FIRS Industry Replacement Set - releases
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- andythenorth
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Re: FIRS Industry Replacement Set - v0.5.1 Released 10/10/10
(Removed)
Last edited by andythenorth on 13 Oct 2010 16:25, edited 2 times in total.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - v0.5.1 Released 10/10/10
O,thanks for the fast reply.
It fixed.thank you.
It fixed.thank you.
Re: FIRS Industry Replacement Set - v0.5.1 Released 10/10/10
...and why is 0.5.2 already available?andythenorth wrote:I don't have time to do a release right now
- andythenorth
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Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
0.5.2 now on Bananas / first post of this thread. Bug fix release.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
I have a problem with FIRS. I cant transport the new resources with the waggons. i have only the standard waggons.
Does FIRS work with OTTD 1.0.4?
Then i tryed to use the FIRS in combination with the "XLDBSet" and the "Firs-DB" addon for all ressources. but i the addon doesnt work.
help pls!
Does FIRS work with OTTD 1.0.4?
Then i tryed to use the FIRS in combination with the "XLDBSet" and the "Firs-DB" addon for all ressources. but i the addon doesnt work.
help pls!

- planetmaker
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Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
Simple solution: use a trainset which supports the cargos and not one which doesn't. For example you could try UKRS, NARS2, 2cctrainset and Japanese Trainset or possibly even OpenGFX+Trains (even though the latter is more of a testing version which might contain still glitches and inconsistencies and only modifies the wagons so that you should be able to transport everything).G3cko wrote:I have a problem with FIRS. I cant transport the new resources with the waggons. i have only the standard waggons.
Does FIRS work with OTTD 1.0.4?
Then i tryed to use the FIRS in combination with the "XLDBSet" and the "Firs-DB" addon for all ressources. but i the addon doesnt work.
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Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
but the DB-set is really nice and with the addon it should be work?!
if it doesnt work i will try a other set. thx!
if it doesnt work i will try a other set. thx!
- planetmaker
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Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
It should not work with any released add-on I'm aware of; you'll have one or two unsupported cargos. Please complain to the trainset author. The existing add-on was only made compatible with an ancient FIRS version.G3cko wrote:but the DB-set is really nice and with the addon it should be work?!
if it doesnt work i will try a other set. thx!
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
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Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
That´s due to a change of the grf-ID and some cargo modifications in FIRS shortly after the DBXL FIRS extension had been released.G3cko wrote: i tryed to use the FIRS in combination with the "XLDBSet" and the "Firs-DB" addon for all ressources. but i the addon doesnt work.
I´m just working on another vehicle set which will support FIRS and we´ll see how stable it´ll remain in the near future.
regards
Michael
Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
I don't know if anybody has done a chart for the FIRS cargo yet, so I did one by myself - feel free to use it and tell me if there is something to be changed.
- Attachments
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- OTT_FIRS.pdf
- OTT FIRS Cargo Flow [UPDATED]
- (199.12 KiB) Downloaded 246 times
Last edited by Fry3k on 11 Nov 2010 18:10, edited 1 time in total.
Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
Food can go to town (arctic, desert, newgrf).Fry3k wrote:I don't know if anybody has done a chart for the FIRS cargo yet, so I did one by myself - feel free to use it and tell me if there is something to be changed.
AFAIK plastic plant produces goods.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
@Fry3k: Very nice!
You could make it more detailed by making the lines with the most important incoming cargo (the highest input/output ratio) thicker.
Also, the yellow lines are difficult to see, perhaps add a small backgound, to they stand out more?
You could make it more detailed by making the lines with the most important incoming cargo (the highest input/output ratio) thicker.
Also, the yellow lines are difficult to see, perhaps add a small backgound, to they stand out more?
Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
The problem with thicker lines is that the hole "arrow tree" of a cargo type will look weird because one cargo which is the most important for one industry doesn't have to be as important for another industry. So should the start of a certain arrow cargo tree be a thick line oder a thin line? Perhaps I could include the input/output ratio at the input arrows above a certain industriy. To make the yellow lines more visible I'm still searching for a good background coler since I don't want to change the colors since they are the same like in-game. But thanks for your comments.
Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
Maybe big ending arrow to show that cargo have good conversion rate?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
I could make something like the picture attached...
- Attachments
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- thick_arrows_example.png (13.59 KiB) Viewed 1567 times
Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
It looks good.Fry3k wrote:I could make something like the picture attached...
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- George
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Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
I'd use 3:2 instaed of 1.5:1Fry3k wrote:I could make something like the picture attached...
Re: FIRS Industry Replacement Set - v0.5.2 Released 13/10/10
Good point. I think, the purpose of thicker/thinner lines is to give the reader a clue what cargo to start with.Fry3k wrote:The problem with thicker lines is that the hole "arrow tree" of a cargo type will look weird because one cargo which is the most important for one industry doesn't have to be as important for another industry. So should the start of a certain arrow cargo tree be a thick line oder a thin line?
To make it look right, the best approach may be to make the start of the cargo thick (since you don't have other information to display, making the backbone of a cargo thicker is not bad imho), and have thick/thin lines to the destination industries (perhaps 'thick' being less thick than the backbone).
I'd consider that optional information as it adds considerable clutter to the picture (as well as maintenance effort).Fry3k wrote:Perhaps I could include the input/output ratio at the input arrows above a certain industriy.
If you want numbers, a different place for the numbers could be inside the industry box. Also, you could use relative ratios (eg numbers 4 5 1 would mean ratios 4/(4+5+1), 5/(4+5+1), 1/(4+5+1) = 4/10 5/10 1/10 ).
I guessed that already, which I why I suggested to change the local background colour rather than the cargo colour.Fry3k wrote:To make the yellow lines more visible I'm still searching for a good background coler since I don't want to change the colors since they are the same like in-game.
- andythenorth
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Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
FIRS 0.5.3 released, on Bananas and first post of thread.
*0.5.3* Changes the following:
- Add/update translations: Croatian, Czech, French, German, Serbian, Polish, Russian, Spanish
- Additional layout for Builders Yard
- Graphics for Sugar Refinery (replaces green box)
- Graphics for Biorefinery (replaces red box)
- Fixed Clay Pit colour in Arctic climate
- Fixed Brick Works industry window text (wrong cargos listed)
- Fixed short names for some cargos.
*0.5.3* Changes the following:
- Add/update translations: Croatian, Czech, French, German, Serbian, Polish, Russian, Spanish
- Additional layout for Builders Yard
- Graphics for Sugar Refinery (replaces green box)
- Graphics for Biorefinery (replaces red box)
- Fixed Clay Pit colour in Arctic climate
- Fixed Brick Works industry window text (wrong cargos listed)
- Fixed short names for some cargos.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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