Swedish [mini] Trainset | Released!

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

I think a white line as in the picture might make it look better.

Image
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
fire87
Tycoon
Tycoon
Posts: 1381
Joined: 28 Jul 2004 14:58
Location: Skedsmokorset, Norway

Post by fire87 »

Actually, I think I will try to lead this set. Since there ain't that much happening in the NTS-topic, and I want to do something other than just surfing, I've decided that I will give this set a go and try to lead and maintain it.

Off course, if all of you others agree then :wink:
Will try to get a spreadsheet of the trains up and running in a couple of days, and since OzTrans already said that he can code this set too (what is it he's not coding nowadays?) he can then expect a spreadsheet in his PM. If he decides that it's good enough, I will post it here. Or should I do it the other way around?
And now I'm waiting for the Danish trainset to be revived
Currently working on:

Norwegian (NSB) Trainset
Topic | Website
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Post by AndersI »

Purno wrote:I think a white line as in the picture might make it look better.
Maybe. It will be a bit thick though (should only be 1/3 of a pixel, I think).
[...testing...]
I think you're right! Thanks.
Attachments
Some other engines I might try my hand at...
Some other engines I might try my hand at...
d_da.png (1.38 KiB) Viewed 4065 times
Update: a bit shorter
Update: a bit shorter
t43_test_white.png (1.83 KiB) Viewed 3825 times
Last edited by AndersI on 04 Apr 2006 20:08, edited 1 time in total.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

You got talent! Keep up the good work!
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Post by OzTrans »

fire87 wrote:Actually, I think I will try to lead this set. ...
Good on you; to start you could do some research on the Y6, Y7, Ubf7z and Ufv. Akalamanaia sent me the sprites (with some data), but I still need the train arrangement. There is a passenger coach, a passenger coach with baggage compartement and a small baggage van.

Further, I already have the Rc6 and the Y2. They just need coding.
AndersI wrote: ... T43 ...
That engine does look very good; you have nicely captured the fact that the cabin is wider than the body. But you should look at the wheel area. Down there are air tanks (in the centre) and that rather huge spring/shock assembly between the wheels. I think you should fill those gaps. Once you got this one perfect, look at recolouring it. There are many more liveries, may be about 4 would do very nicely.
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Post by AndersI »

OzTransLtd wrote:That engine does look very good; you have nicely captured the fact that the cabin is wider than the body. But you should look at the wheel area....
Thanks :oops:

Something like this?
Attachments
t43_test_white.png
t43_test_white.png (527 Bytes) Viewed 3972 times
User avatar
jvassie
Tycoon
Tycoon
Posts: 3421
Joined: 18 Dec 2002 18:00
Location: High Wycombe, England
Contact:

Post by jvassie »

Yeah, that looks much better AndersI! Keep at it!
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Post by OzTrans »

AndersI wrote: ... T43 ...
Yes, very good. Now the other views please ...

I've just noticed that the T43 is listed as 14.24 m in length. That would warrant that it be 7/8th or even 6/8th in length. Yours is 8/8th. Think about that.
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Post by AndersI »

OzTransLtd wrote:I've just noticed that the T43 is listed as 14.24 m in length. That would warrant that it be 7/8th or even 6/8th in length. Yours is 8/8th. Think about that.
I'm thinking :?

Is there a document/post somewhere defining the TT 'scale'? I'm sure there is, but a preliminary Search didn't give me anything substantial. Purno's tutorial wasn't very explicit on the subject either.

I just played along with the same size as the RC6, but after looking closer at other grf:s it seems the RC6 is not the best starting point - the side view seems to be too much from the side, almost no roof, and the size seems to be off, too.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

AndersI wrote:Is there a document/post somewhere defining the TT 'scale'? I'm sure there is, but a preliminary Search didn't give me anything substantial. Purno's tutorial wasn't very explicit on the subject either.
Indeed, I believe several sets have their own 'scale'. TT doesn't have a set scale anyways, as a passenger coachs is as long as a bus.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Post by AndersI »

Purno wrote:TT doesn't have a set scale anyways
No, I know that, but people seem to have their preferences... If OzTransLtd thinks the T43 is too long, he obviously has some kind of scale in mind.

So, how many meters (approximately) is the 8/8, 7/8 and 6/8 sprite sizes?
And what effect should the shortening have on the |, \ and / views? Pixel count, please.

Remember, I'm a complete newbie when it comes to TTD graphics, up till now I have only played the game as recreation, it was just the sight of the Y6 that got me started wanting to create more Swedish trains.
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Post by OzTrans »

AndersI wrote: ... If OzTransLtd thinks the T43 is too long, he obviously has some kind of scale in mind. ...
Yes, he does. I'll be back on that subject later today.

