How do I get started making graphics? [ not even begun ]

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trainboy
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How do I get started making graphics? [ not even begun ]

Post by trainboy »

I'd like to make a style of train station, so how would I do this (for OpenTTD)?

I have:
OpenTTD
Adobe Fireworks CS3
Microsoft Visual C++

I'm a complete beginner hoping to learn how!
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XeryusTC
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Re: How do I get started making graphics? [ not even begun ]

Post by XeryusTC »

Take a look at the newgrf documentation and prepare for A LOT of brainfucks ;)
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planetmaker
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Re: How do I get started making graphics? [ not even begun ]

Post by planetmaker »

trainboy wrote:I'd like to make a style of train station, so how would I do this (for OpenTTD)?

I have:
OpenTTD
Adobe Fireworks CS3
Microsoft Visual C++

I'm a complete beginner hoping to learn how!
First I'd go and create some graphics. The general link was already given. Have a look especially at http://wiki.ttdpatch.net/tiki-index.php ... ngTutorial and http://wiki.ttdpatch.net/tiki-index.php ... oordinates

If you then want to code them, that's an entire topic on its own. The documentation on the grf specs is found at the same pages as the crude graphics guids. Or look at a more high-level language like NML or use GRFWizzard.

In any case, if you start with graphics only, it's a good start :-)
trainboy
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Re: How do I get started making graphics? [ not even begun ]

Post by trainboy »

I don't have TTD, just open TTD.
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Re: How do I get started making graphics? [ not even begun ]

Post by Drury »

That doesn't matter (if you mean TTDPatch) :wink:
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Re: How do I get started making graphics? [ not even begun ]

Post by audigex »

That's fine, you don't need TTD etc. It's all in the documentation: although the coding can be a bit of a b******. The drawing is more fiddly and time consuming than difficult.
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planetmaker
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Re: How do I get started making graphics? [ not even begun ]

Post by planetmaker »

trainboy wrote:I don't have TTD, just open TTD.
yes, but the newgrf specification is true for both, TTDPatch and OpenTTD
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