDOWS\system32\combase.dll handle: 00007ffe484f0000 size: 2606824 crc: 10B62289 date: 2016-01-27 05:46:42
C:\WINDOWS\system32\bcryptPrimitives.dll handle: 00007ffe46b20000 size: 431296 crc: 9F19A044 date: 2015-10-30 07:18:03
C:\WINDOWS\system32\shlwapi.dll handle: 00007ffe49f90000 size: 332104 crc: 9EA86865 date: 2015-10-30 07:18:14
C:\WINDOWS\system32\kernel.appcore.dll handle: 00007ffe46960000 size: 45016 crc: A6EF8C2D date: 2015-10-30 07:17:47
C:\WINDOWS\system32\shcore.dll handle: 00007ffe46b90000 size: 725776 crc: 3E753D6C date: 2016-04-23 05:08:41
C:\WINDOWS\system32\powrprof.dll handle: 00007ffe46970000 size: 294472 crc: C01CDE24 date: 2015-10-30 07:17:48
C:\WINDOWS\system32\profapi.dll handle: 00007ffe469d0000 size: 68752 crc: 530B5C2C date: 2015-10-30 07:18:03
C:\WINDOWS\system32\WS2_32.dll handle: 00007ffe49f20000 size: 430816 crc: C93B2BDA date: 2015-10-30 07:18:03
C:\WINDOWS\SYSTEM32\WINMM.dll handle: 00007ffe44380000 size: 121992 crc: B480264F date: 2015-10-30 07:17:57
C:\WINDOWS\SYSTEM32\WINMMBASE.dll handle: 00007ffe44320000 size: 166344 crc: F410A696 date: 2015-10-30 07:17:57
C:\WINDOWS\system32\uxtheme.dll handle: 00007ffe45390000 size: 589312 crc: 5FCF2AF5 date: 2015-10-30 07:18:15
C:\WINDOWS\system32\MSCTF.dll handle: 00007ffe47810000 size: 1415200 crc: 4FB7AA27 date: 2016-01-16 06:12:49
C:\WINDOWS\system32\dwmapi.dll handle: 00007ffe448f0000 size: 107520 crc: F19EA449 date: 2015-10-30 07:17:58
C:\WINDOWS\system32\ole32.dll handle: 00007ffe48210000 size: 1322248 crc: 14E93D97 date: 2016-02-24 08:51:24
C:\WINDOWS\system32\clbcatq.dll handle: 00007ffe4a0a0000 size: 662704 crc: 0C48BB7E date: 2015-10-30 07:17:51
C:\WINDOWS\system32\mswsock.dll handle: 00007ffe46290000 size: 357216 crc: 31E14371 date: 2015-10-30 07:18:03
C:\WINDOWS\SYSTEM32\MMDevAPI.DLL handle: 00007ffe42240000 size: 440120 crc: 7B397B17 date: 2015-10-30 07:17:57
C:\WINDOWS\SYSTEM32\PROPSYS.dll handle: 00007ffe43bc0000 size: 1603224 crc: E0F4EB2A date: 2015-10-30 07:17:59
C:\WINDOWS\SYSTEM32\DEVOBJ.dll handle: 00007ffe45430000 size: 149816 crc: D9B3F76C date: 2015-10-30 07:17:50
C:\WINDOWS\system32\OLEAUT32.dll handle: 00007ffe49e50000 size: 785088 crc: 372AF6B1 date: 2015-10-30 07:18:03
C:\WINDOWS\SYSTEM32\wdmaud.drv handle: 00007ffe3a380000 size: 245248 crc: ACC4D569 date: 2015-10-30 07:17:57
C:\WINDOWS\SYSTEM32\AVRT.dll handle: 00007ffe42c20000 size: 32592 crc: 7C87F235 date: 2015-10-30 07:17:57
C:\WINDOWS\SYSTEM32\ksuser.dll handle: 00007ffe37f40000 size: 22752 crc: 6642CF0D date: 2015-10-30 07:17:57
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL handle: 00007ffe3e4d0000 size: 536256 crc: F1B31B9B date: 2016-02-23 10:31:19
C:\WINDOWS\SYSTEM32\wintypes.dll handle: 00007ffe42fa0000 size: 1270072 crc: D09BD426 date: 2016-01-27 05:46:48
C:\WINDOWS\SYSTEM32\msacm32.drv handle: 00007ffe3dae0000 size: 27648 crc: ABE231B6 date: 2015-10-30 07:17:57
C:\WINDOWS\SYSTEM32\MSACM32.dll handle: 00007ffe3cdc0000 size: 105392 crc: FE9F1281 date: 2015-10-30 07:17:57
C:\WINDOWS\SYSTEM32\midimap.dll handle: 00007ffe3dad0000 size: 25088 crc: 7C988B63 date: 2015-10-30 07:17:57
C:\WINDOWS\system32\psapi.dll handle: 00007ffe484e0000 size: 18656 crc: 4BB4B30F date: 2015-10-30 07:17:50

