32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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j0rdax
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Re: [32bpp] Extra zoom levels Graphics

Post by j0rdax »

Uploading all my blends will just be such a mission. I try to use high quality texture images and some of my blends huge. I live in Africa, lions elephants and bad internet connections.

The stuff I make for OpenTTD is free to be released and used in any kind of "pack" for OpenTTD. I have never stated that it is GPL, so this serves as the license for it to be used without sources.
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Re: [32bpp] Extra zoom levels Graphics

Post by Lord Aro »

excellent!

so is that public domain, or some sort of CC-BY-?? thing?
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Re: [32bpp] Extra zoom levels Graphics

Post by Rubidium »

j0rdax wrote:The stuff I make for OpenTTD is free to be released and used in any kind of "pack" for OpenTTD. I have never stated that it is GPL, so this serves as the license for it to be used without sources.
Not providing the sources means it can't be used in a GPL licensed pack of 32bpp graphics and as such it's useless for this project unless they change the license to something else and ask everyone to agree on that but... that means that inclusion of 32bpp graphics into Linux distributions becomes harder and thus adoption of 32bpp (in) OpenTTD.
Lord Aro wrote:so is that public domain, or some sort of CC-BY-?? thing?
It's neither as his license doesn't tell anything about the distribution of the graphics, just that you can use the without having the sources. Even then "public domain" is something that's US specific concept, so he can likely not release it under "public domain". He can license it with a public domain imitating license such as CC0 or WTFPL, but he hasn't explicitly done so.
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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

Yep, the content needs to be GPL'ed or GPL compatible for it to be included in the replacement set.
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Re: [32bpp] Extra zoom levels Graphics

Post by Lord Aro »

£$%^&*!!!

i'll pm him again (it was me who made him post in the first place) and see if he can do something about it

@Jupix: does that mean if the license on the repo is set to something other than GPL it isn't included in the nightly packs?
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Re: [32bpp] Extra zoom levels Graphics

Post by Ammler »

j0rdax can still release his work under GPL and state that he will send a CD with his sources on request*. GPL doesn't mean the sources needs to be available all the time, it just would be perfect, but excluding someone because he has bad internet isn't very communitish either. Just be sure, you don't lose track... :-)
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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

Lord Aro wrote: @Jupix: does that mean if the license on the repo is set to something other than GPL it isn't included in the nightly packs?
Nope, there are no licensing requirements for the nightlies. As you know, my nightlies != official replacement set.
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Re: [32bpp] Extra zoom levels Graphics

Post by Rubidium »

Jupix wrote:Nope, there are no licensing requirements for the nightlies. As you know, my nightlies != official replacement set.
I doubt that. GPL is viral, i.e. if it's a component of something there the complete thing must be GPL as well unless the components are licensed under a second license that isn't viral, and if you aren't given a license to distribute the files you may not even distribute them. So the fact that people upload it for distribution can be seen as a license, not sure whether it's legally clear enough though. Nevertheless, it's an implicit license requirement.
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Re: [32bpp] Extra zoom levels Graphics

Post by GeekToo »

From http://www.gnu.org/licenses/old-licenses/gpl-2.0.html:
In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
So the aggregration of GPL components with other licences components, does not need to be GPL-ed. It just needs to pass the conditions of GPL of the components. IMHO, tarring a pack with GPL parts is an agregation, not a derivation. But, I am not a lawyer.
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Re: [32bpp] Extra zoom levels Graphics

Post by j0rdax »

I guess I will have to find a way of making the sources available then. Gotto work on my current models first though.
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have updated the file with airports.

I have a question: It's posible to replace only two sprites of the 15 extra sprites used by OpenTTD?
http://wiki.ttdpatch.net/tiki-index.php?page=Action5

I need to replace the two tiles with grass, because I'm developing the GRF tiles without lines.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [32bpp] Extra zoom levels Graphics

Post by Zephyris »

To quote FooBar from my big gui thread:
Correct. You can only set bit 7 for types 14 to 16. So there's no other way than including all other sprites of the type as well.
I recall me asking to have that available for the other types as well, maybe now is the time to implement it :)
I have started a thread about it, though it hasn't got much attention...
http://www.tt-forums.net/viewtopic.php?f=68&t=50133
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Thanks. It's something that I need, because I want to replace only the two sprites with grass.

For the moment, I will wait until this change is done.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

These files are the crossings for dessert.

Maybe It could be useful to add some simple signals, because They are placed in desert.
Attachments
tr_crossings.zip
ZIP file with sprites.
(144.87 KiB) Downloaded 279 times
Image.
Image.
531_z0.png (36.13 KiB) Viewed 6151 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have finished the road sprites of the bridges and the front sides (maybe there are some mask sprites with blue color). For the moment, I don't want to finish the rail and monorail bridges, because I don't have z2 railway sprites. Also, the pillars will be coded when all pillar patches are finished and included in trunk.
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Re: [32bpp] Extra zoom levels Graphics

Post by Lord Aro »

I am looking into splitting up the road trucks: http://jupix.info/openttd/gfxdev-repo/i ... ile&id=159
I am wondering how to do so. Split them up into generations (1st 2nd 3rd) or each cargo?
Thoughts?
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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

One entry per truck. May seem excessive but in principle it needs to be like that...
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Re: [32bpp] Extra zoom levels Graphics

Post by Lord Aro »

some of the truck's mask sprites (according to windows) have a pink background, instead of white, like most of them
i suspect this may be a palette problem, but i don't currently have the facilities to fix it
how do i fix it, if possible/necessary?
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Re: [32bpp] Extra zoom levels Graphics

Post by Lord Aro »

this
Lord Aro wrote:some of the truck's mask sprites (according to windows) have a pink background, instead of white, like most of them
i suspect this may be a palette problem, but i don't currently have the facilities to fix it
how do i fix it, if possible/necessary?
+ some trucks share the same unloaded sprite, what should i do about this?
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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

A tech expert is gonna have to answer the former, GeekToo or maquinista perhaps?

For the latter, though: if the "empty" sprite is shared over multiple trucks, make it into a separate entry (named correspondingly). Including the source of course. The truck entries which would otherwise contain this content should then point out in the notes that the empty graphic can be found in a separate entry because it's shared.
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