Challenge with GRF Set "eGRVTS v1.0"
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Challenge with GRF Set "eGRVTS v1.0"
Has anybody managed to pass the game with difficulty hard and above GRF starting of year 1800? I think it is a big challenge to do that. I have never passed successfully year 1900. Any suggestions?
I prefer to dedicate my free time rather to free and open software and organizations than private corporations that are, if not evil, money eager.
Re: Challenge with GRF Set "eGRVTS v1.0"
What do you mean 'never passed successfully'? You've gone bankrupt?
Re: Challenge with GRF Set "eGRVTS v1.0"
Yes, exactly. The first vehicles' live lasts 25 years. Afterwords you need to begin replacements. The more vehicles you possess the more you need to replace But after 25 years they cost much more money. In order to do business well you need to have at least several tens vehicles because their capacity is relatively small. This leads to bankruptcy.
I prefer to dedicate my free time rather to free and open software and organizations than private corporations that are, if not evil, money eager.
Re: Challenge with GRF Set "eGRVTS v1.0"
Turn off inflation then.
Re: Challenge with GRF Set "eGRVTS v1.0"
Well, it's not the case to go through it easily. The goal is to do this business successfully in these conditions. For example, when you buy 2 vehicles a year after 25 years you need to replace 2 ones a year. Buying 2 extra vehicles a year afterwords leads to replacing 4 ones a year after next 25 years. Unfortunately, about year 1900 you are exhausted of cash.
I prefer to dedicate my free time rather to free and open software and organizations than private corporations that are, if not evil, money eager.
Re: Challenge with GRF Set "eGRVTS v1.0"
As Gremnon said: When starting that early "inflation" is the difficulty setting with the most effect of all.
In TTD the inflation for expenses is one percent point higher than for income to compensate the increase of vehicle efficiency. Unfortunatelly between 1800 and 1900 the vehicles hardly become more efficient.
You can make it easier by increasing the inflation rate though. 4% increase in income and 5% increase in expenses is less hard than 1% increase in income and 2% increase in expenses.
In TTD the inflation for expenses is one percent point higher than for income to compensate the increase of vehicle efficiency. Unfortunatelly between 1800 and 1900 the vehicles hardly become more efficient.
You can make it easier by increasing the inflation rate though. 4% increase in income and 5% increase in expenses is less hard than 1% increase in income and 2% increase in expenses.
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Re: Challenge with GRF Set "eGRVTS v1.0"
Sounds reasonably, thanks. Where can I change these rates?
I prefer to dedicate my free time rather to free and open software and organizations than private corporations that are, if not evil, money eager.
Re: Challenge with GRF Set "eGRVTS v1.0"
Advanced Settings > Economy > Inflation On/Off, and I play without inflation 1800-1900, as realistically, there wasn't really any inflation during this period.
Re: Challenge with GRF Set "eGRVTS v1.0"
Hee hee
It's not supposed to be easy when it is set to hard!

Re: Challenge with GRF Set "eGRVTS v1.0"
Good point. Thus I don't want to make it to easy. Rather, I'd like to discover a strategy to pass through horse powered vehicles. That's why I called it "challenge".
Is it possible to change inflation rates not switching it off?
Is it possible to change inflation rates not switching it off?
I prefer to dedicate my free time rather to free and open software and organizations than private corporations that are, if not evil, money eager.
Re: Challenge with GRF Set "eGRVTS v1.0"
As frosch said above:liquid wrote:Is it possible to change inflation rates not switching it off?
You can make it easier by increasing the inflation rate though. 4% increase in income and 5% increase in expenses is less hard than 1% increase in income and 2% increase in expenses.
Re: Challenge with GRF Set "eGRVTS v1.0"
Ah, I guess when you are playing "hard" it is already at 4%. So you can only make it even more hard by setting it to 1% 

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Re: Challenge with GRF Set "eGRVTS v1.0"
It is a very good set and i have also found the same thing - do you ever wonder why there was no huge companies running horse powered transport 
They were never used on high frequency routes and it might work better with cargo destinations

They were never used on high frequency routes and it might work better with cargo destinations
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Re: Challenge with GRF Set "eGRVTS v1.0"
Surely yes. Tell me where I can change it. Only I can change in options is turn inflation on/off or change interest rate not inflation rate of income/expense.frosch wrote:You can make it easier by increasing the inflation rate though. 4% increase in income and 5% increase in expenses is less hard than 1% increase in income and 2% increase in expenses.
What I experiment now is creating two vehicles a year through first 25 years and after that two replacement plus one new a year. I do only passenger communication. Cargo freight is more unstable due to possible closing or recession. I'll see if this will lead me after 1900. I look forward vehicles with more capacity.
I prefer to dedicate my free time rather to free and open software and organizations than private corporations that are, if not evil, money eager.
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