Christmas present: OpenTTD 1.4.0-beta1
Moderator: OpenTTD Developers
- planetmaker
- OpenTTD Developer
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- Joined: 07 Nov 2007 22:44
- Location: Sol d
Christmas present: OpenTTD 1.4.0-beta1
It's the season again for gifts and goodies. So we also have a goody for you: OpenTTD 1.4.0-beta1, the first beta of the next major release.
There's a number of features new to this version. The largest feature certainly is the long-craved for cargo distribution (CargoDist). But there's a lot of other enhancements like goal scripts now support much more elaborate descriptions, NewObjects can be now much more numerous and diverse and also be placed upon map creation, windows can remember their sizes. And many more. You can find the full changelog here right next to the gift-wrapped binary.
If you find any bugs or issues with this release, please don't hesitate, to report it in our bug tracker.
General questions are happily answered in our forum or on [url=irc://irc.oftc.net/openttd]IRC[/url].
Should you be eager to also add your personal touch to the upcoming stable release, you might consider to participate in our titlegame competition.
Enjoy, merry Christmas and a happy new year to all,
Your OpenTTD team
There's a number of features new to this version. The largest feature certainly is the long-craved for cargo distribution (CargoDist). But there's a lot of other enhancements like goal scripts now support much more elaborate descriptions, NewObjects can be now much more numerous and diverse and also be placed upon map creation, windows can remember their sizes. And many more. You can find the full changelog here right next to the gift-wrapped binary.
If you find any bugs or issues with this release, please don't hesitate, to report it in our bug tracker.
General questions are happily answered in our forum or on [url=irc://irc.oftc.net/openttd]IRC[/url].
Should you be eager to also add your personal touch to the upcoming stable release, you might consider to participate in our titlegame competition.
Enjoy, merry Christmas and a happy new year to all,
Your OpenTTD team
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Re: Christmas present: OpenTTD 1.4.0-beta1
Downloaded and installed. It's already working! Thanks for the input!
I will try the program without leaving the family
Happy Holidays!
I will try the program without leaving the family
Happy Holidays!
Re: Christmas present: OpenTTD 1.4.0-beta1
Thanks and happy holidays for you and everyone else.
Clicking on 'binary' gives me this response:
Clicking on 'binary' gives me this response:
Code: Select all
Error response
Error code 404.
Message: File Not Found.
Error code explanation: 404 = Nothing matches the given URI.
..: Trond :.. because you deserve it!
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Christmas present: OpenTTD 1.4.0-beta1
You can click on the link again as it has now fixed by planetmaker.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Christmas present: OpenTTD 1.4.0-beta1
Thank you, thank you, thank you!
Happy Christmas to all
(Can't wait to test it after all family dinners etc are over! I feel like a kid!)
Citizens Celebrate! First train arrives in <insert your favourite town/station name here>!
- Transporter
- Engineer
- Posts: 70
- Joined: 14 Aug 2005 08:55
Re: Christmas present: OpenTTD 1.4.0-beta1
Yes, it also works on my W2000 gaming computer like 1.3.2 does. Maybe this times are finally gone when 1.3.1 did not work at all. Keep it up!
Re: Christmas present: OpenTTD 1.4.0-beta1
CargoDist coming to Trunk ! Yaaay !
Someone should make a jingle for it
Someone should make a jingle for it
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
- Redirect Left
- Tycoon
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Re: Christmas present: OpenTTD 1.4.0-beta1
Nice work, I don't quite get why everyone is so excited about cargo dist, but eh. Nice work either way!
Re: Christmas present: OpenTTD 1.4.0-beta1
Not everybody does, I get it.
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
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- Engineer
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- Location: Jakarta, Indonesia
Re: Christmas present: OpenTTD 1.4.0-beta1
I'm still not very understand with CargoDist. I don't know how to open my story book.
