Zyliety’s objects

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zyliety
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Re: Zyliety’s objects

Post by zyliety »

office_building_5.png
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office_building_draft.png
office_building_draft.png (4.02 KiB) Viewed 9105 times
Screenshots:JP theme screenshot by zyliety
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Sprite-000123.png
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station1.png
station1.png (5.13 KiB) Viewed 8952 times
station2.png
station2.png (4.93 KiB) Viewed 8832 times
Last edited by zyliety on 02 Oct 2024 06:50, edited 2 times in total.
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Re: Zyliety’s objects

Post by GarryG »

Excellent work
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luxtram
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Re: Zyliety’s objects

Post by luxtram »

Good work! Thanks for sharing!
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

office_building_6.png
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

A-train 9 v5 buildings
You may have noticed that I have recently drawn some sprites inspired by A Train 9, but have some question for us.
Will I draw these houses in pictures in one tile or 2x2 tile in OpenTTD?
:idea: Please give me some suggestions, thanks. :D
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Re: Zyliety’s objects

Post by Quast65 »

I think that they will need the space of a 2x2
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Re: Zyliety’s objects

Post by luxtram »

zyliety wrote: 06 Oct 2024 08:42 Will I draw these houses in pictures in one tile or 2x2 tile in OpenTTD?
:idea: Please give me some suggestions, thanks. :D
Do yo mean that you will do each house on 1x1 tile or you will do them as group of houses on 2x2 tile?

I would say that the first option is most flexible, as you could then make different combinations and have more variety in the game.

But you may have to do some of the houses as 1x2 or 2x1 tile as some of them are long.
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Warehouse in countryside. :D
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warehouse_cs1.png
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

low23.png
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Sprite-0003.png
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Last edited by zyliety on 17 Oct 2024 11:54, edited 1 time in total.
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Re: Zyliety’s objects

Post by luxtram »

zyliety wrote: 17 Oct 2024 07:56
low23.png
Sprite-0002.png
What kind of sheds are these? :mrgreen:

I mean, the whole 2 story building is like 7px what is incredibly small in comparison to your other buildings that have normally 7px floors.
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

luxtram wrote: 17 Oct 2024 09:45
zyliety wrote: 17 Oct 2024 07:56 low23.png

Sprite-0002.png
What kind of sheds are these? :mrgreen:

I mean, the whole 2 story building is like 7px what is incredibly small in comparison to your other buildings that have normally 7px floors.
Yes, they are small because I want to make them feel very dense, like the buildings in Japan set.

I think I will redraw my detached house to fit these houses. :D
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building_draft1.png
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building_draft.png
building_draft.png (3.67 KiB) Viewed 8072 times
Screenshots:JP theme screenshot by zyliety
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luxtram
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Re: Zyliety’s objects

Post by luxtram »

zyliety wrote: 19 Oct 2024 04:11
luxtram wrote: 17 Oct 2024 09:45
zyliety wrote: 17 Oct 2024 07:56 low23.png

Sprite-0002.png
What kind of sheds are these? :mrgreen:

I mean, the whole 2 story building is like 7px what is incredibly small in comparison to your other buildings that have normally 7px floors.
Yes, they are small because I want to make them feel very dense, like the buildings in Japan set.

I think I will redraw my detached house to fit these houses. :D
Fair enough, but you can do that without throwing out height consistency by reducing the distance between the buildings.

Also that part of Japan set is pure garbage in my opinion (well, it's not the only set that makes this sin) and makes it look just ugly - nothing that is really worth following directly.

I'm sorry, I'm heavily critical against the idea of half height buildings - it makes the game look really ugly in my opinion.

I think you can do a good looking dense area with proper height buildings - just keep them packed.
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

detached_house(re55).png
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Screenshots:JP theme screenshot by zyliety
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Re: Zyliety’s objects

Post by Argus »

When will it be released? :)
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Re: Zyliety’s objects

Post by Mrsunman »

Anything new recently? :D
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Mrsunman wrote: 27 Nov 2024 03:01 Anything new recently? :D
Argus wrote: 01 Nov 2024 22:39 When will it be released? :)
Sorry for all because I forget to post here. :roll:

This is what I have done in this three month, it's time to start code and release the first beta version.

If you have refference pictures about Japanese buidings or scenery, you coud send me through my email.


Image

PS:I selected my best sprite. :D
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Re: Zyliety’s objects

Post by Mrsunman »

zyliety wrote: 15 Jan 2025 05:25
Mrsunman wrote: 27 Nov 2024 03:01 Anything new recently? :D
Argus wrote: 01 Nov 2024 22:39 When will it be released? :)
Sorry for all because I forget to post here. :roll:

This is what I have done in this three month, it's time to start code and release the first beta version.

If you have refference pictures about Japanese buidings or scenery, you coud send me through my email.


Image

PS:I selected my best sprite. :D
Oh my! Your larger buildings look absolutely splendid! I can't wait until the release :D
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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zyliety
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Re: Zyliety’s objects

Post by zyliety »

Release the beta 0.1, including the single house, farm, medium house. :D
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Re: Zyliety’s objects

Post by RoyalExamination9410 »

Great! I like how you included the Lawson so we can recreate the famous Mount Fuji scene in the game. Could you also add a 7-11 to the set as well? Missed Japanese 7-11s and Lawsons when I visited Japan some years back.
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