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 Post subject: Modern Tram Set [R3]
PostPosted: Wed Jul 11, 2007 1:51 pm 
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Modern Tram Set R3

New set now up and working. If you have good thoughts about passenger capacity and other stats then write about it here.

10.12.07: Set now includes the Duewag GT 8-100.

This set includes:

    Alstom Citadis
    Ansaldobreda Sirio
    Bombardier K4500
    Bombardier Variobahn
    Duewag GT 8-100
    Siemens R33
    Siemens Combino
    Volkswagen CarGo


Attachments:
Clipboard01.png
Clipboard01.png [ 13.03 KiB | Viewed 46097 times ]
moderntramset.grf [60.55 KiB]
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Last edited by karlneil on Mon Dec 10, 2007 2:45 pm, edited 49 times in total.
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 Post subject:
PostPosted: Wed Jul 11, 2007 2:21 pm 
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That's some nice trams you have there!

I'm willing to code them. I started coding nfo just recently and it'll give me some practice :P
Only one thing of my concern: the sections of the 4000, 4500 and 5000 are pretty long. Bear in mind that it will look odd in turns.

But there's more needed than just sprites. Here's a list:
- Speed
- Capacity
- Weight
- Power
- Introduction year
- Vehicle life
- Model life
- Purchase cost
- Running cost

If you can supply the sprites and information I'm more than happy to get the trams in the game.


Last edited by FooBar on Wed Jul 11, 2007 6:41 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Jul 11, 2007 2:38 pm 
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The sprite sizes are a bit large on some views, so it'd look a bit weird in game, but I like your style.

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 Post subject:
PostPosted: Wed Jul 11, 2007 3:16 pm 
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Bombardier Variotram

Price: 7700 £
Max Speed: 80 km/h
Passengers: 62
Built: 2002 (also introducion year)
Running Cost: 330 £

Bombardier K5000

Price: 9550 £
Max Speed: 80 km/h
Passengers: 62
Built: 2002 (also introducion year)
Running Cost: 295 £

Bombardier CR4000

Price: 8990 £
Max Speed: 80 km/h
Passengers: 70
Built: 1999 (also introducion year)
Running Cost: 280 £

Bombardier K4500

Price: 8300 £
Max Speed: 80 km/h
Seated Passengers: 58
Built: 2002 (also introducion year)
Running Cost: 290 £


Last edited by karlneil on Wed Jul 11, 2007 7:27 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Jul 11, 2007 4:34 pm 
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Nice start, I'd love to see these ingame one day ;)

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 Post subject:
PostPosted: Wed Jul 11, 2007 6:40 pm 
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karlneil wrote:
Have found out following

Well, that's a nice start :)

Those values don't nessicarily need to be real life values. Some have to be tweaked to make the vehicles usable in the game anyhow. Maybe you can find some reference values, have a look at other sets, the originals or even make up something plausible.
It's just that I (or anyone else for that matter) need something to work with. Everything can be changed afterwards (will take some time though) if something doesn't work out right, although it's better to have 'em right in the first place.

Running cost is another thing to think about. I'll add that to my list above.


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 Post subject:
PostPosted: Wed Jul 11, 2007 7:28 pm 
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well i updated the stats , check my last post. the logic was that older trams are cheaper but higher maintenance the prices are based by CS Tram set.


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 Post subject:
PostPosted: Wed Jul 11, 2007 8:52 pm 
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Nice sprites Karl. The sizes are a bit uneven though in different views. It might be worth trying to find sa size guide to get an idea of how they should compare...

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 Post subject:
PostPosted: Thu Jul 12, 2007 8:03 am 
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Rescaled sprites :D
Please note that the cr4000 , k4500 and k5000 consist of two wagons.


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 Post subject:
PostPosted: Thu Jul 12, 2007 1:23 pm 
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Hmmm... I think you need to have the / and \ views shorter than the side views. :)
It usually means that when drawing the / views, its a pain as you have to work hard to get the same detail compared to the side view. Sadly, thats the way the game is. :?

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 Post subject:
PostPosted: Thu Jul 12, 2007 3:26 pm 
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Are you planning to include trams from 1980 too perhaps?

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 Post subject:
PostPosted: Thu Jul 12, 2007 4:15 pm 
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Looks great :)

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 Post subject:
PostPosted: Thu Jul 12, 2007 4:26 pm 
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Quote:
Are you planning to include trams from 1980 too perhaps?


Sure! just say the name and i will try my best.


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 Post subject:
PostPosted: Fri Jul 13, 2007 2:43 am 
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Construction: Ansaldobreda
Model: SIRIO Athens
Year: 2004
Type: Two way motion of wholly low floor.
Layout: Βο2Βο.
Gauge: 1435mm.
Power Supply: 750Vdc (-33% +20%). (? english version says 75, but must be wrong.)
Max Speed: 70km/h.
Electrical Engines: 4 x 106 KW.
Lenght: 31,9m, with joiners 32,31m.
Width: 2,4m.
Floor height in passenger area: 350 mm.
Passengers: 46 seated, over 200 standing.
Athens' modern Tram has the ability to join two vehicles together. (I am unsure what that means. Imagine 10 wagons on the road!!! I would like to see that coded!)

Info and photo of old "horse" :shock: tram (1882) taken from:
http://www.tramsa.gr
(You can visit it for more screenshots and info.)

Photos:
http://www.athensinfoguide.com/gr/photo ... 31_jpg.htm
http://www.daniilidis.gr/fullimage.php? ... g=0&img=11
http://www.athens24.gr/tourism/capital/ ... /tram.html
http://upload.wikimedia.org/wikipedia/e ... a-Tram.jpg
http://www.united-hellas.com/tourism/at ... es-gr.html
http://www.pestaola.gr/index.php?tag=metro


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parousiasi_istoria_fotografies_4_7.png
parousiasi_istoria_fotografies_4_7.png [ 197.2 KiB | Viewed 50412 times ]

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 Post subject:
PostPosted: Fri Jul 13, 2007 7:44 am 
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well athanasios , enjoy.
also for people checking this thread: if you want to have a specific tram in the set then write it here.


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 Post subject:
PostPosted: Fri Jul 13, 2007 8:59 pm 
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You don't have a uniform scale for the diagonals, some trams are longer in the diagonal than in the side view, some are shorter. But all of the diagonals are too long, assuming you want to keep the car inside the tile bounding box.

The side of a 32px car should be 16px in the diagonal, and your K5000 for example is 32px.

Also, you shouldn't have a side view longer than 32px, your K4500 is 36px.

Obviously, lengths *can* be greater, look at George's buses for example, but there will always be graphical glitches when they are.

I once found a chart for 'traditional' sprite sizes somewhere here on the forums, but I can't locate it again, so I'll repost instead.


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SpriteSizes.png [7.48 KiB]
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 Post subject: Re:
PostPosted: Sat Jul 14, 2007 7:34 am 
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karlneil wrote:
well athanasios , enjoy.

Thanks a lot. It is wonderfull. Hope you fine tune it soon: diagonals not match = wagons are misplaced, pantograph wagon is not in the middle.

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 Post subject: Re: Modern Tram Set
PostPosted: Sat Jul 14, 2007 8:05 am 
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ok another remake.


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 Post subject: Re: Modern Tram Set
PostPosted: Sat Jul 14, 2007 5:51 pm 
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oh those trams looks so good :o

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 Post subject: Re: Modern Tram Set
PostPosted: Sat Jul 14, 2007 6:58 pm 
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They do look good but sadly the sizes are still not right. The / and \ views are too long. Look at the size guide that Anders posted for you.

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