We don't know yet. Roadmaps can be altered along the way, and there is no guarantee either of them hits trunk at all (although I really hope so).2007Alain2007 wrote:Hi
The road map for openttd 8 dose not say its gonig to have this patch but dose say it have cargodest
just liked to know what ther going to have in it
Cargo Distribution
Moderator: OpenTTD Developers
Re: Cargo Distribution
Re: Cargo Distribution
New version:
- included smallmap zoom function from http://www.tt-forums.net/viewtopic.php?f=33&t=32923 as first step for an overhaul of the smallmap. You can zoom in now if the boxes overlap too much. (And you can zoom out, too, but that's probably less interesting for cargodist.)
- detect and eliminate cycles after each loop of the first pass instead of trying to do it for each path. Like that it's simply a depth first search and, in contrast to the previous method, there is a proof that it actually finds all cycles. And humans can read the code involved
. This solves Wasila's problem.
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
I played two days with IS2b3, it's nice,
I have still two suggestions :
FIRST :
new companies are always marks as "not allowed" for sharing, For example I started my company "fab" after many others, and yo uwill see CYM welsh forgot to change sharing propoerty to add new company.
my suggestion is to add a new flag : "Next company : allowed/not allowed"
if he flag next company as "allowed" I would been allowed.
SECOND :
a competitor train arrive at my shared station, I don't know how much money I got this that train ?
or : my train arrive to a competitor station, I don't know how I paid for runing his network ?
I know there is the finance window, but it's too global, I don't know how if it cost me too much or not.
Thank you.
bye.
I have still two suggestions :
FIRST :
new companies are always marks as "not allowed" for sharing, For example I started my company "fab" after many others, and yo uwill see CYM welsh forgot to change sharing propoerty to add new company.
my suggestion is to add a new flag : "Next company : allowed/not allowed"
if he flag next company as "allowed" I would been allowed.
SECOND :
a competitor train arrive at my shared station, I don't know how much money I got this that train ?
or : my train arrive to a competitor station, I don't know how I paid for runing his network ?
I know there is the finance window, but it's too global, I don't know how if it cost me too much or not.
Thank you.
bye.
Re: Cargo Distribution
Hello
Tschö, Auge
Ahem, you are in the wrong thread. Please post your suggestions there.fabca2 wrote:I played two days with IS2b3, it's nice,
I have still two suggestions : ...
Tschö, Auge
Re: Cargo Distribution
Ooops, sorry... it was late yesterday night, and I was reading the two threads, so please can a moderator move this post to the right thread ?Auge wrote:Hello
Ahem, you are in the wrong thread. Please post your suggestions there.fabca2 wrote:I played two days with IS2b3, it's nice,
I have still two suggestions : ...
Tschö, Auge
Thank you.
Re: Cargo Distribution
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
Hi, I'm trying to combine the cargodist and copy+paste patches because they're my two favourites but I'm having some issues. cargodist will happily patch into the SVN but copy+paste won't. If I go back to the 0.7.1 source, copy+paste is happy but cargodist no longer is. Should the latest cargodist patch work with the 0.7.1 source? If so, where am I going wrong? If not, is there an older version I can use that does? I understand that this is more a copy+paste project issue, but it seems very inactive at the moment and so I am asking here. Also, it's fair to say that I'm not very experienced with the whole patching/compiling system and it took me considerable time just to get this far. Should I even be attempting to combine these two patches into one build of the game?
Anyway, just in case it is useful, here is the output from MSYS when I attempted to patch cargodist into 0.7.1:
(I stopped it at that point)
Anyway, just in case it is useful, here is the output from MSYS when I attempted to patch cargodist into 0.7.1:
Code: Select all
$ patch -p1 < cargodist_r16577.diff
patching file `projects/openttd_vs80.vcproj'
Hunk #3 succeeded at 2116 (offset -16 lines).
patching file `projects/openttd_vs90.vcproj'
Hunk #3 succeeded at 2113 (offset -16 lines).
patching file `source.list'
Hunk #3 FAILED at 482.
1 out of 3 hunks FAILED -- saving rejects to source.list.rej
patching file `src/aircraft_cmd.cpp'
Hunk #1 FAILED at 1356.
