Pictures of your games (non-OT thread)

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Geo Ghost
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Post by Geo Ghost »

Aegir wrote:Old P:GS! OLD! DEPRECATED!

/me runs around screaming
I kept both. So then if i want Island, or Sides, and can get them :wink:
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1016
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3 highway screenies on the way

Post by 1016 »

Hy!

Although onewayroad is currently under development and not best suited for highways (or: freeway, interstate, motorway, autoroute, autostrada, motorvei, snelweg, autobahn, schnellstrasse :D), I'd very like to present three chosen, hopefully spectacular views on highways heavily used in my games these rainy pre-autumn days.

In case you wonder, I may remark that many parameters of my ttdlx were modified using TTDAlter, e.g. vehicle and bridge speed. On another side-note, you may consider the on- and off-ramps were built in a rather plain way. Nevertheless, vehicle routing works in a very smooth way and I have never seen a single confused driver yet!

By the way, you might be interested in 33 live-webcams showing Austrian highways as well.

1st look:
With an efficient T-junction the highway 11, leading to the biggest city (Tranley Market), turns off the fairly crowded main highway (1), which is connecting the dots between Connpool and Fonston. Whilst one may find all available types of cargo are transported on the M1, the former exit Tranley Market has been rebuilt into a highway recently, to deal with the increased amount of buses, post, coal and gold trucks.

2nd point of view:
At the sight of the real "Europe Bridge" located on the E45 the mind truly boggles!
Well, I got inspired, so I built this bridge, carrying loads of traffic high above the valley: As for bridges and tunnels are the one and only challenges for their ingenieurs!

3rd shot:
... and we suspend our radio program, bringing an important warning for motorist driving on the M1. There is dangerous contraflow traffic between Saint Valentin and Amstetten. Reduce your speed and you must not overtake. Once again: Watch out for contraflow traffic on the M1 between Saint Valentin and Amstetten, proving that not everyone is highway-proof yet. They'd be better off to go by old-fashioned train service instead. Now, back to our music program ...


Stop it - show us the pics instead!
:arrow: Here you go
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contraflow.gif
contraflow.gif (337.19 KiB) Viewed 3301 times
highbridge.gif
highbridge.gif (374.2 KiB) Viewed 3303 times
junction.gif
junction.gif (347.84 KiB) Viewed 3303 times
Last edited by 1016 on 05 Sep 2005 17:44, edited 2 times in total.
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Aegir
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Post by Aegir »

A pic of a station allong a small maglev route I built up for fun a few minutes ago. Surprisingly the route managed to be profitable.
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Post by The Irish »

Hi guys,

My S-Bahn network around the excellent Prague scenario is making good progress. Unfortunatelly, I'm currently only able to play on weekends, and I forgot to take any screenshots.
But I have made a network plan of the current stand (~1980).
Here it is:
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Prague Transport Services.zip
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Post by Purno »

Wrong topic, try this one in stead, if it's a savegame. :wink:
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Post by The Irish »

It's not a savegame. It's a powerpoint slide with my current networkplan.

But you would have seen that, if you would have downloaded it :wink:
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Post by Purno »

The Irish wrote:It's not a savegame. It's a powerpoint slide with my current networkplan.

But you would have seen that, if you would have downloaded it :wink:
I usually don't download something I think is a savegame :lol:

sorry. Anyways, back on topic.
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random tt shot
random tt shot
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Post by Prebral »

Image
I have recently created a North-Bohemian Coal Basin scenario (DMR-based again) and began to test it. To make the game a bit more challenging, I enabled PBS (I did not use them yet...so there were some crashes...locals by the main station really hate me now) and breakdowns (hm...will be probably disabled again for very low fun factor) and also activated freighttrains. Multiheaded trains became necessity and recently I have invested into brand new 1930s E467.0 electric engines to pull coal out of strip mines.
Speaking of mines, I have changed coal mine graphics to localise them a bit - but it is just main graphics file editing, I am too lazy to learn to code.
As I found out, there is a problem with this scenario - there are simply too many coal mines and in single player (or with stupid AI opponents), one becomes too quickly too rich. On the other side, there were that many coal mines in the region...and there were many mining companies involved. I will probably officialy declare this scenario a multiplayer one after it is finished...it may be interesting in 4 or more players and offer a pretty place for merciless business hostilities - there are for example many coal mines but only three power plants...and only one of them at really strategic position...
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Post by Death »

Where did you get this electrifeild railway? and this coal mine?
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Post by Prebral »

Death wrote:Where did you get this electrifeild railway? and this coal mine?
Electrified railway is here:
http://ttd.tycoonez.com/?id=42 (CSDTractionSet)

The coal mine is mine, just a main graphics file edit. It was not released in a form of grf or any other form. I still have to do some editing there because it ovelaps to neighboring sector and also the tower is too far from the engine room building.
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Post by Stefanouz »

i've redesigned the main junction @ the megarail scenario a bit. it's the one near san luis
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A redesigned junction in the megarail scenario
A redesigned junction in the megarail scenario
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Post by Lakie »

Hi,

As some of you know I'm not one for realisum, or for good network design.
So if you give critasium make it constructive. :)
I'll just give an over view of my current network.

