Bananas release coming soon, maybe?Uwe wrote: 13 Mar 2025 20:10 Note that v0.3 alpha 20 works also in latest OTTD (older versions do not work correctly anymore due to changes in cargo translation table support) and should now also play nicely with other road vehicle/tram NewGRFs. However, there is a known issue with offsets for articulated vehicles. I am working on that.
German road vehicle set [WIP, first version released]
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Re: German road vehicle set [WIP, first version released]
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: German road vehicle set [WIP, first version released]
I wouldn't hold my breath for that. Right now I'm still fixing issues related to the codebase being ancient. By now, several choices I made back then are obsolete and can be done in much better ways, so that'll amount to basically rewriting the code for all vehicles that are in the set so far. But yes, eventually it'll probably go Bananas - or maybe I do 

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Re: German road vehicle set [WIP, first version released]
It's great to see some progress on this set again, love the new variants and autorefit
Please consider adding a parameter to increase the truck capacities, they may be realistic now but they're tiny and unplayable compared to e.g. Road Hog or eGRVTS.

Please consider adding a parameter to increase the truck capacities, they may be realistic now but they're tiny and unplayable compared to e.g. Road Hog or eGRVTS.
Re: German road vehicle set [WIP, first version released]
Hi all,
over the last few weeks I was busy setting up a GitHub repository for the set. The latest version can now be retrieved from there, feature requests and bugs can be reported as GitHub issues. If anyone is interested to provide support (e.g. translations), feel free to do so as well.
over the last few weeks I was busy setting up a GitHub repository for the set. The latest version can now be retrieved from there, feature requests and bugs can be reported as GitHub issues. If anyone is interested to provide support (e.g. translations), feel free to do so as well.
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Re: German road vehicle set [WIP, first version released]
Hi Uwe,
Do you have plans to add delivery vans like (MB Sprinter, VW Caddy, City Street scooter etc) in this set?
Do you have plans to add delivery vans like (MB Sprinter, VW Caddy, City Street scooter etc) in this set?
Re: German road vehicle set [WIP, first version released]
I'm not planning to incorporate any such small vehicle. I don't really see a use-case for them, especially late in the game, when all you need is capacity. Still, if anyone can make a compelling case for including such vehicles and provides the graphics, I might be inclined to change my mind.
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Re: German road vehicle set [WIP, first version released]
HiTTDFanDNUA wrote: 13 Jun 2025 07:23 Hi Uwe,
Do you have plans to add delivery vans like (MB Sprinter, VW Caddy, City Street scooter etc) in this set?

You can find quite a few German delivery vans, including those you mentioned, in my SUV set

It includes vans from the 1910s onwards, mainly focussing on East Germany / GDR and the Eastern Block, but also including post-reunification vans

viewtopic.php?p=1262153#p1262153
It can also be found on Bananas / ingame

You are free to use any graphics I provide for my sets, if you would ever want to include vans in your setUwe wrote: 14 Jun 2025 10:58 I'm not planning to incorporate any such small vehicle. I don't really see a use-case for them, especially late in the game, when all you need is capacity. Still, if anyone can make a compelling case for including such vehicles and provides the graphics, I might be inclined to change my mind.

However, your concerns are not unjust, in a vanilla game they pretty underperform in meeting the ever-growing demand. However, they work well in a setup where you would want to deliver small amounts of goods, i.e. food, goods or mail within a city or among villages, and would shy away from cost-intensive and also slower trucks. However, in a vanilla game that's a pretty niche use-case

Cheers

Re: German road vehicle set [WIP, first version released]
Hello

I like your SUV-Set but its scale is visibly off in comparision with the GermanRVS. Even "real" lorries (not vans) in your set are notably smaller than the lorries in the GermanRVS.

Tschö, Auge
One can use both sets.Kruemelchen wrote: 07 Jul 2025 11:31You are free to use any graphics I provide for my sets, if you would ever want to include vans in your setUwe wrote: 14 Jun 2025 10:58 I'm not planning to incorporate any such small vehicle. I don't really see a use-case for them, especially late in the game, when all you need is capacity. Still, if anyone can make a compelling case for including such vehicles and provides the graphics, I might be inclined to change my mind.![]()

I like your SUV-Set but its scale is visibly off in comparision with the GermanRVS. Even "real" lorries (not vans) in your set are notably smaller than the lorries in the GermanRVS.
And because of that I like these small vehicles very much.Kruemelchen wrote: 07 Jul 2025 11:31 ... they work well in a setup where you would want to deliver small amounts of goods, i.e. food, goods or mail within a city or among villages
Tschö, Auge
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Re: German road vehicle set [WIP, first version released]
That's quite trueAuge wrote: 07 Jul 2025 13:49 I like your SUV-Set but its scale is visibly off in comparision with the GermanRVS. Even "real" lorries (not vans) in your set are notably smaller than the lorries in the GermanRVS.

I use a scale of 3,3 pixels per meter, which is not too small nor too big. Which means, it fits neither

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