Although I was an avid Transport Tycoon player (Tried to replay it in Dosbox, but crashes randomly

I had also just found out that you are trying to make a spiritual successor to TT, and just had to sign up to provide my views. I think it was your Transrapid, and your 3D topography screenshots that got me excited about this project. As there is not much information on your homepage, I decided to join the forum and see if I get a reply about the below features, how minor they will be implemented (The procedural methods and alpha blending have been searched):
Algorithms and Procedural Methods- Nearly wiped out many years ago; the power of the algorithm seems to be coming back as a stronger contender. A short list of games that will be featuring some form of procedural methods will be; Spore, Quake wars, and ES: Oblivion.
Alpha Blending- I originally saw this to good use in Generals, and then later on HL2. I think it is great when used correctly. Best placement would be when you are trying to blend rock with grass.
Night/Day cycles- Possibly night/day cycles (toggle feature), with perhaps like 6 months of day and 6 months of night.
Top-down view- A top-down view (toggle feature) which can primarily be used to craft you empire in cities, where an isometric view would be obscured by tall buildings.
I was wondering if somebody has a list of features that will be use in Transport Empire as well, so I can gawk over it, thanks.