German road vehicle set [WIP, first version released]

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kamnet
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Re: German road vehicle set [WIP, first version released]

Post by kamnet »

Uwe wrote: 13 Mar 2025 20:10 Note that v0.3 alpha 20 works also in latest OTTD (older versions do not work correctly anymore due to changes in cargo translation table support) and should now also play nicely with other road vehicle/tram NewGRFs. However, there is a known issue with offsets for articulated vehicles. I am working on that.
Bananas release coming soon, maybe?
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Re: German road vehicle set [WIP, first version released]

Post by Uwe »

I wouldn't hold my breath for that. Right now I'm still fixing issues related to the codebase being ancient. By now, several choices I made back then are obsolete and can be done in much better ways, so that'll amount to basically rewriting the code for all vehicles that are in the set so far. But yes, eventually it'll probably go Bananas - or maybe I do ;-)
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Re: German road vehicle set [WIP, first version released]

Post by Emperor Jake »

It's great to see some progress on this set again, love the new variants and autorefit :D

Please consider adding a parameter to increase the truck capacities, they may be realistic now but they're tiny and unplayable compared to e.g. Road Hog or eGRVTS.
Uwe
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Re: German road vehicle set [WIP, first version released]

Post by Uwe »

Hi all,

over the last few weeks I was busy setting up a GitHub repository for the set. The latest version can now be retrieved from there, feature requests and bugs can be reported as GitHub issues. If anyone is interested to provide support (e.g. translations), feel free to do so as well.
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Re: German road vehicle set [WIP, first version released]

Post by TTDFanDNUA »

Hi Uwe,

Do you have plans to add delivery vans like (MB Sprinter, VW Caddy, City Street scooter etc) in this set?
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Re: German road vehicle set [WIP, first version released]

Post by Uwe »

I'm not planning to incorporate any such small vehicle. I don't really see a use-case for them, especially late in the game, when all you need is capacity. Still, if anyone can make a compelling case for including such vehicles and provides the graphics, I might be inclined to change my mind.
Kruemelchen
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Re: German road vehicle set [WIP, first version released]

Post by Kruemelchen »

TTDFanDNUA wrote: 13 Jun 2025 07:23 Hi Uwe,

Do you have plans to add delivery vans like (MB Sprinter, VW Caddy, City Street scooter etc) in this set?
Hi :)

You can find quite a few German delivery vans, including those you mentioned, in my SUV set :wink:
It includes vans from the 1910s onwards, mainly focussing on East Germany / GDR and the Eastern Block, but also including post-reunification vans :)
viewtopic.php?p=1262153#p1262153
It can also be found on Bananas / ingame :wink:

Uwe wrote: 14 Jun 2025 10:58 I'm not planning to incorporate any such small vehicle. I don't really see a use-case for them, especially late in the game, when all you need is capacity. Still, if anyone can make a compelling case for including such vehicles and provides the graphics, I might be inclined to change my mind.
You are free to use any graphics I provide for my sets, if you would ever want to include vans in your set :)

However, your concerns are not unjust, in a vanilla game they pretty underperform in meeting the ever-growing demand. However, they work well in a setup where you would want to deliver small amounts of goods, i.e. food, goods or mail within a city or among villages, and would shy away from cost-intensive and also slower trucks. However, in a vanilla game that's a pretty niche use-case :wink:

Cheers :)
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Re: German road vehicle set [WIP, first version released]

Post by Auge »

Hello
Kruemelchen wrote: 07 Jul 2025 11:31
Uwe wrote: 14 Jun 2025 10:58 I'm not planning to incorporate any such small vehicle. I don't really see a use-case for them, especially late in the game, when all you need is capacity. Still, if anyone can make a compelling case for including such vehicles and provides the graphics, I might be inclined to change my mind.
You are free to use any graphics I provide for my sets, if you would ever want to include vans in your set :)
One can use both sets. :-)

I like your SUV-Set but its scale is visibly off in comparision with the GermanRVS. Even "real" lorries (not vans) in your set are notably smaller than the lorries in the GermanRVS. 🙁
Kruemelchen wrote: 07 Jul 2025 11:31 ... they work well in a setup where you would want to deliver small amounts of goods, i.e. food, goods or mail within a city or among villages
And because of that I like these small vehicles very much. 👍

Tschö, Auge
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Re: German road vehicle set [WIP, first version released]

Post by Kruemelchen »

Auge wrote: 07 Jul 2025 13:49 I like your SUV-Set but its scale is visibly off in comparision with the GermanRVS. Even "real" lorries (not vans) in your set are notably smaller than the lorries in the GermanRVS. 🙁
That's quite true :oops:

I use a scale of 3,3 pixels per meter, which is not too small nor too big. Which means, it fits neither :lol:
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