
I've been using URatt since the first version, and I always like to try new things. However, where I have an old version, I prefer not to dig into it, there is no need anyway.
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They sadly do...
Hidden road types do count which is why they can cause issues.Kruemelchen wrote: 28 Feb 2023 21:46 Taking that aside, as far as I remember, hidden roadtypes won't count into the limitation of 64 types.
Then I had it in my memory wrongly
Personally I would support a standardized roadtype scheme.Brickblock1 wrote: 28 Feb 2023 22:35 Personally I think that defining road types in the vehicle grf has many problems, but I do recognize where you are coming from, therefore I think that writeing something similar to the standardized railtype scheme but for road types is probably a good idea. That way hidden types won't be necessary and compatibility would be improved.
What road type set are you using?Argus wrote: 01 Mar 2023 21:21 Too bad the aatv vehicle can't get out of that water and hit the road. Is it somehow solvable in the future?
I have a compatibility update for AATV here:Argus wrote: 02 Mar 2023 11:09 Uratt or Rattroad. Or JFroad. I also used country road, but then there is the well-known problem.
Okay, now I understand youArgus wrote: 02 Mar 2023 11:22 Combined with country roads there are sometimes too many road types so AATV just shut down. Sometimes I also use the monorail or conveyors, in short, I'm a player who likes a large selection and likes to try new things. When starting new games, I have to limit myself. Recently, the JFroad set has proven itself, which, unlike URatt, does not have so many types of trams, only the two basic ones, so country roads can also be used.![]()
It's definitely good these things exist nowadaysArgus wrote: 02 Mar 2023 11:45 I have to write here through a translator and it sometimes distorts the meaning, so I have to be brief and sometimes I can't formulate it properly.![]()
Could you have an option to dissable all of the road types leaving compatibilety to the roadset?Kruemelchen wrote: 02 Mar 2023 13:41 I'll try to reduce the number of road types I use in future updates
(for example via parameter)
Thank you for reporting this. Sadly I don't know how to mitigate this issue. It might be advisable to update vehicles with combined load manually, as the player needs to make sure, the serviced stops have both bus and truck stops, as it is intended.Argus wrote: 02 Mar 2023 17:05 There is a problem with automatic changeover for buses with combined loads. Since this problem also occurs with Greyfur's buses - where there are extra versions of buses specializing in mail - I assume it's some kind of Tycoon bug...
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OFRD: Not Allowed On Motorways, Can Run On Unsurfaced Roads (Can Ford)
TRCK: Not Allowed On Streets (Can Ford)
ONOF: Can Run On Light Unsurfaced Roads (Lower Speed On Unsurfaced Roads)
ONRD: Can Ony Run On Streets
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OFRD: [OFRD, RAAN, ROAD],
TRCK: [TRCK, IAAN, RAAN, ROAD],
ONOF: [ONOF, RABN, ROAD],
ONRD: [ONRD, RACN, ROAD],
Thank you for taking compatibility with my set into account for your great roadset! I'm looking very forward to!Quast65 wrote: 09 Jun 2023 13:04 Because then I will take that into account for my upcoming roadset.
These are very good questions! I am still working on bringing standardised labels to my waterway GRF, so the latest available version still isn't compatible.Quast65 wrote: 09 Jun 2023 13:04 One thing I noticed if you use this set (in standardised mode) with your waterway-GRF, then the 5 tracked vehicles are only buyable in the FORD-depot.
How have you done that (Alt-list?) and what does that mean if you use that GRF in combination with another roadset (so to what does TRCK relabel, to FORD)?
This to make sure that the 5 tracked vehicles also can drive and/or be bought on other suitable roadtypes.
Or otherwise, if (for example) my roadset is above waterways in the GRF-list, to what label should I remap those vehicles, so that they can still Ford?
In short: yesQuast65 wrote: 09 Jun 2023 13:04 Are you also planning on implimenting the standard scheme on your Horse&Carriage-GRF (saves 2 more slots) and the Amphibious vehicles (that use a lot of hidden roadtypes)?
Thank you for the report!
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