Future Set (Under Development)

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Dave
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Post by Dave »

No... Not 500 tonnes either... they're too extreme.

About ... er... 90 tonnes? Maybe 130 because of the weight?

Anyone have any ideas on this?
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Post by Wile E. Coyote »

I don't like maglev, but anyway, 150.000 hp is too much power. 15.000 would be fine IMO. And weight could be up to 200 tons, because you have locomotives IRL of 150 tons. But first, could be fine to show some pictures, drawings, whatever inspired you for those locos.
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Post by DeletedUser21 »

indeed, I think heavy horsepowers are heavy engines: Like 20.000 hp (really heavy) 200 tonnes. :)
Speed is nice. :wink:
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Post by graphics_master »

Yes, but think about the future as many trains might have super light componements that will add up to about 150 tonnes.

The thing that made me to think of this set is that how boring it is past 2050 when there is no other trains and all you do is make track and expect nothing more.
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Post by SkeedR »

[OT]
Can i be really annoying and British, and say that the 22th in your sig should be 22nd.
It's just really annoying, and yes, i know, i can't always spell perfectly either, but if we help each other, we might get somewhere! :]
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m3henry
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Post by m3henry »

who has a twenty tooth?
The occasional look back at your past can teach you a great many things...
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graphics_master
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Post by graphics_master »

He He never seen that thanks. I am british too but i'm only 13 and no wonder kid :oops:
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Post by Redirect Left »

m3henry wrote:who has a twenty tooth?
lol
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Post by graphics_master »

*cough* off-topic *cough*

Now about this set I have already started to write the documentation and will start to do mock ups. If you want to then you may ask to code but I highy doubt it :wink:
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Post by graphics_master »

Well I am nearly ready to start first I am going to do the road for the set.
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Just pasting this to see if you like the new style and as when global warming comes there will be more flowers so i added some more. Comments will help.
Just pasting this to see if you like the new style and as when global warming comes there will be more flowers so i added some more. Comments will help.
Furture Road 1.PNG (4.92 KiB) Viewed 3919 times
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Post by Dave »

Looks good, but you need some texture on the road markings, they're solid. Also, I think it's a little thick. Not bad though.
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Post by graphics_master »

What about this.
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I have sahded the lines in the road more and the lines are meant to be like that.
I have sahded the lines in the road more and the lines are meant to be like that.
Furture Road 1.PNG (4.94 KiB) Viewed 3911 times
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Post by Dave »

Is fair enough - looks a little better for sure.
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Post by graphics_master »

ok. I'm trying to get the effect that the roads aren't used as much in the ages as the leaves and flowers on the road. I will do a tile set for this set with more flowers like mine because it will look a little odd with the old tiles.
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Post by Dave »

Sounds like a good idea. Fair play.
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Post by graphics_master »

David, what happened to your set ?

Could someone post a program that can edit .pcx programs so I can use the roads as a layout ?

The vechiles would have to go over the grass which is meant to happen

Version 2 is going to fix the fact that there is only like half the road.

I'm stuck on the curve road as i don't know how to paint the road could someone paint both curves for me please.
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Loads more too do.
Loads more too do.
Furture Road 1.PNG (6.46 KiB) Viewed 3856 times
This is getting boring.
This is getting boring.
Furture Road 1.PNG (6.47 KiB) Viewed 3835 times
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Post by Dave »

That's about the best you'll get the curve lines. Take a look at my thread (Can't be assed to link... "British Roadset (WIP - approx 50%)")

That's the title

http://www.tt-forums.net/viewtopic.php?t=23536

EDIT put a link in after all.
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Road mockup

Post by molace »

Hi, the set is an excellent idea
But I think the future roads should be more future look
I made a mockup[/img]
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the mockup
the mockup
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Post by Purno »

Can't do that. Road Vehicles would drive over the arc, in stead of underneath it.
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Post by Jezulkim »

Actually, that could work in towns if you change the lamp post/tree sprites to that. But sloped tiles will look weird...
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