---- gamelog start ----
Tick 0: new game started
Revision text changed to jgrpp-0.13.3, savegame version 195, not modified, _openttd_newgrf_version = 0x17006bcf
New game mode: 1 landscape: 0
Added NewGRF: GRF ID F1250006, checksum FE6C7CCC6CF0D1069BB360D20AC0609E, filename: firs_2-2.1.1\firs.grf (md5sum matches)
Added NewGRF: GRF ID 4A430002, checksum 93EAC5F5396584B92D4C5F0AAAF3F6C5, filename: industrial_stations_renewal-1.0.2\indstatr.grf (md5sum matches)
Added NewGRF: GRF ID 504A0013, checksum E2FB4F9E66207F8016B7303323FDD00C, filename: isrdwestyle_objects-1.0\isrdwe_objects_v1_0.grf (md5sum matches)
Added NewGRF: GRF ID 4A44E801, checksum 36E1A192D8DE7D70C6F39B7C591C8D5C, filename: invisible_leading_engine-0.21\blank-engine.grf (md5sum matches)
Added NewGRF: GRF ID 4D570102, checksum 8C41066F2430A1762047AB077B51EE63, filename: hover_bus.1.0\hoverbus_1.0.grf (md5sum matches)
Added NewGRF: GRF ID 485A0101, checksum 7636EC20949478C0576AE6CDACE9EC84, filename: hover_vehicles-1\hoverv.grf (md5sum matches)
Added NewGRF: GRF ID 58534453, checksum 2E100BCA91DB8371CD9D57DBEC3AB0C8, filename: dutch_stations_set-1.0.0alpha\dutchstatw.grf (md5sum matches)
Added NewGRF: GRF ID 4D420100, checksum 1A5D28D0719FCDB928F59AEFDBE07B7C, filename: bobs_british_buses-0.2.1\bbbw.grf (md5sum matches)
Added NewGRF: GRF ID 4D420000, checksum BCB0AC917F3DA91A3197C6A07D06BCE8, filename: bobs_random_vehicles_-0.9\brbvw.grf (md5sum matches)
Added NewGRF: GRF ID 4D42000A, checksum BC3A0E791C74C1A04A3B90C3B2FA83A6, filename: bats-0.4\batsv0.4w.grf (md5sum matches)
Added NewGRF: GRF ID 424B5462, checksum 83FE5AA7CAFF0A307B44B297F2A259D6, filename: bk_enhanced_tunnel_set-1.0\bktunw.grf (md5sum matches)
Added NewGRF: GRF ID 504E0002, checksum 6E6944E09CE6C3AC130DF72C542EE4B1, filename: generic_buffers.0.1\buffers.grf (md5sum matches)
Added NewGRF: GRF ID 524B0301, checksum BB7BBE4FF23B349D17ED0A682503680C, filename: lightrailtramtracks-0.2\tramtrkw.grf (md5sum matches)
Added NewGRF: GRF ID FBFB0402, checksum D83CC84C8B92C924C5EBEEE96565D194, filename: metro_track_set-2.1.2\metrotrackset.grf (md5sum matches)
Added NewGRF: GRF ID 4D50006A, checksum 3A797B1A7E3968A91CB45199BCF52520, filename: ore_unloader_station-0.1\iorestat.grf (md5sum matches)
Added NewGRF: GRF ID 9787EAFE, checksum 62F9DAB7C36362EE0499F479E8713139, filename: road_hog-beta2\road-hog.grf (md5sum matches)
Added NewGRF: GRF ID 535A0224, checksum 69B70AE56EEB9310B62A8A93AD6A4500, filename: speed_for_suspension_bridges-v1\susp_brg.grf (md5sum matches)
Added NewGRF: GRF ID 54560301, checksum ED22416EE087725E4B5A9AF8F0357F29, filename: trolleybus_set-0.2\trolley.grf (md5sum matches)
Added NewGRF: GRF ID 504E0001, checksum E7781323D2B0086E2E76342DAA036054, filename: uk_waypoints-1\ukwaypointsw.grf (md5sum matches)
Added NewGRF: GRF ID FBFB0A01, checksum F72870562FBD9CC015A0CCDC60588F86, filename: useless_tracks-0.1.0\uselesstracks.grf (md5sum matches)
Added NewGRF: GRF ID 444A5901, checksum 23CEC795D97265752C21EA8F02564A61, filename: vacuum_tube_train-0.22\vactrain.grf (md5sum matches)
Added NewGRF: GRF ID FBFB0B01, checksum D78B4BB13AF07D12792672269B49C822, filename: termite-0.3\termite.grf (md5sum matches)
Added NewGRF: GRF ID 4341121E, checksum C4E66D59A53286E9B2DDEB1920C2D9AA, filename: iron_horse-1.8.0\iron-horse.grf (md5sum matches)
Added NewGRF: GRF ID 44490005, checksum 534A3C1E360501A82C01B0614D24AAAB, filename: serbian_narrow_gauge_train_set-030615\srsngw.grf (md5sum matches)
Added NewGRF: GRF ID FBFB0010, checksum 2A0082F909643FFB6624BD510EBDDA4D, filename: 2cc_trams-0.1.0beta2\trams-2cc.grf (md5sum matches)
Added NewGRF: GRF ID 19060801, checksum 6CFC6328D999C140851BFE6514BA277A, filename: bigger_depots.0.3\bigdepot.grf (md5sum matches)
Added NewGRF: GRF ID 4C530301, checksum F1BD2B034BAFB1041071447AE952B208, filename: brick_tram_depot-1.0.0\bricktramdepot.grf (md5sum matches)
Added NewGRF: GRF ID FE16215C, checksum 69D13699AC16604E825F7657E6AACA72, filename: city_tram_set-b02\cts02.grf (md5sum matches)
Added NewGRF: GRF ID 504A0112, checksum 83F560C98E8D2DCFEEA0F7122DD30468, filename: dutch_station_addition_part_2-0.2\dstatadd_part2_v0_2.grf (md5sum matches)
Added NewGRF: GRF ID 504A0110, checksum E8244C5278CB2408A818854DC11F8940, filename: dutch_station_addition_set-0.8\dstatadd_v0_8.grf (md5sum matches)
Added NewGRF: GRF ID 44573452, checksum 48CF5FC0DEB895136F337A7E563FC66D, filename: dwestationtiles_industrial_ter-v0.7\dwe_stat_r.grf (md5sum matches)
Added NewGRF: GRF ID 52571203, checksum 7CE88A25DDB058C1BE577B88D049B274, filename: egrvts2-188\egrvts2.grf (md5sum matches)
Added NewGRF: GRF ID 44440203, checksum B8D024262F33B42431C730E3BAFDDE38, filename: fast_bridge-1\fastbridge.grf (md5sum matches)
Added NewGRF: GRF ID FBFB9905, checksum F747797A14AAA646402DC4E16DE5E82C, filename: longer_girder__steel_bridge.1\longergirdersteelbridge.grf (md5sum matches)
Added NewGRF: GRF ID 44450002, checksum 94F025F7345888FC3062F233C569D248, filename: modular_locomotive_shed_stations-0.2.6\mlss026.grf (md5sum matches)
Added NewGRF: GRF ID 4672780A, checksum 7AF65E8BD107B5A4660031E1B4C4F822, filename: monkey_bar_bridge-1.4.1\monkeybarbridge.grf (md5sum matches)
Added NewGRF: GRF ID 4D430107, checksum 0388A85A7FC086124A96FBDF603CBCDE, filename: polish_tram_set_by_sojita-14\poltrams.grf (md5sum matches)
Added NewGRF: GRF ID 48570101, checksum 60EE47680819FD7645E06E63E4DA559B, filename: tars_mountain_lifts-v0.3\tars_mountain_liftsv0.3.grf (md5sum matches)
Added NewGRF: GRF ID 74677462, checksum 1D2A4E03D9F30922788C166254C27619, filename: total_bridge_renewal_set-1.2\total_bridges.grf (md5sum matches)
---- gamelog end ----

