Selling Engine Bug with Carrieges

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SHADOW-XIII
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Selling Engine Bug with Carrieges

Post by SHADOW-XIII »

bug scerens.zip - screens
bug save with cfg.zip - save with ttdpatch.cfg and newgrfw.cfg
'game started long time ago, saved with nearly every patch release'

Description:
Scr1 - there is an old train that need to be replaced
Scr2 - so I'm sending it to depot
Scr3 - i'm going to sell it
Scr4 - engine sold, gonna need to buy newer one but
Scr5 - by mistake I bought an oldie steam engine, strange, carrieges did not joine to engine
Scr6 - I will move carrieges to the engine
Scr7 - wtf ?? why I cannot move them ?
Scr8 - strange, I still can sell them but not move
Scr9 - yes selling works
Scr10 - but moving it, no

I noticed that it happen with older engines .... but if I releace engine tih newer one then everything works correctly
Attachments
bug screens.zip
(740.57 KiB) Downloaded 136 times
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Prof. Frink
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Post by Prof. Frink »

I feel it may be to do with:
Patchman wrote:by Csaba:

new switch: 'abandonedroads on' or -YA makes unused roads lose their owner after a while

it's possible to manualconvert occupied depots again, however the wagons of incorrect train type can't be attached to trains of different (new) type

miscmods bit 2 (value 4): towns no longer take over all roads built in the scenario editor when a savegame is imported
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Csaboka
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Post by Csaboka »

This bug is my fault, I never tested manualconvert wit Cht: Tracks.
It will be fixed in the next alpha.
SHADOW-XIII
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Post by SHADOW-XIII »

btw. Csaboka, is it possible to change with manualconvert tracks with trains on them ? (it is possible when train enter depot now)
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Patchman
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Post by Patchman »

No, the trains would be stuck. The trains are never converted by manualconvert, and they can't run on the wrong track.

The only exception might be upgrading regular rail to electrified, but just for that it's probably not worth the effort.
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