TARS Towns development

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How should Fraenklie's buildings be used? [see Page 7 discussion]

Yes, use them in large towns and use the TARS buildings in the villages
21
58%
Yes, chuck yours and Fraenklie's buildings together for all towns
15
42%
Well, I like his buildings but yours suck. Can I have a set of just his?
0
No votes
Leave them out of this set completely.
0
No votes
 
Total votes: 36

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lawton27
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Re: TARS Town Set

Post by lawton27 »

I do belive you can only have two states for buildings, snow and no snow, no intermediates....

(I'm only basing this off the fact that no housing set I know of does this, I'm prepaired to be corrected :D )
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Re: TARS Town Set

Post by Yexo »

You can have more states, it's just more work.
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planetmaker
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Re: TARS Town Set

Post by planetmaker »

lawton27 wrote:I do belive you can only have two states for buildings, snow and no snow, no intermediates....

(I'm only basing this off the fact that no housing set I know of does this, I'm prepaired to be corrected :D )
To be precise: you can have as many as you want. Easy to offer snow (yes/no), and if you're ambitious you might want to offer as many as there are snow transition tiles in the landscape, which is no snow and 1/4, 1/2, 3/4 and 4/4 snow density. From a coding side it's not that difficult as you write that code once and then you're done. But it definitely means to draw more - though if you use layers to your advantage even that might be less work than one might assume in the first place.
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SwissFan91
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Re: TARS Town Set

Post by SwissFan91 »

Has any pictorial evidence of what mountain resorts looked like 1900-1930/40 era? I don't really know what to draw.
Total Alpine Replacement Set: Industry, Town, Objects
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Re: TARS Town Set

Post by SwissFan91 »

I'm quite proud of these two.
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long house tran 0.png
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sloped house tran 0.png
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NoWa
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Re: TARS Town Set

Post by NoWa »

SwissFan91 wrote:I'm quite proud of these two.
Nice, looks cool.
God job. :D
Hungarian City Set

Coming soon!

Miau miau :3
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PaulC
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Re: TARS Town Set

Post by PaulC »

SwissFan91 wrote:Has any pictorial evidence of what mountain resorts looked like 1900-1930/40 era? I don't really know what to draw.
Might be worth browsing through the images here:

http://commons.wikimedia.org/wiki/Categ ... witzerland
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SwissFan91
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Re: TARS Town Set

Post by SwissFan91 »

Here's something I drew a while ago. Just wanted to see what people thought before I started on the snow transitions etc. Based roughly on the attached photo.
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ski school tran 0.png
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ski school photo.png
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oberhümer
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Re: TARS Town Set

Post by oberhümer »

Not a lot of difference between the top and the bottom of the wall, OK besides.
You can also work without a palette, apparently there's full support for NewGRFs that primarily use 32 bpp now (emphasis on "primarily", as opposed to "only").
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SwissFan91
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Re: TARS Town Set [Coder required]

Post by SwissFan91 »

I have drawn quite a few things recently, and the total buildings is now around 10/12. If anyone that could code this as a town grf fancies taking it on as a project, PM me.
Total Alpine Replacement Set: Industry, Town, Objects
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SwissFan91
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Re: TARS Town Set [Coder required]

Post by SwissFan91 »

Sprites of progress.


Also - here's a WIP. Photo attached too.
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dom.png
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SwissFan91
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Re: TARS Town Set [Coder required]

Post by SwissFan91 »

Here's the progress:
showcase.png
(142.79 KiB) Downloaded 2 times
Without a coder, it's difficult to be motivated to keep drawing buildings for this. This set is now on hold until such a coder arises, or I have the time to learn coding.
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kamnet
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Re: TARS Town Set [On hold; Coder required]

Post by kamnet »

If you build it, they will come... :D

The problem I see is that many projects are never finished not because a coder is never found, but because the artist gives up because they're too impatient waiting for a coder to come along. Keep drawing this set until you've completed every building and sprite that you have envisioned. That will give motivation for a coder to step in and make it happen.
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V453000 :)
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Re: TARS Town Set [On hold; Coder required]

Post by V453000 :) »

I think especially building set is easy to make a mock-up image for yourself to see how it looks, and for what else would you need early coding after all :).
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SwissFan91
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Re: TARS Town Set [On hold; Coder required]

Post by SwissFan91 »

Indeed. I tried to write that post without sounding too grumpy or annoyed! I still love drawing buildings - I just need to prioritise time elsewhere. Drawing the construction stages are rather tiresome as it is, as are the 1-3 snow transitions.
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Re: TARS Town Set [On hold; Coder required]

Post by Yoshi »

Hello,

i tried to make my first grf in nml :)
My first try ;)
My first try ;)
old_cabin_try.png (54.89 KiB) Viewed 4765 times
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SwissFan91
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Re: TARS Town Set [On hold; Coder required]

Post by SwissFan91 »

Wow! Good work Yoshi! :)
Total Alpine Replacement Set: Industry, Town, Objects
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Re: TARS Town Set

Post by Yoshi »

planetmaker wrote:
lawton27 wrote:I do belive you can only have two states for buildings, snow and no snow, no intermediates....

(I'm only basing this off the fact that no housing set I know of does this, I'm prepaired to be corrected :D )
To be precise: you can have as many as you want. Easy to offer snow (yes/no), and if you're ambitious you might want to offer as many as there are snow transition tiles in the landscape, which is no snow and 1/4, 1/2, 3/4 and 4/4 snow density. From a coding side it's not that difficult as you write that code once and then you're done. But it definitely means to draw more - though if you use layers to your advantage even that might be less work than one might assume in the first place.

@planetmaker

Could you give me advice, how to switch the snow groundtiles and snow buildings?
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Re: TARS Town Set [On hold; Coder required]

Post by Yoshi »

Building Stages : ;)
restaurant_try.png
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kamnet
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Re: TARS Town Set [On hold; Coder required]

Post by kamnet »

SwissFan91 wrote:Drawing the construction stages are rather tiresome as it is, as are the 1-3 snow transitions.
So, don't draw them. :P Seriously, the end building is the only thing that most people will care about and time goes by so fast in TTD that in most cases you're not going to appreciate the building stages anyhow. Draw it later when you're bored and want to make the set more in-depth.
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