First off, is the starting point of my network, the point it all stems from.
It's also the start of the double lane structre, which is used to reduce the amount of traffic jams on my network.
It's also linked to one of the highest producing forests on my network.
Which is the Roll On Roll Off Station.
Screenshot 1

Next is the one of my biggest producing forests, and station.
The Forest on the hill produces 1,020 tonnes of wood. (Same as my other largest producing wood).
This station is the source of most of the traffic on the network.
Screenshot 2

This is where my network goes from being a double lane intake to a triple lane intake.
Again this is to avoid traffic jams, keeping the load on the tracks rathar light.
Screenshot 3

When the triple line network reachs my main station, they split into different loading zones.
This is so the station doesn't clog up and cause delays.
Screenshot 4

This is my main platform for the whole network, as you can see it's rathar busy.
Screenshot 5

And finally my goods station.
Screenshot 6

And a full over view of the wood side of the network.
Screenshot 7

Yes, it's the "West Country 90201" Scenario before anyone tries to be and points it out.
Next it's rathar built up because I tend to keep setting the clock back to 1980 at about 2000. Since I don't feel my work on it is done yet. :)
Next thing, is the trains are all the Dr15 of the Finnish Set.
This train is not aviable yet, so please no where can I download that train questions. :)

Enjoy,
~ Lakie
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Post by Raichase »

Where can I get that tr....

No, seriously. Thats a seriously impressive setup there, good to see you are starting your foray into PBS. It does make multi-tracking a network a lot easier, as both tracks don't have to stop when one train is in the junction.

Whilst it isn't realistic (something you yourself were lamenting about last night on IRC IIRC), it certainly is efficiant. Have you considered electrifying the whole thing, and swapping up to electrics? Or is the Dr15 the most powerful, coded locomotive you have atm?

Whilst your network is complex, it has a simple element of base simplicity to it, which I like. It must help when expanding anyway :)).

Your next challenge is to hook up those towns ;)

EDIT: I can't play my game and not take screenies...

Lets have a look at this first one.

Shortly after having a chat with Lakie on IRC, I was motivated (for various reasons) to get an AI player to join in my game, to be a competitor. They opened up a competing line in Corner Junction, using older DMU stock so as to get a cheaper start.

They bought two 9-car BR614 sets, and sent them busily wandering between Corner Junction and Banley City, but instead of going over the mountains (like my premier express service), or through the fields (like my other services), they chose to go via the Western Steppes, servicing towns that my company only serviced with buses.

Needless to say, they were whooping my company on ratings, as they had fast trains, and I only had crowded buses. Adding more buses didn't help much, so I let them have that area, and instead moved on and continued getting more passengers to my stations at the big cities.

It worked, and things started to pick up for my company, however, they were still making good money off the intervening towns. They even added a third train, an old V200 with some express coaches.

However, disaster struck when the company started to slip financially. Their services were not going well on my lines (where they enter Banley City), and they were not making as much money, not enough to sustain the millions they spent on their trains).

The final straw occoured in 1975, when their V200 and one of their BR614's collided just ouside of Corner Junction. With no money for a new train, they now have a double-track express line with only one train to run on it...

Raichase & Co. are currently considering paying them to use their tracks, and running trains on them until they can get their own funds up to buy another train. Of course, any tickets collected on my trains would mean that they have to pay me any revenue they collected from such tickets, so they would not make money very fast.

If their company slips even further, a take-over may be enforced, and Raichase & Co. can return to their global transport dominance...
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Post by Raichase »

Yeah, I got some more...

Raichase & Co recently dropped a lot of money on some new rolling stock, and thats showcased in the next three screenshots.

1. The BR614 continues to be a usefull DMU despite it's age. It's proving to be a good replacement that balances out price and speed, and it almost as versitile as the VT-08. Raichase & Co. is considering replacing all the old VT-08's with BR614's, as the VT-08's are just out of date. The only downside, is the 614's must be purchased in 3-car units, rather than the much more loose configuration of the 08.

See BR614.png.

2. After extensive consideration, the mainline between Banley City and Megalopolis Outskirts was electrified, and over 9 Million DM spent on a "flyer service" bewteen the two cities. The current Express trains are all stopping at Western Banley as well as being held up at Interbridge Atoll. All services stop at Western Banley, as it is an important station covering many lines. Interbridge Atoll only has one track either way, so any local trains stopping always hold up an express timetabled behind them.

So, a new, non-stop service between Banley and Megalopolis was needed. After tunneling through Interbridge Atoll, between the two highway bridges (I can post a screenie of this if someone wants it), much land altering and a good long trip to the manufactuers, a BR103 with a full set of brand new IC coaches was purchased.

This service very rarely has to stop, only when it is timetabled behind a local service, and even then, it can pass it at the major stations. A BR103, 5 Composite Passenger Cars, 3 Baggage Vans, a Dome Car and a Buffet Car (the trip is too fast for a proper sit down dining car to be usefull), cost over 9 Million DM, but is proving to be worth every penny. In the picture, you can see it racing past one of the outdated express trains, a V200 with coaches from the 1930's...