Hunk #2 succeeded at 1381 with fuzz 1 (offset 8 lines).
1 out of 2 hunks FAILED -- saving rejects to src/aircraft_cmd.cpp.rej
patching file `src/autoreplace_cmd.cpp'
patching file `src/cargo_type.h'
patching file `src/cargopacket.cpp'
Hunk #1 FAILED at 4.
Hunk #2 FAILED at 17.
Hunk #3 succeeded at 125 (offset 47 lines).
Hunk #5 succeeded at 353 (offset 47 lines).
2 out of 5 hunks FAILED -- saving rejects to src/cargopacket.cpp.rej
patching file `src/cargopacket.h'
Hunk #1 succeeded at 9 with fuzz 1.
Hunk #3 succeeded at 40 with fuzz 1.
Hunk #4 FAILED at 53.
Hunk #5 succeeded at 78 with fuzz 2 (offset 4 lines).
Hunk #7 succeeded at 120 with fuzz 2 (offset 4 lines).
Hunk #9 succeeded at 205 (offset 4 lines).
1 out of 9 hunks FAILED -- saving rejects to src/cargopacket.h.rej
can't find file to patch at input line 730
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|diff --git a/src/core/math_func.cpp b/src/core/math_func.cpp
|index 360ec0e..90e6b4f 100644
|--- a/src/core/math_func.cpp
|+++ b/src/core/math_func.cpp
--------------------------
File to patch:
Re: Cargo Distribution
The cargodist patch is always guaranteed to cleanly apply to the trunk SVN revision specified in the file name. On any other revision it may or may not apply. You can pull older revisions of cargodist (and trunk) from my git repository at http://fickzoo.com/fonsinchen/openttd.git . You can also mix and match changesets from trunk and cargodist (and possibly other patches) using git.
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
Well, that's one step beyond my level of expertise. I can't make head nor tail of it. Thanks anyway.
Re: Cargo Distribution
All windows binaries I have built myself have been moved to http://fickzoo.com/fonsinchen/binaries
Gitweb is installed at http://fickzoo.com/fonsinchen/openttd.git
So now you can see all the crazy branching and merging in realtime on the intertubes
Binaries of the latest version for all supported platforms have been built on the compile farm and are available here: http://mz.openttdcoop.org/bundles/cargo ... cargodist/
Gitweb is installed at http://fickzoo.com/fonsinchen/openttd.git
So now you can see all the crazy branching and merging in realtime on the intertubes

Binaries of the latest version for all supported platforms have been built on the compile farm and are available here: http://mz.openttdcoop.org/bundles/cargo ... cargodist/
Last edited by fonso on 17 Jun 2009 11:11, edited 1 time in total.
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
With the new binary bundles, we have started a server on our DevZone:

Host mz.openttdcoop.org:3981
IRC: [url=irc://irc.oftc.net/openttdcoop.dev]#openttdcoop.dev[/url]
As usual the first game without any newgrfs...
Host mz.openttdcoop.org:3981
IRC: [url=irc://irc.oftc.net/openttdcoop.dev]#openttdcoop.dev[/url]
As usual the first game without any newgrfs...
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Cargo Distribution
Hello
Thanks and tschö, Auge
Wrong URL, corrected: http://mz.openttdcoop.org/bundles/cargo ... cargodist/fonso wrote: Binaries of the latest version for all supported platforms have been built on the compile farm and are available here: http://mz.openttdcoop.org/bundles/cargodist/g714743fa/
Thanks and tschö, Auge
Re: Cargo Distribution
Symlinked the other directory, Autopilot needs the same version string as the game. Thanks for notice.Auge wrote: Wrong URL, corrected: http://mz.openttdcoop.org/bundles/cargo ... cargodist/
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Cargo Distribution
Hi, I've been testing Cargodist for a few days now and I must say I'm very impressed, it looks very promising and I'm looking forward to starting a "proper" game when I have time. However, I have a question about something I noticed about the passengers (no save file because this is just a general observations in many games). At the start of the test game, I pick the biggest city and build a railway station on its edge. I connect it to another close town (about 15 tiles away). Then I build a bus station in the big city center and connect it with buses to the railway station on edge of the city (about 10 tiles away). Something like this:
With this setup there are much more passengers generated at the hub who wanted to go just to the city center by bus, instead of to the other town by train. I noticed you already said earlier in this thread this is intented, the demand function prefers closer destinations and local transport should have the most passengers.
