Random Screenshots
Re: Random Screenshots
That is a great screenshot!
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Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Random Screenshots
I have no Idea what you are talking about? Your saying the middle station is not PBS?ZxBiohazardZx wrote:those are Pre-Post signals, not PBS?Torben DH wrote:Beul wrote: Nice Idea! I do however have 2 sugestions: first with path signals you don't need all those you have now. One path signal at the entrance (marked blue) wil sufice to serve all depots and the tracks behind them just as efficiently as the setup you have now. Also I added an underpass from the first depot to the second exiting line. This will allow your trains to exit the first depot faster, and thus prevent other trains from 'bypassing' trains piled up in the first one:
I setup a test game running coal lines with Lev4 Maglev trains 3 tiles long pulling coal over a distance of 100 tiles. observed the trains for 10 game years! i oberved both stations at each route at all times. also had all 8 depots on each route open so i could see if there was a build up of trains waiting for an empty platform.
My original idea serviced 30 trains! once every third year a train had to wait at he entrance signal and there was at most 4 trains in the depots at any time!
Did a modified version with a presignal bypass staion that serviced 30 trains without a train EVER having to wait at the Entrance signal! not a jam or even the slightest kink at the stations for 10 yearsat the most there was 3 trains waiting in the escape depots at any time during the 10 year period.
then made a duplicate of your station and added another two platforms and started adding trains. At about 20 trains your design started to make jams at the PBS signals. Stopped at 25 trains as most of the time there was 6-7 trains waiting for a free track and another 3 trains was in the depots waiting for a free line! Thats half of the trais not making money at all time, instead of loading, unloading and traveling...
One of the reasons i thought of this stations was to compensate for production changes by making the escape depots as well as forced servicing, there is nothing worse than a busy pickup station with many trains where an industrys production goes down and the trains start jamming the mainlines... with PBS this function is allmost completely lost...
One thing i could not figure out with the PBS version is that there are never more than 3-4 platforms filled while the oldschool version had 6-7 platforms fille all the time?you arent using PBS, but a system of Pre-Post signals, they work very different then Path Based SignalsTorben DH wrote:The pics say it al
on PBS you will have all bays filled as long as your routing towards the station is done correctly
it would if you have the right signals placedBeul wrote:So conclusion: the bypass idea works, the pbs doesn't (at least for this setup.) quite interesting!
Please retard with pictures of the correct PBS signals then!
TDH
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Re: Random Screenshots
I don't know where to put this, but how can this happen? Two trains totally different lenght, but the depot information says they are the same lenght...
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Re: Random Screenshots
Well, you should post this in the OTTD Problems forum....colossal404 wrote:I don't know where to put this, but how can this happen? Two trains totally different lenght, but the depot information says they are the same lenght...
But for answer...
Try to take them to run, and see wheter it have the same length outside.
If it still isn't, try to make at least 5 pair of them and see wheter its repeated again.
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Re: Random Screenshots
The lower one has the default depot view shortening applied (7/8).
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Re: Random Screenshots
Oh, I don't know about it... Thanks for the answers!oberhümer wrote:The lower one has the default depot view shortening applied (7/8).
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Re: Random Screenshots
It's me again.
I found a bit funny bug in ECS houses, those people love to build temples everywhere outside towns
I found a bit funny bug in ECS houses, those people love to build temples everywhere outside towns

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Re: Random Screenshots
Where did you get the grf for those highway/road medians and gantry?colossal404 wrote:It's me again.
I found a bit funny bug in ECS houses, those people love to build temples everywhere outside towns


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Re: Random Screenshots
Maybe a lot of car accidents occurred at those places
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Re: Random Screenshots
original posting This Screenshot as added clouds now Sun no Rain.
Ease Back.
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Re: Random Screenshots
Its TTD screenshot's not SimCity ones
Very nice tough!

Very nice tough!
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Re: Random Screenshots
Add fires below, it would be a nice disasterSkiddLow wrote:original posting This Screenshot as added clouds now Sun no Rain.

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Re: Random Screenshots
My first screenshot, enjoy
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Re: Random Screenshots
Hipraguzz wrote:My first screenshot, enjoy


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Re: Random Screenshots
just a random shot:
the intercity/regional hub at Fraham: you can see an ICE leaving, ICE loading and the regional IC's pull out of the station as well, ICM is arriving from the north, VIRM entering from the south, another ICM is leaving southbound following the dmmd you can see on the bridge (i couldnt get a signal between the 2 bridges
)
the intercity/regional hub at Fraham: you can see an ICE leaving, ICE loading and the regional IC's pull out of the station as well, ICM is arriving from the north, VIRM entering from the south, another ICM is leaving southbound following the dmmd you can see on the bridge (i couldnt get a signal between the 2 bridges

Re: Random Screenshots
Hah! I recognise my bizarre flyover in that mess...petern wrote:Anyone for some company colours?

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Re: Random Screenshots
I'm glad to see that you went with eye-burning yellow for thispetern wrote:Anyone for some company colours?

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Re: Random Screenshots
Hi all. Thought I'd share a shot of a dual direction coal drop I built for one of my games.
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