Suggested updates
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- Engineer
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Suggested updates
Hello,
Been playing TT since I was 5, and just rediscovered TTdx, but it needs some updating still.
Here are my suggestions,
Bus stops and depots on hill slopes
Motorways, perhaps 4 lanes on one tile, or maybe 6+ lanes on 2 tiles
2 rail lines on one tile
building bridges over tunnels entrances
more intelligent road/rail crossing, maybe pre-signals for them like the rail signals
bendy bridges
bendy tunnels
an underground editor, making it easier to build bendy tunnels for road and rail,
raised roads, like freeways over other roads
the ability to build a new town in a chosen location
a 'close all windows' option
the ability to delete as much town as required without the town 'refusing to allow this'
a two carriage maglev commuter train that can hold more than 80 passengers
Been playing TT since I was 5, and just rediscovered TTdx, but it needs some updating still.
Here are my suggestions,
Bus stops and depots on hill slopes
Motorways, perhaps 4 lanes on one tile, or maybe 6+ lanes on 2 tiles
2 rail lines on one tile
building bridges over tunnels entrances
more intelligent road/rail crossing, maybe pre-signals for them like the rail signals
bendy bridges
bendy tunnels
an underground editor, making it easier to build bendy tunnels for road and rail,
raised roads, like freeways over other roads
the ability to build a new town in a chosen location
a 'close all windows' option
the ability to delete as much town as required without the town 'refusing to allow this'
a two carriage maglev commuter train that can hold more than 80 passengers
Re: Suggested updates
Try using pbs signals and put some distance between the last signal before a road crossing.transit cann man wrote:more intelligent road/rail crossing, maybe pre-signals for them like the rail signals
Press the del key (or shift+del to also close pinned windows)a 'close all windows' option
Try the magic bulldozer cheat (ctrl+alt+c to open cheat window)the ability to delete as much town as required without the town 'refusing to allow this'
Try a few newgrf sets, I think the 2cc set metros fit this requirement (although they are not maglev)a two carriage maglev commuter train that can hold more than 80 passengers
- planetmaker
- OpenTTD Developer
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- Joined: 07 Nov 2007 22:44
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Re: Suggested updates
Piece of advise: first look what actually is possible before you spawn with a bunch of "new" ideas.
ad b) not yet. just build your own using one-way roads
ad c) possible for diagonal. Not sensible due to vehicle size for the 4 grid-parallel directions.
ad d) possible
ad e) use path signals. Then road crossings close before the train is there
ad f) not possible, not planned. Start with graphics and it might give a patcher something to work with.
ad g) not planned
ad h) just build bridges as you desire. Under bridges can be any kind of rail, road, canal,... just no buildings
ad i) there's a patch to do that ingame. The scenario editor allows it.
ad j) press 'del'
ad k) use the magic bulldozer (found in the cheat menu)
ad l) try newgrfs.
ad a) possible. with the help of foundationstransit cann man wrote: a) Bus stops and depots on hill slopes
b) Motorways, perhaps 4 lanes on one tile, or maybe 6+ lanes on 2 tiles
c) 2 rail lines on one tile
d) building bridges over tunnels entrances
e) more intelligent road/rail crossing, maybe pre-signals for them like the rail signals
f) bendy bridges, bendy tunnels
g) an underground editor, making it easier to build bendy tunnels for road and rail,
h) raised roads, like freeways over other roads
i) the ability to build a new town in a chosen location
j) a 'close all windows' option
k) the ability to delete as much town as required without the town 'refusing to allow this'
l) a two carriage maglev commuter train that can hold more than 80 passengers
ad b) not yet. just build your own using one-way roads
ad c) possible for diagonal. Not sensible due to vehicle size for the 4 grid-parallel directions.
ad d) possible
ad e) use path signals. Then road crossings close before the train is there
ad f) not possible, not planned. Start with graphics and it might give a patcher something to work with.
ad g) not planned
ad h) just build bridges as you desire. Under bridges can be any kind of rail, road, canal,... just no buildings
ad i) there's a patch to do that ingame. The scenario editor allows it.
ad j) press 'del'
ad k) use the magic bulldozer (found in the cheat menu)
ad l) try newgrfs.
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Re: Suggested updates
i'd like to disagree here, rail vehicles are not wider than road vehicles, which do fit next to each other on one tile. so there is nothing graphically that would prevent this. of course there are loads of technical limitations to overcome.planetmaker wrote:ad c) [...] Not sensible due to vehicle size for the 4 grid-parallel directions.transit cann man wrote: c) 2 rail lines on one tile
one way to do that would be to allow custom state machines (airport-style) for arbitrary tiles and arbitrary vehicle types. that way you could define various paths through a tile, like wider road curves, complex road or rail junctions, etc.
- Sensation Lover
- Transport Coordinator
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Re: Suggested updates
here i used path signals... what will happen with the red trailer truck?planetmaker wrote:Piece of advise: first look what actually is possible before you spawn with a bunch of "new" ideas.ad e) use path signals. Then road crossings close before the train is theretransit cann man wrote:e) more intelligent road/rail crossing, maybe pre-signals for them like the rail signals
it is possible yet to prevent that from happening without modifying the rod and rail structure?
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Re: Suggested updates
that is extremely difficult to solve. one attempt is this patch: http://www.tt-forums.net/viewtopic.php?f=33&t=46091 but it can't guarantee that it's not going to happen.
- Sensation Lover
- Transport Coordinator
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Re: Suggested updates
I've took a look to the thread. i don't know to apply patches. i play with gremmnons patch pack. maybe you should talk with him. this could be very useful and he is looking for useful and stable patches to add to his.Eddi wrote:that is extremely difficult to solve. one attempt is this patch: http://www.tt-forums.net/viewtopic.php?f=33&t=46091 but it can't guarantee that it's not going to happen.
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