Regards, Akip
Regards, Akip
Re: Christmas present: OpenTTD 1.4.0-beta1
Cargodist and the story book are two completely different things. The story book can be used by game scripts to write some output into it, so you won't be able to use the story book without an appropriate game script.
Re: Christmas present: OpenTTD 1.4.0-beta1
To try the story book you can for example play a game with the Awards game script or NoCarGoal. Not all game scripts use the story book, but several does including the two mentioned above.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
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- Engineer
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- Location: Jakarta, Indonesia
Re: Christmas present: OpenTTD 1.4.0-beta1
Oh yeah, I'm nearly understand now. So, now, any cargo have their own destination if the destination station is different even it is the same cargo. Thanks.
Regards, Akip
Regards, Akip
- Zhall
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Re: Christmas present: OpenTTD 1.4.0-beta1
Let's celebrate!
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Formerly known as Sapphire United.
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Whose poo?
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- Engineer
- Posts: 23
- Joined: 18 Feb 2013 11:41
- Location: Jakarta, Indonesia
Re: Christmas present: OpenTTD 1.4.0-beta1
Hey, what is the meaning of "Cargo to any station"? Is that cargo waiting in the station useless?
Regards, Akip
Regards, Akip
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Re: Christmas present: OpenTTD 1.4.0-beta1
That is cargo that has no set destination and just wants to go somewhere. This "Cargo to any station" often is the result of not yet having completed the needed calculations for destinations, so in time the game will make those calculations, after which it will disappear by transporting it away.Akip Nax Dhagadoe wrote:Hey, what is the meaning of "Cargo to any station"? Is that cargo waiting in the station useless?
Regards, Akip
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
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Re: Christmas present: OpenTTD 1.4.0-beta1
Thanks for the answer. Happy new year!Transportman wrote:That is cargo that has no set destination and just wants to go somewhere. This "Cargo to any station" often is the result of not yet having completed the needed calculations for destinations, so in time the game will make those calculations, after which it will disappear by transporting it away.Akip Nax Dhagadoe wrote:Hey, what is the meaning of "Cargo to any station"? Is that cargo waiting in the station useless?
Regards, Akip
Regards, Akip
Re: Christmas present: OpenTTD 1.4.0-beta1
I think I do not understand some stuff in the beta:
Cargo only has destinations, which are on my network. So it makes it easier to split up cargo. For example if I want to distribute some cargo 25:75 between 2 destinations.
If I get it right, it is NOT "In town A are 100 passengers who want to go to town B and 200 to go to town C", so I build a network between from A to C and can transport 200 passenger." - It is more like "There are 300 passenger in Town A. I've build a line to B. Now all 300 want to go to Town B, because there is no other route."
If I use feeder systems with trucks to a main station, the cargo, specially passengers, do not get a destination. Is this intended?
Do I get this right?
Cargo only has destinations, which are on my network. So it makes it easier to split up cargo. For example if I want to distribute some cargo 25:75 between 2 destinations.
If I get it right, it is NOT "In town A are 100 passengers who want to go to town B and 200 to go to town C", so I build a network between from A to C and can transport 200 passenger." - It is more like "There are 300 passenger in Town A. I've build a line to B. Now all 300 want to go to Town B, because there is no other route."
If I use feeder systems with trucks to a main station, the cargo, specially passengers, do not get a destination. Is this intended?
Do I get this right?
Re: Christmas present: OpenTTD 1.4.0-beta1
correct, but this behaviour may be added in the future.waflija wrote:If I get it right, it is NOT "In town A are 100 passengers who want to go to town B and 200 to go to town C", so I build a network between from A to C and can transport 200 passenger." - It is more like "There are 300 passenger in Town A. I've build a line to B. Now all 300 want to go to Town B, because there is no other route."
are you sure you actually activated the assignment of destinations in the advanced settings?If I use feeder systems with trucks to a main station, the cargo, specially passengers, do not get a destination. Is this intended?
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