But I'm thinking - if there are two big cities on the map, far from each other, connected with each other by high capacity express trains and also each of them locally connected with some nearby villages/towns (branch lines with star topology). Then there will be only a minority of passengers generated directly between the two cities, because the demand function will prefer the close towns, right?
If that's the case, should there maybe be some kind of multiplier, that could boost the distant destination's "score", based on for example the city population or the station size? Only for the passenger/mail demand though.
Code: Select all
BUS
|
|
RAIL==========RAIL
But I'm thinking - if there are two big cities on the map, far from each other, connected with each other by high capacity express trains and also each of them locally connected with some nearby villages/towns (branch lines with star topology). Then there will be only a minority of passengers generated directly between the two cities, because the demand function will prefer the close towns, right?
If that's the case, should there maybe be some kind of multiplier, that could boost the distant destination's "score", based on for example the city population or the station size? Only for the passenger/mail demand though.
Re: Cargo Distribution
i don't see why this is a problem. "realistically", the majority of all people movement is every-day-movement from home to job, the next most common is from home to (food) shops. these are usually short distance transport, e.g. within the same city. long distance travel usually falls into one of three categories:
- long distance commuter (often on weekends (friday/sunday))
- business travellers
- tourists
Re: Cargo Distribution
Yeah, that sounds about right. It's just that it would also seem logical, that if you have for example a town with 1000 population, connected to some nearby villages with hundreds population, and then connect the town to a big city (5000 population) further away, there should also be quite a lot people wanting to go there, because that city should be "important" for them. Like in reality people need to go to their capitals to sort out paperwork and stuff.
In theory, the symmetric function for passengers should take care of that, boosting the demand on the smaller city size because there is a huge demand on the big city size (right?). But that's only if the big city doesn't already have a star topology hub itself, which will once again prefer the local transport there. So the long express trains might end up not fully loaded. At least that's how I understand it...
In theory, the symmetric function for passengers should take care of that, boosting the demand on the smaller city size because there is a huge demand on the big city size (right?). But that's only if the big city doesn't already have a star topology hub itself, which will once again prefer the local transport there. So the long express trains might end up not fully loaded. At least that's how I understand it...
Re: Cargo Distribution
swifty, your idea is too vague. I can't think of a way to express it as a function of the available parameters. Unfortunately that would be necessary in order to write a new demand function. And also I have said multiple times that anyone can write additional demand functions. So if you like, have a look at demands.h and demands.cpp, write a new demand function and post the resulting patch. Then we can see if it's better.
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
Ok, I will do some more testing on this subject and try to come up with something more "mathematical". 

Re: Cargo Distribution
And mind that the existing symmetric demand function does take the size of stations into account. Size is measured as the moving average of the amount of pax/goods generated there. Demand between big stations is generally higher than demand between small stations. However, the demand functions have a quirk. If there are only few stations (for example 3) the resulting demands are very inaccurate. Perhaps I should fix that.
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
Your observation about this is correct and at first many small journeys are made,
but as time passes you will soon find you cant fit enough trains in the high capacity experesses!
build the 2 stations first, then build good local bus links at both ends (big stars with the station as the hub or circliar lines with many stops (and busses in each direction)) when thease are flowing well and you have to start buying more busses then its the time to connect the stations with a train, a few months later the train should be getting full (it takes a while as only the new cargo generated after you link them will go to them the rest will wait to go locally
but as time passes you will soon find you cant fit enough trains in the high capacity experesses!
build the 2 stations first, then build good local bus links at both ends (big stars with the station as the hub or circliar lines with many stops (and busses in each direction)) when thease are flowing well and you have to start buying more busses then its the time to connect the stations with a train, a few months later the train should be getting full (it takes a while as only the new cargo generated after you link them will go to them the rest will wait to go locally
Who is online
Users browsing this forum: No registered users and 9 guests