TARS Towns development
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Re: TARS Town Set
I do belive you can only have two states for buildings, snow and no snow, no intermediates....
(I'm only basing this off the fact that no housing set I know of does this, I'm prepaired to be corrected )
(I'm only basing this off the fact that no housing set I know of does this, I'm prepaired to be corrected )
Re: TARS Town Set
You can have more states, it's just more work.
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Re: TARS Town Set
To be precise: you can have as many as you want. Easy to offer snow (yes/no), and if you're ambitious you might want to offer as many as there are snow transition tiles in the landscape, which is no snow and 1/4, 1/2, 3/4 and 4/4 snow density. From a coding side it's not that difficult as you write that code once and then you're done. But it definitely means to draw more - though if you use layers to your advantage even that might be less work than one might assume in the first place.lawton27 wrote:I do belive you can only have two states for buildings, snow and no snow, no intermediates....
(I'm only basing this off the fact that no housing set I know of does this, I'm prepaired to be corrected )
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- SwissFan91
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Re: TARS Town Set
Has any pictorial evidence of what mountain resorts looked like 1900-1930/40 era? I don't really know what to draw.
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Re: TARS Town Set
I'm quite proud of these two.
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Re: TARS Town Set
Nice, looks cool.SwissFan91 wrote:I'm quite proud of these two.
God job.
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Re: TARS Town Set
Might be worth browsing through the images here:SwissFan91 wrote:Has any pictorial evidence of what mountain resorts looked like 1900-1930/40 era? I don't really know what to draw.
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Re: TARS Town Set
Here's something I drew a while ago. Just wanted to see what people thought before I started on the snow transitions etc. Based roughly on the attached photo.
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Re: TARS Town Set
Not a lot of difference between the top and the bottom of the wall, OK besides.
You can also work without a palette, apparently there's full support for NewGRFs that primarily use 32 bpp now (emphasis on "primarily", as opposed to "only").
You can also work without a palette, apparently there's full support for NewGRFs that primarily use 32 bpp now (emphasis on "primarily", as opposed to "only").
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Re: TARS Town Set [Coder required]
I have drawn quite a few things recently, and the total buildings is now around 10/12. If anyone that could code this as a town grf fancies taking it on as a project, PM me.
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Re: TARS Town Set [Coder required]
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Re: TARS Town Set [Coder required]
Here's the progress:
Without a coder, it's difficult to be motivated to keep drawing buildings for this. This set is now on hold until such a coder arises, or I have the time to learn coding.
Without a coder, it's difficult to be motivated to keep drawing buildings for this. This set is now on hold until such a coder arises, or I have the time to learn coding.
Re: TARS Town Set [On hold; Coder required]
If you build it, they will come...
The problem I see is that many projects are never finished not because a coder is never found, but because the artist gives up because they're too impatient waiting for a coder to come along. Keep drawing this set until you've completed every building and sprite that you have envisioned. That will give motivation for a coder to step in and make it happen.
The problem I see is that many projects are never finished not because a coder is never found, but because the artist gives up because they're too impatient waiting for a coder to come along. Keep drawing this set until you've completed every building and sprite that you have envisioned. That will give motivation for a coder to step in and make it happen.
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Re: TARS Town Set [On hold; Coder required]
I think especially building set is easy to make a mock-up image for yourself to see how it looks, and for what else would you need early coding after all .
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Re: TARS Town Set [On hold; Coder required]
Indeed. I tried to write that post without sounding too grumpy or annoyed! I still love drawing buildings - I just need to prioritise time elsewhere. Drawing the construction stages are rather tiresome as it is, as are the 1-3 snow transitions.
Re: TARS Town Set [On hold; Coder required]
Hello,
i tried to make my first grf in nml
i tried to make my first grf in nml
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Re: TARS Town Set [On hold; Coder required]
Wow! Good work Yoshi!
Re: TARS Town Set
planetmaker wrote:To be precise: you can have as many as you want. Easy to offer snow (yes/no), and if you're ambitious you might want to offer as many as there are snow transition tiles in the landscape, which is no snow and 1/4, 1/2, 3/4 and 4/4 snow density. From a coding side it's not that difficult as you write that code once and then you're done. But it definitely means to draw more - though if you use layers to your advantage even that might be less work than one might assume in the first place.lawton27 wrote:I do belive you can only have two states for buildings, snow and no snow, no intermediates....
(I'm only basing this off the fact that no housing set I know of does this, I'm prepaired to be corrected )
@planetmaker
Could you give me advice, how to switch the snow groundtiles and snow buildings?
Re: TARS Town Set [On hold; Coder required]
Building Stages :
Re: TARS Town Set [On hold; Coder required]
So, don't draw them. Seriously, the end building is the only thing that most people will care about and time goes by so fast in TTD that in most cases you're not going to appreciate the building stages anyhow. Draw it later when you're bored and want to make the set more in-depth.SwissFan91 wrote:Drawing the construction stages are rather tiresome as it is, as are the 1-3 snow transitions.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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