Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
Moderator: Graphics Moderators
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
Post
by Simo » 31 May 2007 01:08
I'm new here, just stumbled across the forums while looking for new graphics updates for Transport Tycoon Deluxe, which I found at a garage sale last week.
I've noticed some of you have your own threads that focus on your work, all of which are much higher standard than I had ever expected to see come from an 8-bit game.
I just wanted to share with you what I have been working on to replace current graphics.
3x3 - 4 Tower App's
m3henry
Tycoon
Posts: 1985 Joined: 15 Feb 2006 12:00
Location: Hampshire
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by m3henry » 31 May 2007 06:32
nice!!!
textured 'n' all!
just need to improve the forecourt/courtyard with the trees and paths.
also something on the roofs would look good
The occasional look back at your past can teach you a great many things...
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
Post
by Simo » 31 May 2007 06:59
Thanks for the feedback. It is only my first attempt, so any constructive critisism is very welcome.
Here is another project, about 75% complete.
I'm trying to play around with a futuristic approach and give the windows a water effect.
Does anybody have an image of the palette that shows all the special colours seperate?
Attachments
Shopping Complex WIP MockUp.bmp.png (43.23 KiB) Viewed 5084 times
jvassie
Tycoon
Posts: 3421 Joined: 18 Dec 2002 18:00
Location: High Wycombe, England
Contact:
Post
by jvassie » 31 May 2007 08:03
Please click on this link
here for a link to the Wiki page explaining the palette and how best to use it.
Great start on the first building! Just wondering though, that second wont be that size when you put it ingame will it?
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 31 May 2007 08:42
A floor is about 6 to 7 pixels high IIRC. Your first building looks a bit small scale, your second building is way too huge. Please remember town buildings can only be 2x2 tiles max.
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
Post
by Simo » 31 May 2007 09:12
Thanks for the great feedback.
It's good to finally know a little more of what I can and cannot do.
Purno: I really like the trains in your sig.
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 31 May 2007 09:18
Simo wrote: Purno: I really like the trains in your sig.
Are you Dutch, by coincidence?
Anyways, that's OT.
You could try to take a look at my tutorials, though it's focussed on trains, the first part of the tutorial are quite generalistic. There's a link in my sig.
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
Post
by Simo » 31 May 2007 09:37
No I am not Dutch.
Thank you for the link. Very simple to follow. I might have to try a train one day.
m3henry
Tycoon
Posts: 1985 Joined: 15 Feb 2006 12:00
Location: Hampshire
Post
by m3henry » 31 May 2007 09:57
Purno wrote: ...town buildings can only be 2x2 tiles max.
this sounds like a good request; 4x4 buildings patch!
The occasional look back at your past can teach you a great many things...
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 31 May 2007 10:14
m3henry wrote: Purno wrote: ...town buildings can only be 2x2 tiles max.
this sounds like a good request; 4x4 buildings patch!
I'm sure the patch devs themselves would have thought of that
You can have 4x4 industries, AFAIK.
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
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by Simo » 31 May 2007 10:21
I could always use it as an industry.
Food>
Shopping Centre <Passengers
Dave
Moderator
Posts: 17249 Joined: 26 Dec 2005 20:19
Location: North London
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by Dave » 31 May 2007 10:49
Surely an English-speaking country native since I haven't seen a single grammatical error.
Nice efforts for your first tries!
Oh, and remember, Purno, that shopping centres are often like cathedrals - they're not a normal floor high.
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
Post
by Simo » 31 May 2007 11:08
Dave Worley wrote: Surely an English-speaking country native since I haven't seen a single grammatical error.
i coud all ways start makeing sum if yuo wich?
I tried to keep it simple, and follow everyones advice. What do you think?
Attachments
Single Block App's. Keeping it simple. 1x1-001.png (1.81 KiB) Viewed 4942 times
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 31 May 2007 11:38
Well... the building itself is boooooring, but the graphic is not bad at all!
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
Post
by Simo » 31 May 2007 22:28
Purno wrote: Well... the building itself is boooooring, but the graphic is not bad at all!
I wasn't going for an eye opener. I was just making sure that I was on the right track, and in scale.
Edit: Here's what I'm currently working on. Because of it's sheer size, I've had to make it 1x4 blocks. So it would have to be some kind of Industry.
Attachments
88 Wood Street, London. Wireframe View 88WoodStreetWireFrame.png (2.26 KiB) Viewed 4752 times
knedle
Traffic Manager
Posts: 158 Joined: 13 Apr 2007 17:07
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by knedle » 01 Jun 2007 06:45
Purno wrote: Well... the building itself is boooooring, but the graphic is not bad at all!
I like that boring building, imagining city made of those buildings reminds me Brooklyn.
Raichase
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Posts: 11509 Joined: 15 Dec 2002 00:58
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by Raichase » 01 Jun 2007 07:06
Simo wrote: Purno wrote: Well... the building itself is boooooring, but the graphic is not bad at all!
I wasn't going for an eye opener. I was just making sure that I was on the right track, and in scale.
Purno was paying you a compliment I believe. He means the building itself looks boring, but thats not your fault - he says the graphics are good. It's like seeing a boring building in town, the building itself may be boring, but people can take nice photos of boring buildings, or paintings etc.
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DeletedUser21
Tycoon
Posts: 11501 Joined: 20 Sep 2004 22:45
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by DeletedUser21 » 01 Jun 2007 07:40
What is a city without boring buildings? Just think about it, it makes a city feel more realistic.
I never have seen a city with only 'super cool' buildings.
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
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by Simo » 01 Jun 2007 07:42
Mr. X wrote: I never have seen a city with only 'super cool' buildings.
Then it's obvious you've never been to the CBD in Shanghai.
Simo
Engineer
Posts: 43 Joined: 31 May 2007 00:49
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by Simo » 02 Jun 2007 04:03
Ok, here's the latest from 'Sim-O Constructions'.
Presenting 'Sails Resort'. Consisting of 6 stories, 3 split level stories confined in each 'sail' block. 21 units in total. Available in 2 different sprites, one with and one without roof accessories.
Attachments
SailsResort.png (5.25 KiB) Viewed 4560 times
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