Mine [32bpp]

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Bad_Brett
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Mine [32bpp]

Post by Bad_Brett »

These are my first TT graphics EVER, so don't be too hard on me. Bear in mind that this is a work in progress, so some dimensions, the shadows and colours will be changed to fit better with the standards. My intention was to make a gold mine, but I guess it could be any type of mine.

Opinions?
mine.jpg
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PouncingAnt
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Re: Mine [32bpp]

Post by PouncingAnt »

Personally I think that's great. It looks about how I might imagine a gold mine.

Though, I've never seen one before, so Im not sure how realistic it is.
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one billion daleks
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Re: Mine [32bpp]

Post by one billion daleks »

I know diddly-squit about graphics - still, it looks pretty darned good from where I'm sitting!
Well Done! :)
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Re: Mine [32bpp]

Post by LordAzamath »

nice...show us what it looks like with official camera/lightning setup too :)
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
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Wacki
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Re: Mine [32bpp]

Post by Wacki »

Hi, nice start, it is look good!
What are you using? Blender, 3dsmax...?
Sorry for my very bad English!!! :(
I am 3dsmax artist.
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rbenevid
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Re: Mine [32bpp]

Post by rbenevid »

I like it very much. Can't wait to see it in-game.
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Re: Mine [32bpp]

Post by Slye_Fox »

Looks good, but isn't the design abit too....... 1700's?
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Bad_Brett
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Re: Mine [32bpp]

Post by Bad_Brett »

Slye_Fox wrote:Looks good, but isn't the design abit too....... 1700's?
You're absolutely right, but I thought it would look good with the old steam engines. Maybe I'll do a modern version of it as well.

Thanks everyone for the comments. I'll finish it next week and add the official camera/lightning setup.
reylas
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Re: Mine [32bpp]

Post by reylas »

It looks pretty realistic to what coal mines look like here in Eastern Kentucky. Really not far off at all.
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Re: Mine [32bpp]

Post by Roujin »

Wouldn't it be possible to make a set with multiple graphics for one industry that changes over time?

I mean, TTRS does that with houses... and with the bank actually. So it should be possible for other industries aswell, shouldn't it?
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Re: Mine [32bpp]

Post by Jupix »

I believe George's ECS implementation already employs that functionality.
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blitzkrieg
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Re: Mine [32bpp]

Post by blitzkrieg »

Jupix wrote:I believe George's ECS implementation already employs that functionality.
Yes!! It does for Factory only :( ..
Bad_Brett
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Re: Mine [32bpp]

Post by Bad_Brett »

Roujin wrote:Wouldn't it be possible to make a set with multiple graphics for one industry that changes over time?

I mean, TTRS does that with houses... and with the bank actually. So it should be possible for other industries aswell, shouldn't it?

I've thought of that as well. Personally, I thought it would be really cool if you could begin in the early 1800's and build railroads between gold mines and small town banks.
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George
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Re: Mine [32bpp]

Post by George »

blitzkrieg wrote:
Jupix wrote:I believe George's ECS implementation already employs that functionality.
Yes!! It does for Factory only :( ..
All you need is to draw missing stages :roll:
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Bad_Brett
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Re: Mine [32bpp]

Post by Bad_Brett »

I'm using 3ds Max. I've downloaded and tried the official lightning and camera setup, but then what? Do I have to apply the materials after exporting it to Blender, or can I use the official materials in 3ds Max? And what software should I use to convert the max-files?
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Re: Mine [32bpp]

Post by LordAzamath »

Bad_Brett wrote:I'm using 3ds Max. I've downloaded and tried the official lightning and camera setup, but then what? Do I have to apply the materials after exporting it to Blender, or can I use the official materials in 3ds Max? And what software should I use to convert the max-files?
I believe Ben did a 3d Max template too.. Might be wrong though...You better contact him (Ben_Robbins_)
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Wacki
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Re: Mine [32bpp]

Post by Wacki »

Bad_Brett wrote:I'm using 3ds Max. I've downloaded and tried the official lightning and camera setup, but then what? Do I have to apply the materials after exporting it to Blender, or can I use the official materials in 3ds Max? And what software should I use to convert the max-files?
I am using 3ds max too. And I make there everything!!! Only what you must set in materials - you must go to DIFFUSE COLOUR -> OUTPUT -> RGB OUTPUT = 0.3

If you have any other question, ask me or Ben.
Sorry for my very bad English!!! :(
I am 3dsmax artist.
Bad_Brett
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Re: Mine [32bpp]

Post by Bad_Brett »

Wacki wrote: I am using 3ds max too. And I make there everything!!! Only what you must set in materials - you must go to DIFFUSE COLOUR -> OUTPUT -> RGB OUTPUT = 0.3

If you have any other question, ask me or Ben.
Thank you! What a relief. Now I can concentrate on the design instead of learning Blender. :) Anyway, I'm sure I read that everything has to be exported to .blend. Has that changed?

I'll PM Ben Robbins and ask for the materials, because I didn't find them.

By the way, I sat here last night and browsed through your work and it looks truly awesome. Are there any sprites and materials for the trees you are using?
Last edited by Bad_Brett on 03 Jan 2008 13:16, edited 2 times in total.
Jupix
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Re: Mine [32bpp]

Post by Jupix »

Have you read this article?
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Bad_Brett
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Re: Mine [32bpp]

Post by Bad_Brett »

Jupix wrote:Have you read this article?
Yes, but it doesn't contain all the necessary information.
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