ok! I haven't! You won!lifeblood wrote:Yes.

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ok! I haven't! You won!lifeblood wrote:Yes.
Wagons do not have running costs ... the ones you have mentioned, do use vehicle IDs from the Toyland wagon range, so that should be no problem. But, do you have any other train sets activated ? If you do, then there may be engines in those sets, that use the same IDs as these wagons and because the Ore Hopper and Box car does not reset the running costs to zero, the engine running costs would shine through and be applied.divide wrote: ... I was talking about the running cost -- two cars in question have them very high. ...
That is the one, I looked at and it does have a fundamental shortcoming in regard to lack of definitions of engine only properties for wagons.lifeblood wrote:New release on first page. Fixed certain reported bugs.
I don't, but perhaps openttd differs from ttdpatch in vehicles IDs somehow. Great to hear that the issue is found, I'm waiting eagerly to see it fixed. Thanks! (And thanks to the authors for this great set as well, but that goes without saying.)OzTransLtd wrote:Wagons do not have running costs ... the ones you have mentioned, do use vehicle IDs from the Toyland wagon range, so that should be no problem. But, do you have any other train sets activated ? If you do, then there may be engines in those sets, that use the same IDs as these wagons and because the Ore Hopper and Box car does not reset the running costs to zero, the engine running costs would shine through and be applied.divide wrote: ... I was talking about the running cost -- two cars in question have them very high. ...
Yay! It's fine now. Thanks!Death wrote:I hope that now the problem is gone...
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