Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
Moderator: Graphics Moderators
zyliety
Transport Coordinator
Posts: 300 Joined: 11 Nov 2022 05:01
Post
by zyliety » 28 Sep 2024 09:10
Sprite-000123.png (3.38 KiB) Viewed 8952 times
station1.png (5.13 KiB) Viewed 8952 times
station2.png (4.93 KiB) Viewed 8832 times
Last edited by
zyliety on 02 Oct 2024 06:50, edited 2 times in total.
GarryG
Tycoon
Posts: 6207 Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia
Post
by GarryG » 28 Sep 2024 10:04
Excellent work
luxtram
Route Supervisor
Posts: 418 Joined: 10 May 2016 19:09
Post
by luxtram » 29 Sep 2024 19:20
Good work! Thanks for sharing!
zyliety
Transport Coordinator
Posts: 300 Joined: 11 Nov 2022 05:01
Post
by zyliety » 02 Oct 2024 06:49
office_building_6.png (4.79 KiB) Viewed 8834 times
zyliety
Transport Coordinator
Posts: 300 Joined: 11 Nov 2022 05:01
Post
by zyliety » 06 Oct 2024 08:42
A-train 9 v5 buildings
You may have noticed that I have recently drawn some sprites inspired by A Train 9, but have some question for us.
Will I draw these houses in pictures in one tile or 2x2 tile in OpenTTD?
Please give me some suggestions, thanks.
Attachments
2024-10-06 155540.png
(6.72 MiB) Not downloaded yet
Quast65
Tycoon
Posts: 2798 Joined: 09 Oct 2011 13:51
Location: The Netherlands
Post
by Quast65 » 06 Oct 2024 11:04
I think that they will need the space of a 2x2
luxtram
Route Supervisor
Posts: 418 Joined: 10 May 2016 19:09
Post
by luxtram » 06 Oct 2024 15:19
zyliety wrote: 06 Oct 2024 08:42
Will I draw these houses in pictures in one tile or 2x2 tile in OpenTTD?
Please give me some suggestions, thanks.
Do yo mean that you will do each house on 1x1 tile or you will do them as group of houses on 2x2 tile?
I would say that the first option is most flexible, as you could then make different combinations and have more variety in the game.
But you may have to do some of the houses as 1x2 or 2x1 tile as some of them are long.
zyliety
Transport Coordinator
Posts: 300 Joined: 11 Nov 2022 05:01
Post
by zyliety » 17 Oct 2024 07:56
low23.png (5.72 KiB) Viewed 8250 times
Sprite-0003.png (2.85 KiB) Viewed 8187 times
Last edited by
zyliety on 17 Oct 2024 11:54, edited 1 time in total.
luxtram
Route Supervisor
Posts: 418 Joined: 10 May 2016 19:09
Post
by luxtram » 17 Oct 2024 09:45
zyliety wrote: 17 Oct 2024 07:56
low23.png
Sprite-0002.png
What kind of sheds are these?
I mean, the whole 2 story building is like 7px what is incredibly small in comparison to your other buildings that have normally 7px floors.
zyliety
Transport Coordinator
Posts: 300 Joined: 11 Nov 2022 05:01
Post
by zyliety » 19 Oct 2024 04:11
luxtram wrote: 17 Oct 2024 09:45
zyliety wrote: 17 Oct 2024 07:56
low23.png
Sprite-0002.png
What kind of sheds are these?
I mean, the whole 2 story building is like 7px what is incredibly small in comparison to your other buildings that have normally 7px floors.
Yes, they are small because I want to make them feel very dense, like the buildings in Japan set.
I think I will redraw my detached house to fit these houses.
Attachments
building_draft1.png (2.35 KiB) Viewed 8072 times
building_draft.png (3.67 KiB) Viewed 8072 times
luxtram
Route Supervisor
Posts: 418 Joined: 10 May 2016 19:09
Post
by luxtram » 19 Oct 2024 10:19
zyliety wrote: 19 Oct 2024 04:11
luxtram wrote: 17 Oct 2024 09:45
zyliety wrote: 17 Oct 2024 07:56
low23.png
Sprite-0002.png
What kind of sheds are these?
I mean, the whole 2 story building is like 7px what is incredibly small in comparison to your other buildings that have normally 7px floors.
Yes, they are small because I want to make them feel very dense, like the buildings in Japan set.
I think I will redraw my detached house to fit these houses.
Fair enough, but you can do that without throwing out height consistency by reducing the distance between the buildings.
Also that part of Japan set is pure garbage in my opinion (well, it's not the only set that makes this sin) and makes it look just ugly - nothing that is really worth following directly.
I'm sorry, I'm heavily critical against the idea of half height buildings - it makes the game look really ugly in my opinion.
I think you can do a good looking dense area with proper height buildings - just keep them packed.
zyliety
Transport Coordinator
Posts: 300 Joined: 11 Nov 2022 05:01
Post
by zyliety » 01 Nov 2024 14:42
detached_house(re55).png (6.97 KiB) Viewed 7790 times
Argus
Tycoon
Posts: 1309 Joined: 16 Oct 2018 08:31
Location: Heart of the Highlands. Not Scottish. Czech.
Post
by Argus » 01 Nov 2024 22:39
When will it be released?
Mrsunman
Transport Coordinator
Posts: 331 Joined: 26 Jul 2023 22:58
Location: Sydney, Australia
Post
by Mrsunman » 27 Nov 2024 03:01
Anything new recently?
Mrsunman
Transport Coordinator
Posts: 331 Joined: 26 Jul 2023 22:58
Location: Sydney, Australia
Post
by Mrsunman » 16 Jan 2025 23:26
Oh my! Your larger buildings look absolutely splendid! I can't wait until the release
RoyalExamination9410
Traffic Manager
Posts: 236 Joined: 14 Nov 2021 06:56
Location: Canada
Post
by RoyalExamination9410 » 23 Jan 2025 07:44
Great! I like how you included the Lawson so we can recreate the famous Mount Fuji scene in the game. Could you also add a
7-11 to the set as well? Missed Japanese 7-11s and Lawsons when I visited Japan some years back.
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