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OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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maley123
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Junctions

Post by maley123 »

Post your how to build juctions in with the

secwences on how to build
and instrustions
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Bjarni
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Post by Bjarni »

ok, how to make junctions:
click on autorail (hotkey a)
lay some rails
click on signals
place some signals

This is a guide where I spent the same % of the needed time as you do on your graphics :P

Seriously, you should use the search button as somebody have already written about this. Also go ahead and play the game. I'm not going to tell my company secrets here. You might try to steal it if you find me in a multiplayer game though

In case you haven't read the statement about graphics, then read this: http://www.tt-forums.net/viewtopic.php?p=381711#381711
maley123
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Post by maley123 »

i spend 2 to 3 hours now ok

and this is for people to share juntion ideas
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webfreakz.nl
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Post by webfreakz.nl »

maley123 wrote:i spend 2 to 3 hours now ok

and this is for people to share juntion ideas
Just look at this topic:

http://www.tt-forums.net/viewtopic.php?t=7308
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
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Post by ConductorBob »

I've said it before. Every junction is different. make it to suit ur needs. Worm those rails around!
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KING
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Post by KING »

junctions.
built by #openttdcoop players so many of you may not understand them.
no PBS signals here.
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Last edited by KING on 14 Dec 2005 20:56, edited 1 time in total.
KING
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Post by KING »

one last pic
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Post by Brianetta »

That game's running on my server in London. (: Glad to see that the coal drop-off has been extended.

If people want to watch that game, get on IRC at irc.freenode.net, join #openttdcoop and introduce yourself to the players there.
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webfreakz.nl
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Post by webfreakz.nl »

Brianetta wrote:That game's running on my server in London. (: Glad to see that the coal drop-off has been extended.

If people want to watch that game, get on IRC at irc.freenode.net, join #openttdcoop and introduce yourself to the players there.
I will join the channel sometime! As I've finished playing NFS Most Wanted, i'm back to OpenTTD again, and those screenshots above are very promising about the 'intelect' of the #openttdcoop players!

Offtopic:
Brian, are you a member as well?
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
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Post by Brianetta »

I'm an honorary member. I haven't submitted my own network for review (although it's on the way) but since I provide a fast server for the game I'm welcome to play.

That said, I don't treat the game as mine, and won't divulge the password. It belongs to the openttdcoop members, and is simply hosted on my box.
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miezel
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Post by miezel »

Here are some of mine @ work, i will soon post some from home (they are far more bigger & better)
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If you start 2 see black & white, you know you're pulling enough G's
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Post by nicfer »

Those are not openttdcoop-junctions but can be great. A problem with these?
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Sorry for my english I am argentinian
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Post by Mucht »

For a huge game of #openttdcoop (currently going on), have a look at http://atlantis.beetjevreemd.nl:8080/wi ... NSPORT.zip

There are manymany junctions in there - the network is almost complete, but still many industries have to be connected.
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Yoeri
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Post by Yoeri »

miezel wrote:Here are some of mine @ work, i will soon post some from home (they are far more bigger & better)
lol, you must have nice boss, allowing you to play TT at work...
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Vik
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traffic circle

Post by Vik »

it works nice:
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The Cheat
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Post by The Cheat »

Do that 4-way junction with 2-lane lines and see if it works then. :wink:
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- Teh C.

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Post by Roadkill »

-Here are two 4-way junctions I've been working on.

-The "4-way Express" has two main lines going forward, two tunnel lines for right-hand turning and a left-hand turn incorporated into the main line. It's a 16x18 junction so it's quite big.

-The "4-way Express Standard" is an improved version of another 4-way junction. The one on the picture is a 16x16 junction though you can also make it 14x14.
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4-way Express Standard
4-way Express Standard
Krokosen Transport, 19. Aug 1990.png (82.34 KiB) Viewed 6236 times
4-way Express
4-way Express
Bjørkenga Transport, 4. Mar 1973.png (82.46 KiB) Viewed 6236 times
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Post by MeusH »

4-way Express Standard is very nice, indeed :) I really like it.
I think 4-way Express is more a spaghetti junction, but seems it's ok :)
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Post by DarkLoki »

Here are some pictures from one of my best games. They are pretty basic. The first one is a exit of the main line for the station, this one works very good. The second one show two cloverleafs. This are looks pretty bad but the town have spread so quick so there is no way i can improve the situation here. Actually moste train can get past this area pretty fast so i dont mind.
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Lunston station
Lunston station
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Two cloverleafs
Two cloverleafs
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Roadkill
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Post by Roadkill »

-Another junction I made. It's been tested with 46 trains(6 Wagons) between 4 stations. It can cope with this amount of traffic with few delays. With 42 trains there's hardly any delay at all. The junction is 24x24 tiles but can be compacted into 20x20(I think).

EDIT: The main lines are both on ground level her because I like it that way. Raising one of the lines would alleviate some of the traffic.
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Kjernssjøen Transport, 17. Feb 1976.png
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