EDIT:

When it comes to choose a scale, the following needs to be taken into account :

First, || and /\ views are half (multiple of 2 pixels) as long as the horizontal (multiple of 4 pixels) view, and that is measured along the roof line or base of the vehicle.

All references below to number of pixels are for horizontal view only, and adjustments need to be made for all other views.

a) disregarding articulated vehicles, the maximum length is 32 pixels or 8/8th (length needs to be a multiple of 4 pixels). Further we can have vehicle lengths from 3/8th to 8/8th.

b) then 1 pixel should be taken off for the gap between the vehicles, however this gap of 1 pixel is normally filled for closed coupled vehicles, such as MU-Trains or modern passenger coaches; and disregarded for other than horizontal views. Even if this gap is virtually invisible with some trains, there should still be some sort of distinction between individual vehicles (wagons).

Now there is a real difference between the length of locomotives and wagons, passenger coaches in particular; but in TTD scale we cannot really implement both of them to scale. So using different scales for wagons and locomotives makes sense. In Europe, standard modern passenger cars are around 26.5 meters and locomotives around 18.5 meters. That would mean :

. modern passenger wagons (26.5 m) = 8/8th or 0.8 meters per pixel rounded to the nearest multiple of 4 pixels.

. locomotives (18.5 m) = 8/8th or 0.6 meters per pixel rounded to the nearest multiple of 4 pixels.

If a locomotive is longer than 19 meters, then it is almost always an articulated engine and can therefore be implemented as such.

I would say :

. engines (steam without tender) of 18.5 meters = 8/8th (adjust other lengths accordingly).
. passenger wagons, including MU-Trains of 26.5 meters = 8/8th.
. long freight wagons (with quad axles) = 8/8th.
. standard freight wagons (with twin axles) = 7/8th.
. narrow gauge, 1/8th less than above.

That would make the T43 of 14.4 m = 24.9 pixels or 24 pixels minus 1 for the gap = 23 pixels long.

If you look at my avatar, those 3 trains (SBB Re450 [S-Bahn Zürich], SBB IC 2000 Driving Trailer and BLS Re465) are implemented to true scale, all are articulated and use 1 pixel per 0.4 m. Those were my first attempts on drawing trains. But they would not work very well compared to other TTD features, such as size of stations (platforms would need to be at least 10 tiles long) and the limited size of the TTD map.

There are other measurements. The height of a vehicle is 8 pixels, then you add another 4 pixels for the roof (as seen from an angle above). The catenary is 14 pixels of the ground, so the centre of pantographs (when up) are on pixel row 14 of the vehicle.

BTW, the French set uses a strict standard when it comes to vehicle lengths, which I do not know, but they may want to share that info with us.

I hope this will help; maybe Purno could add that to his tutorial (if it is not already there), so all those newbies can get some ideas what is involved when designing train sets.
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Post by AndersI »

OzTransLtd wrote:
AndersI wrote: ... If OzTransLtd thinks the T43 is too long, he obviously has some kind of scale in mind. ...
Yes, he does.
Thanks very much! While you were creating your comprehensive post I edited the picture some ten posts up, but it seems I have some more pixel shaving to do :)

We'll see what comes out of it. The / \ views are very difficult. Everyone should try to draw one of these, and then send praise to those who have already mastered the art and given us so many nice trains!
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Post by AndersI »

OK, here is a shorter (6/8) version of the T43. PLMKWYT.
Attachments
t43_test_white.png
t43_test_white.png (1.88 KiB) Viewed 3730 times
User avatar
nguwland
Engineer
Engineer
Posts: 58
Joined: 23 Feb 2006 17:41
Location: Delft, Holland
Contact:

Post by nguwland »

That's looking pretty awesome
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

yep, that's looks very good :!:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Post by OzTrans »

AndersI wrote: ... T43 ...
Very nice job, but can the lower headlight really be seen when looking at it side on ? May be you should remove the lights in horz view.
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Post by AndersI »

OzTransLtd wrote:can the lower headlight really be seen when looking at it side on ?
Probably not. As I said before, I just looked at the RC6 and did the T43 in a similar vein. It's not as if it is very difficult to change :-)

The remaining lights looks a bit too bright, too. Is yellow or (off-)white the preferred colour for lights?
Attachments
Look ma, no lights (in side view)!
Look ma, no lights (in side view)!
t43_test_white.png (2.52 KiB) Viewed 3637 times
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Post by AndersI »

DanMacK wrote:A Dm3 grinds through the countryside on the head of a long ore train
Looks very nice, although the color doesn't ring any bells for me...

DanMacK, may I use (part of) your Dm3 as a starting point for a D (or Da) engine? A Dm is essentially a pair of Da's without one pair of wheels on each, a Dm3 also has the middle part without two pairs, and if I'm going to try my hand at a D (Da) I'd better get my proportions right from the beginning.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

Sure, by all means. Just wait until I finish the sprites ;)
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 26 guests