3. Finally, after amassing another few million DM, some more rolling stock could be bought. A few years back, a BR110 was cruising around in Rhinegold livery. It was recently re-painted (about 2 years ago now), in red/cream TEE livery, and you can see it departing from Banley Central Station. It also had it's oldest rolling stock replaced with some nice, new red/cream coaches. The older Rhinegold coaches are still used, to keep the train long. The Rhinegold coaches are still kept in good nick, and are very popular with passengers, as they are the only ones left on the network.

A newer BR110 can also be seen in the picture. After the first V200 was withdrawn (along with it's blue F-Train coaches) in 1974, a gap was missing in the Banley-Megalopolis Express trains. This was filled now, in 1975 by a new BR110 with all new coaching stock. It is painted in the companies new blue/cream livery.

Thats all from me for now...
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BR110's.png
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BR103.png
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BR614.png
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Post by Raichase »

Due to reasonably unpopular demand, here's a "Raichase Classic". My take on a harbour.

Be amazed, or fear the wrath of the Moderizzle :tongue:.
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Post by Lakie »

Raichase wrote:Where can I get that tr....

No, seriously. Thats a seriously impressive setup there, good to see you are starting your foray into PBS. It does make multi-tracking a network a lot easier, as both tracks don't have to stop when one train is in the junction.

Whilst it isn't realistic (something you yourself were lamenting about last night on IRC IIRC), it certainly is efficiant. Have you considered electrifying the whole thing, and swapping up to electrics? Or is the Dr15 the most powerful, coded locomotive you have atm?

Whilst your network is complex, it has a simple element of base simplicity to it, which I like. It must help when expanding anyway :)).

Your next challenge is to hook up those towns ;)
Well, I've been rathar lazy, the next most powerful train would a Dr13 actually. And for when I electrify tracks the Sr1, possiblely with the Sm1 between towns. (Which I plan on coding soon, maybe start on one today :) )

I'll think about linking the Towns, couple of Sm1's can handel that easily :)

Oh and some very nice screenshots Rai.

~ Lakie
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Post by SpComb »

Is it a bad thing if the year is 1945 and you have a 8-track wide junction? Because in my opinion, it gets pretty boring quickly.

[EDIT]Damm, it mixed up the pictures. Open them all and match the description to the appropriate picture :p
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General overview of the network in central Britain
General overview of the network in central Britain
image003.png (181.3 KiB) Viewed 915 times
The main cargo line down the height of Britain, also the track to the west for various mines. Also noticable the Passanger station at Sheffield. There is organized passanger traffic
The main cargo line down the height of Britain, also the track to the west for various mines. Also noticable the Passanger station at Sheffield. There is organized passanger traffic
image002.png (155.87 KiB) Viewed 912 times
What was origionally a line to transport grain to a food plant, became a junction too busy for PBS, serving a steel mill, six forests and several mines.
What was origionally a line to transport grain to a food plant, became a junction too busy for PBS, serving a steel mill, six forests and several mines.
image001.png (195.86 KiB) Viewed 927 times
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I can't help myself, but i have to post this

Post by O'din »

I know this is really a mega junction (takes area of 3 cities), and that the green-guys would certainly blow my HQ, but it works so well...
It's located at the very centre of the map and actually takes only 4 routes from every direction. Plus there are 2 separete stations only for goods (direct lines to cities). The west end line is 2 tracks since it's merging only few squares before the station. The whole network looks like spider then, only that his legs are tied together ;) so trains can come from one direction and leave thru another one and still get in the right place.

I put factory, oil rafinery, sawmil and power plant (totaly producing about 10000-15000 crates of goods ;) in one place, so everything besides steel and iron ore goes in here. The generall idea is that one way thru-stations are nice but the network gets overloaded in one direction while the oposite one is not used enough.

So i made this two way station, that is trains comming from west go one way, and at the east end they turn around and take one of the returning tracks at the north of the station. The east end is basicly same as the west only that there are 3 directions merging there, also (since it's more crowded) it has 'overflow track' connected to the outgoing track from west at north of the station (entrance is at top.png right steel train is passing it) This keeps the east end clear even if there are 12 trains at a time. Almost all trains go to this station (about 110), and every second 1.5 train comes in ;)

Only problem is that i could fit only one airport in the area ;(
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West end
West end
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Main station
Main station
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East end
East end
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Post by Geo Ghost »

wow O'din, Thats a fantastic Railway! :D
Do you have a saved game you wouldnt mind posting?
(Welcome to the forums aswell :wink: )
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Post by O'din »

Geo.c Ghost wrote:wow O'din, Thats a fantastic Railway! :D
Do you have a saved game you wouldnt mind posting?
(Welcome to the forums aswell :wink: )
oh, thanx a lot ;) Actually i have all the save games (from 1935), so i'll post the last one here. I've added another screenshot from 2000 when this station was about to be build. I'm pretty sure that the farmer from Prindhal West farm had a heart attack....poor guy.
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Savegame with cfgs
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50 years ago
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Overview
Overview
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