Junctions
Moderator: OpenTTD Developers
ok, how to make junctions:
click on autorail (hotkey a)
lay some rails
click on signals
place some signals
This is a guide where I spent the same % of the needed time as you do on your graphics
Seriously, you should use the search button as somebody have already written about this. Also go ahead and play the game. I'm not going to tell my company secrets here. You might try to steal it if you find me in a multiplayer game though
In case you haven't read the statement about graphics, then read this: http://www.tt-forums.net/viewtopic.php?p=381711#381711
click on autorail (hotkey a)
lay some rails
click on signals
place some signals
This is a guide where I spent the same % of the needed time as you do on your graphics

Seriously, you should use the search button as somebody have already written about this. Also go ahead and play the game. I'm not going to tell my company secrets here. You might try to steal it if you find me in a multiplayer game though
In case you haven't read the statement about graphics, then read this: http://www.tt-forums.net/viewtopic.php?p=381711#381711
- webfreakz.nl
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Just look at this topic:maley123 wrote:i spend 2 to 3 hours now ok
and this is for people to share juntion ideas
http://www.tt-forums.net/viewtopic.php?t=7308
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
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junctions.
built by #openttdcoop players so many of you may not understand them.
no PBS signals here.
built by #openttdcoop players so many of you may not understand them.
no PBS signals here.
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- Pile Transport, 15th Oct 2090 #2.png (184.17 KiB) Viewed 1807 times
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- Pile Transport, 15th Oct 2090 #3.png (244.37 KiB) Viewed 1806 times
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- Pile Transport, 15th Oct 2090.png (231.19 KiB) Viewed 2037 times
Last edited by KING on 14 Dec 2005 20:56, edited 1 time in total.
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
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I will join the channel sometime! As I've finished playing NFS Most Wanted, i'm back to OpenTTD again, and those screenshots above are very promising about the 'intelect' of the #openttdcoop players!Brianetta wrote:That game's running on my server in London. (: Glad to see that the coal drop-off has been extended.
If people want to watch that game, get on IRC at irc.freenode.net, join #openttdcoop and introduce yourself to the players there.
Offtopic:
Brian, are you a member as well?
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
I'm an honorary member. I haven't submitted my own network for review (although it's on the way) but since I provide a fast server for the game I'm welcome to play.
That said, I don't treat the game as mine, and won't divulge the password. It belongs to the openttdcoop members, and is simply hosted on my box.
That said, I don't treat the game as mine, and won't divulge the password. It belongs to the openttdcoop members, and is simply hosted on my box.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
- nicfer
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- Location: Somewhere in a country called Argentina
Those are not openttdcoop-junctions but can be great. A problem with these?
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- Unnamed, 1st Jan 1950 #7.png (38 KiB) Viewed 1648 times
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- Unnamed, 1st Jan 1950 #8.png (24.4 KiB) Viewed 1582 times
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
For a huge game of #openttdcoop (currently going on), have a look at http://atlantis.beetjevreemd.nl:8080/wi ... NSPORT.zip
There are manymany junctions in there - the network is almost complete, but still many industries have to be connected.
There are manymany junctions in there - the network is almost complete, but still many industries have to be connected.
-Here are two 4-way junctions I've been working on.
-The "4-way Express" has two main lines going forward, two tunnel lines for right-hand turning and a left-hand turn incorporated into the main line. It's a 16x18 junction so it's quite big.
-The "4-way Express Standard" is an improved version of another 4-way junction. The one on the picture is a 16x16 junction though you can also make it 14x14.
-The "4-way Express" has two main lines going forward, two tunnel lines for right-hand turning and a left-hand turn incorporated into the main line. It's a 16x18 junction so it's quite big.
-The "4-way Express Standard" is an improved version of another 4-way junction. The one on the picture is a 16x16 junction though you can also make it 14x14.
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- 4-way Express Standard
- Krokosen Transport, 19. Aug 1990.png (82.34 KiB) Viewed 6240 times
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- 4-way Express
- Bjørkenga Transport, 4. Mar 1973.png (82.46 KiB) Viewed 6240 times
Here are some pictures from one of my best games. They are pretty basic. The first one is a exit of the main line for the station, this one works very good. The second one show two cloverleafs. This are looks pretty bad but the town have spread so quick so there is no way i can improve the situation here. Actually moste train can get past this area pretty fast so i dont mind.
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- Lunston station
- Gindinghead railways j1.PNG (197.6 KiB) Viewed 1508 times
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- Two cloverleafs
- Gindinghead railways j2.PNG (227.86 KiB) Viewed 1470 times
-Another junction I made. It's been tested with 46 trains(6 Wagons) between 4 stations. It can cope with this amount of traffic with few delays. With 42 trains there's hardly any delay at all. The junction is 24x24 tiles but can be compacted into 20x20(I think).
EDIT: The main lines are both on ground level her because I like it that way. Raising one of the lines would alleviate some of the traffic.
EDIT: The main lines are both on ground level her because I like it that way. Raising one of the lines would alleviate some of the traffic.
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- Kjernssjøen Transport, 17. Feb 1976.png (40.96 KiB) Viewed 1474 times
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