Request: One way helper graphics
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- Sanchimaru
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Sanchimaru: Your designs are really nice, but I think they are to much eye catching.
(via action 5 you should be able to change the display, so everyone can use their favourite design)
Well I guess I use this graphic: (the yellow no way are to eye catching aswell, I try to change that)
(via action 5 you should be able to change the display, so everyone can use their favourite design)
Well I guess I use this graphic: (the yellow no way are to eye catching aswell, I try to change that)
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Wouldn't the green arrow be enough? I like them and I think they're clear enough.
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So what graphic do you want? Please explain in detail ... feel free to give other ideas for the markers ...
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As I said, they are to eyecatching (in my opinion), currently I can't disable/toggle the overlay mode with the building tools...
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- Sanchimaru
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Sorry folks but I'm a little confused.
eis_os: When you say "building mode" I assume that you are referring to when the road tile is being placed by the road laying tool. After the road tile is placed, the direction indicator would dissappear, and the player would then see only the road. Is this correct, or would the direction indicator persist after the road is built as well?
eis_os: When you say "building mode" I assume that you are referring to when the road tile is being placed by the road laying tool. After the road tile is placed, the direction indicator would dissappear, and the player would then see only the road. Is this correct, or would the direction indicator persist after the road is built as well?
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Ok again answering time
We have two overlays with 3 sprites each (called the new system):
Overlay 1:
direction ne-sw (sw-ne not driveable) green arrow in the allowed driving direction
direction sw-ne (nw-se not driveable) green arrow ...
driving sw-ne and ne-sw not allowed yellow mark
Overlay 2:
direction se-nw green arrow in the driving direction
direction nw-se green ...
driving nw-se se-nw not allowed (yellow)
Both overlays combined show all possible settings.
wallyweb:
The plan is to show the markers for all road tiles when you are in road building / construction mode (you have the green road construction window open). But this feature currently doesn't work so the markers for all tiles are permanently shown...

We have two overlays with 3 sprites each (called the new system):
Overlay 1:
direction ne-sw (sw-ne not driveable) green arrow in the allowed driving direction
direction sw-ne (nw-se not driveable) green arrow ...
driving sw-ne and ne-sw not allowed yellow mark
Overlay 2:
direction se-nw green arrow in the driving direction
direction nw-se green ...
driving nw-se se-nw not allowed (yellow)
Both overlays combined show all possible settings.
wallyweb:
The plan is to show the markers for all road tiles when you are in road building / construction mode (you have the green road construction window open). But this feature currently doesn't work so the markers for all tiles are permanently shown...
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Shouldn't there be something visible all the time, otherwise people might start wondering why the vehicles refuse to use that particular piece of road ? (specially if they download a scenario)
This could be done by giving every other road centerline a different colour.
You wouldn't be able to tell which drivedirection is allowed this way, but at least it would be obvious there is something special with that piece of road.
This could be done by giving every other road centerline a different colour.
You wouldn't be able to tell which drivedirection is allowed this way, but at least it would be obvious there is something special with that piece of road.
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Well thats why I have drawn the small arrows so they don't stand so much out.
The road marker lines should be done via action 321 and new road graphics I think... (And I won't code the action321 system for it, no way!)
Curves don't have fonctional one-way road status...
The road marker lines should be done via action 321 and new road graphics I think... (And I won't code the action321 system for it, no way!)
Curves don't have fonctional one-way road status...
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- Sanchimaru
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eis_os : Thanks - A road set artist can redo the graphics after the release.
Another question ... can the game/towns build roads off of and into the one way roads as it does with the current roads?
Hope to see them soon ... I have a game and scenario that are perfect candidates for testing these
Another question ... can the game/towns build roads off of and into the one way roads as it does with the current roads?
Hope to see them soon ... I have a game and scenario that are perfect candidates for testing these

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- Wile E. Coyote
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Is it possible to choose in game between:
- no anything signaling one-way road;
- signs (as Purno drew);
- arrows on roads?
- no anything signaling one-way road;
- signs (as Purno drew);
- arrows on roads?
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Again (hopefully the last time) the signs posted by purno can't show for each tile a status, they aren't sufficient for building roads!
If there will be any action support to replace roads and then support such signs I can't say, I will not write such a system...
wallyweb: the town road system should work as before

If there will be any action support to replace roads and then support such signs I can't say, I will not write such a system...
wallyweb: the town road system should work as before
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Oskar ... this seems to be the default topic for one way roads.
If you think this post should appear elsewhere, let me know.
I downloaded onewayw.grf and added it to my newgrf.cfg and I set onewayroads=on in ttdpatch.cfg
For East and West, I can set the direction arrow without any problems.
In North and South it does not seem to work properly.
I can get an arrow pointing North which RV's seem to ignore and I can get a yellow symbol which seems to indicate a blocked road and does prevent RV's from entering the tile.
I can't get one way South.
It may be that I am simply doing something wrong but I can't find any instructions or readme on the proper application other than ctrl + click with the road building tool on a preexisting road tile.
Do you have any suggestions?
If you think this post should appear elsewhere, let me know.
I downloaded onewayw.grf and added it to my newgrf.cfg and I set onewayroads=on in ttdpatch.cfg
For East and West, I can set the direction arrow without any problems.
In North and South it does not seem to work properly.
I can get an arrow pointing North which RV's seem to ignore and I can get a yellow symbol which seems to indicate a blocked road and does prevent RV's from entering the tile.
I can't get one way South.
It may be that I am simply doing something wrong but I can't find any instructions or readme on the proper application other than ctrl + click with the road building tool on a preexisting road tile.
Do you have any suggestions?
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Yes, as with the building road pieces, the feature is position dependend!
Will try to write a manual today...
Will try to write a manual today...
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