Also it looks like at some point during your game you have updated or changed a parameter on polish train set newgrf while the game is running and this may have caused your game to crash?
Leanden wrote:Also it looks like at some point during your game you have updated or changed a parameter on polish train set newgrf while the game is running and this may have caused your game to crash?
Did you change the liveries by any chance?
Yes, I changed the running cost from 8x to 4x inside the PKP NewGRF settings... because was almost impossible to play, but was in the beginning (first 3-5 years I think, started on 1930).
Will try to revert back to 8x to see what happens.
Leanden wrote:Also it looks like at some point during your game you have updated or changed a parameter on polish train set newgrf while the game is running and this may have caused your game to crash?
Did you change the liveries by any chance?
Yes, I changed the running cost from 8x to 4x inside the PKP NewGRF settings... because was almost impossible to play, but was in the beginning (first 3-5 years I think, started on 1930).
Will try to revert back to 8x to see what happens.
Changing back to 8x did not crash
EDIT: CRASHED months later.
If adding, removing or modifying the settings of a NewGRF have anything to do with costs, economy or industry, do not change them.
Although, thinking about it (and not making any promises), you might have been safe if you had removed all of the vehicles from the game, then removed the NewGRF, then re-added it with the new settings. I definitely won't make any promises. It's generally safer not to change anything once a game starts.
Any changes to a game in progress is super risky.
Save the game before making the changes.
That way, if anything bad happens, you can return to your saved game with little lost and a lesson learned.
Also, you can report the changes made and the effect they had or caused.
This will be immensely usefull for the developers to troubleshoot the issue.
As kamnet says though, changing anything to do with cost, particularly if you already have vehicles running is a massive no no. Theres a long list of things that will break your game so be honest if you dont have some knowledge of GRF coding/structure its best not to change GRFs midgame at all.
Which, suprise suprise is why the option is deactivated by default.
nihues wrote:Hello JGR, I'm having a crash. It started in 1977 and almost 20 years later with no crashes, got again, and now got an autosave days earlier of the crash. All attached.. Dunno if i'ts related to your patchpack. Using lastest 0.13.3.
Can you upload or direct-link these GRFs? They are not on bananas.
Attachments
Screenshot_2016-06-18_11-23-25.png (3.27 KiB) Viewed 3701 times
nihues wrote:Hello JGR, I'm having a crash. It started in 1977 and almost 20 years later with no crashes, got again, and now got an autosave days earlier of the crash. All attached.. Dunno if i'ts related to your patchpack. Using lastest 0.13.3.
Can you upload or direct-link these GRFs? They are not on bananas.
nihues wrote:Hello JGR, I'm having a crash. It started in 1977 and almost 20 years later with no crashes, got again, and now got an autosave days earlier of the crash. All attached.. Dunno if i'ts related to your patchpack. Using lastest 0.13.3.
Can you upload or direct-link these GRFs? They are not on bananas.
Attached!
The bug is because you're using a narrow font in double-size GUI mode with a very long EMU, which makes the EMU graphic wider than the rest of the window.
It's nothing to do with changing NewGRF parameters. Changing running cost settings should not be an issue.
I should be able to have this fixed shortly.
JGR wrote:
Can you upload or direct-link these GRFs? They are not on bananas.
Attached!
The bug is because you're using a narrow font in double-size GUI mode with a very long EMU, which makes the EMU graphic wider than the rest of the window.
It's nothing to do with changing NewGRF parameters. Changing running cost settings should not be an issue.
I should be able to have this fixed shortly.
The bug is because you're using a narrow font in double-size GUI mode with a very long EMU, which makes the EMU graphic wider than the rest of the window.
It's nothing to do with changing NewGRF parameters. Changing running cost settings should not be an issue.
I should be able to have this fixed shortly.
Thanks!
OK, this is done now, will be in the next release.
What is the meaning of the two buttons "Automate" and "Auto Separation" in the timetabe UI?
SpringPP only had a single "Automate" button there, and pressing it ensured that vehicles don't clump together.
In JgrPP, nothing seems to happen when only one (no matter which) of the buttons is activated. Only when both buttons are pressed, do vehicles seem to spread out and avoid clumping together.
What is the point of having two buttons then?
archy wrote:What is the meaning of the two buttons "Automate" and "Auto Separation" in the timetabe UI?
SpringPP only had a single "Automate" button there, and pressing it ensured that vehicles don't clump together.
In JgrPP, nothing seems to happen when only one (no matter which) of the buttons is activated. Only when both buttons are pressed, do vehicles seem to spread out and avoid clumping together.
What is the point of having two buttons then?
"Automate" enables automatic timetable filling and adjustment of timetable travel and wait times depending on how late/early vehicles are.
"Auto Separation" adjusts timetable start dates to reduce vehicle clumping.
Some players want one behaviour but not the other for some vehicles, usually because they're doing some form of manual timetabling, which is why the "Auto Separation" button was added, instead of it being a global setting.
Mizari wrote:What about including the grass-growth patch thing? I liked that. It was cute. Or is there some reliability issues with it?
I'm not so keen on this, and adding it would probably mean adjusting the map array bit allocations.
It's mostly just eye candy, and from my own experience once the grass grows in it makes it difficult to actually locate your tracks if you're trying to maintain or modify them.