Random Screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Quast65
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Re: Random Screenshots

Post by Quast65 »

That is a great screenshot!
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Torben DH
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Random Screenshots

Post by Torben DH »

ZxBiohazardZx wrote:
Torben DH wrote:
Beul wrote: Nice Idea! I do however have 2 sugestions: first with path signals you don't need all those you have now. One path signal at the entrance (marked blue) wil sufice to serve all depots and the tracks behind them just as efficiently as the setup you have now. Also I added an underpass from the first depot to the second exiting line. This will allow your trains to exit the first depot faster, and thus prevent other trains from 'bypassing' trains piled up in the first one:


I setup a test game running coal lines with Lev4 Maglev trains 3 tiles long pulling coal over a distance of 100 tiles. observed the trains for 10 game years! i oberved both stations at each route at all times. also had all 8 depots on each route open so i could see if there was a build up of trains waiting for an empty platform.

My original idea serviced 30 trains! once every third year a train had to wait at he entrance signal and there was at most 4 trains in the depots at any time!

Did a modified version with a presignal bypass staion that serviced 30 trains without a train EVER having to wait at the Entrance signal! not a jam or even the slightest kink at the stations for 10 years 8) at the most there was 3 trains waiting in the escape depots at any time during the 10 year period.

then made a duplicate of your station and added another two platforms and started adding trains. At about 20 trains your design started to make jams at the PBS signals. Stopped at 25 trains as most of the time there was 6-7 trains waiting for a free track and another 3 trains was in the depots waiting for a free line! Thats half of the trais not making money at all time, instead of loading, unloading and traveling...

One of the reasons i thought of this stations was to compensate for production changes by making the escape depots as well as forced servicing, there is nothing worse than a busy pickup station with many trains where an industrys production goes down and the trains start jamming the mainlines... with PBS this function is allmost completely lost...

One thing i could not figure out with the PBS version is that there are never more than 3-4 platforms filled while the oldschool version had 6-7 platforms fille all the time?
those are Pre-Post signals, not PBS?
Torben DH wrote:The pics say it al
you arent using PBS, but a system of Pre-Post signals, they work very different then Path Based Signals

on PBS you will have all bays filled as long as your routing towards the station is done correctly
Beul wrote:So conclusion: the bypass idea works, the pbs doesn't (at least for this setup. :p) quite interesting!
it would if you have the right signals placed
I have no Idea what you are talking about? Your saying the middle station is not PBS?

Please retard with pictures of the correct PBS signals then!
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colossal404
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Re: Random Screenshots

Post by colossal404 »

I don't know where to put this, but how can this happen? Two trains totally different lenght, but the depot information says they are the same lenght...
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YNM
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Re: Random Screenshots

Post by YNM »

colossal404 wrote:I don't know where to put this, but how can this happen? Two trains totally different lenght, but the depot information says they are the same lenght...
Well, you should post this in the OTTD Problems forum....

But for answer...
Try to take them to run, and see wheter it have the same length outside.

If it still isn't, try to make at least 5 pair of them and see wheter its repeated again.
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oberhümer
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Re: Random Screenshots

Post by oberhümer »

The lower one has the default depot view shortening applied (7/8).
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Re: Random Screenshots

Post by colossal404 »

oberhümer wrote:The lower one has the default depot view shortening applied (7/8).
Oh, I don't know about it... Thanks for the answers!
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Re: Random Screenshots

Post by colossal404 »

It's me again.
I found a bit funny bug in ECS houses, those people love to build temples everywhere outside towns :D
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NekoMaster
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Re: Random Screenshots

Post by NekoMaster »

colossal404 wrote:It's me again.
I found a bit funny bug in ECS houses, those people love to build temples everywhere outside towns :D
Where did you get the grf for those highway/road medians and gantry?
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colossal404
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Re: Random Screenshots

Post by colossal404 »

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jor[D]1
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Re: Random Screenshots

Post by jor[D]1 »

Maybe a lot of car accidents occurred at those places
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SkiddLow
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Re: Random Screenshots

Post by SkiddLow »

original posting This Screenshot as added clouds now Sun no Rain.
PT. Chimaera Dashing, 2 Jan 1995 mod.jpg
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YNM
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Re: Random Screenshots

Post by YNM »

SkiddLow wrote:original posting This Screenshot as added clouds now Sun no Rain.
PT. Chimaera Dashing, 2 Jan 1995 mod.jpg
Add fires below, it would be a nice disaster :twisted:
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praguzz
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Re: Random Screenshots

Post by praguzz »

My first screenshot, enjoy
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Cipaganti Travel, 16th Mar 1969.png
The small city of Cimahi with it's recently renovated Train Station
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STD
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Re: Random Screenshots

Post by STD »

praguzz wrote:My first screenshot, enjoy
Hi :) ! Welcome to the forum! A beautiful screenshot :) !
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ZxBiohazardZx
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Re: Random Screenshots

Post by ZxBiohazardZx »

just a random shot:

the intercity/regional hub at Fraham: you can see an ICE leaving, ICE loading and the regional IC's pull out of the station as well, ICM is arriving from the north, VIRM entering from the south, another ICM is leaving southbound following the dmmd you can see on the bridge (i couldnt get a signal between the 2 bridges :( )
Fraham Transport, 6th Dec 2013.png
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peter1138
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Re: Random Screenshots

Post by peter1138 »

Anyone for some company colours?
Beningway Transport, 19th Jul 2044.png
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He's like, some kind of OpenTTD developer.
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FLHerne
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Re: Random Screenshots

Post by FLHerne »

petern wrote:Anyone for some company colours?
Hah! I recognise my bizarre flyover in that mess... 8)
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XeryusTC
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Re: Random Screenshots

Post by XeryusTC »

petern wrote:Anyone for some company colours?
Beningway Transport, 19th Jul 2044.png
I'm glad to see that you went with eye-burning yellow for this ;)
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NeoCortex
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Re: Random Screenshots

Post by NeoCortex »

Hi all. Thought I'd share a shot of a dual direction coal drop I built for one of my games.
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Flindingworth Transport, 8th Feb 1944 (cropped).png
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