Darkvater has fixed a number of bugs in the trunk that I found when testing the drive-through road stops patch. Thanks Darkvater.
I have posted a new patch against r5910 in the first post.
Simkid wrote:As far as expansion grids, why doesn't someone implement the option to have roads that arn't used by their owner revert to town ownership, it's been in the patch for quite some time and I for one like it.
I agree, having TTDPatch style
Abandoned Roads would be good, maybe another one to add to my list of possible future patches.
MeusH wrote:I'm not really sure about making it possible, but level crossings (railway crossing road) have two owners.
Since it wouldn't be possible to put railway tile on a road vehicle stop, there is a free space to fill with second owner. Unless this space is used for something else...
The problem here is a station (or road stop) uses all the available attributes in the map array. It may be possible to use some attributes for road stops that are only applicable to rail stations (e.g. m3 - track type), but to do this the code would get very messy. For now I'm trying to keep the patch as simple as possible in the hope that it might be considered for the trunk.