*** End of OpenTTD Crash Report ***

Decoded stack trace:
[00] KERNELBASE 0x00007FFE474E1F28 RaiseException + 104
[01] msvcrt 0x00007FFE4A1CAB1C raise + 508
[02] msvcrt 0x00007FFE4A1CEF3E abort + 46
[03] openttd 0x000000000052CCFF error(char const*, ...) + 95 (/home/jgr/openttd/cross-win64/src/openttd.cpp:129)
[04] openttd 0x000000000051E88F GetRailTypeInfo (/home/jgr/openttd/cross-win64/src/rail.h:298)
[05] openttd 0x00000000005113F1 VehicleGetVariable (/home/jgr/openttd/cross-win64/src/newgrf_engine.cpp:627)
[06] openttd 0x00000000005128A4 VehicleScopeResolver::GetVariable(unsigned char, unsigned int, bool*) const + 36 (/home/jgr/openttd/cross-win64/src/newgrf_engine.cpp:929)
[07] openttd 0x000000000051F563 GetVariable (/home/jgr/openttd/cross-win64/src/newgrf_spritegroup.cpp:83)
<infinite loop>

*** End of additional info ***
Good luck, let me know if you need anything else.
Post Reply

Return to “OpenTTD Development”

Who is online

Users browsing this forum: No registered users and 19 guests