Strange:
Running the savegame on my compiled nightly: r1651mod, with my config, I get a crash in the class5 draw code after scrolling around a bit.
548F2B: ebp is wrong,
called from Class5DrawLand.notwater-->correctstationalt, jmp from correctstationalt.done to 548EE0.
This suggests a broken savegame to me... Try starting a new game and testing that.
I will see if I can extract more info from this crash...
I will now try it with the config...
JGR
Edit: I think that this screenshot may shed light on the problem...

- Observe the airports.
- sc_bad.PNG (411.47 KiB) Viewed 539 times
The AI appears to have built airports on slopes...
Which is bad, and so the slope code gives up, when it is drawn.
The savegame might be a loss, but you may be able to wipe those tiles somehow...
I might try the clonetile cheat from some grass.
Edit 2:
Your map is littered with these broken AI airports. How long have you been playing it, and which versions of TTDP did you start with (and use in between). I think you may have to just abandon that game. (I saw another 4 before it crashed).
In general, the AI is extremely poor, and causes more problems than the marginal benefit of some competition, so I (and many people), do not use it.
Edit 3:
Tiles at (102,82)-(103,83), hex: 5266-5367, have bad L5 values for a class 5 tile.
L5s range from 0x84-0x87.
Viewing causes instant death.
Located just East of Datson airport. Owner: Denville Transport, Blue.
I will try and neutralise these and see if this fixes it.
Edit 4:
Changing to class 0 with ollydbg prevents the crash.
L3, L6, L7 and L8 were blank. L1 and L2 seemed to be OK.
The attached savegame is a "fixed" version, which (probably) won't crash, but is still broken.