Purno's New Bridge Graphics

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Dave
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Post by Dave »

Ofc. it would have been very unlikely that he'd've said no. Nice bloke is Pikka, deserves a beer :P.

So what are your plans now Purno? The thread has confused me somewhat.

Are you releasing a bridge set again? Or are you er... hmm. What are you doing? :?
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Post by Purno »

Dave Worley wrote:So what are your plans now Purno? The thread has confused me somewhat.

Are you releasing a bridge set again? Or are you er... hmm. What are you doing? :?
Well, since I'm an artist, I'm gonna sit back and wait what Szappy (the coder) does, TBH. :wink:

Dunno, I'd like to see an improved release indeed. But got to figure out some stuffies with the Combined Roadset, I believe.
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Post by White Rabbit »

I've found a bug with the 260mph/418kmh cantilever bridge. No matter what value the grf file is set to, except for 3, which shows US roads, the bridge always shows the grey European roads.
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Post by Purno »

Ok thx. Since there's has been discussion about an update, I dunno if the coder, Szappy, wants to fix this bug, or wait until a full update.

*me pokes Szappy*
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Post by Szappy »

White Rabbit wrote:I've found a bug with the 260mph/418kmh cantilever bridge. No matter what value the grf file is set to, except for 3, which shows US roads, the bridge always shows the grey European roads.
That's not a bug per se, that particular cantilever bridge is not touched by this grf file, only recolored. So you'll need to load the appropriate roadset to alter the surface (and without the roadset loaded, it's not really useful to align the bridges anyway).
When the main update comes, that bridge will get overridden with one of the new bridges, so this 'problem' will also disappear.
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Post by wallyweb »

Szappy wrote:When the main update comes ...
Any progress on including narrow gauge support? Several sets now include NG.
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Post by krtaylor »

And Shinkansen, in some cases?
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Post by White Rabbit »

Szappy wrote:
White Rabbit wrote:I've found a bug with the 260mph/418kmh cantilever bridge. No matter what value the grf file is set to, except for 3, which shows US roads, the bridge always shows the grey European roads.
That's not a bug per se, that particular cantilever bridge is not touched by this grf file, only recolored. So you'll need to load the appropriate roadset to alter the surface (and without the roadset loaded, it's not really useful to align the bridges anyway).
When the main update comes, that bridge will get overridden with one of the new bridges, so this 'problem' will also disappear.
Sorry, I meant the last, red bridge. The recolored bridge has a 220mph speed limit and shows normal TTD roads, while the red one shows the European road without me even having the roadset activated.
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Post by RK »

Will the bug with the ssuspesnsion bridge ever be fixed? I tried the combined road set, but it still shows me the original bridge. :(
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Post by MrMox »

I'm trying to use this in OTTD r9669 with the new US road set and have a couple of problems with cantilever bridges. Left one is the most expensive cantilever bridge, pillars show through the road deck. Right one is the least expensive cantilever bridge, with no pillars at all.
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Post by wallyweb »

MrMox wrote:I'm trying to use this in OTTD r9669 with the new US road set and have a couple of problems with cantilever bridges. Left one is the most expensive cantilever bridge, pillars show through the road deck. Right one is the least expensive cantilever bridge, with no pillars at all.
Purno's bridges are not a part of the US Road set so you have to use a parameter to turn the US Road set's bridges off. This is described in the readme file available on the download page of the American Transition web site here. It is possible that OTTD does not support parameters but as I do not use OTTD, I can't be sure of this.
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Post by White Rabbit »

MrMox wrote:I'm trying to use this in OTTD r9669 with the new US road set and have a couple of problems with cantilever bridges. Left one is the most expensive cantilever bridge, pillars show through the road deck. Right one is the least expensive cantilever bridge, with no pillars at all.
The pillar bug happens in TTDP too, and the other bridge never had any pillars. The US Road Set has nothing to do with this.
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Post by Ben_K »

wallyweb wrote: It is possible that OTTD does not support parameters but as I do not use OTTD, I can't be sure of this.
It does :)
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Post by MrMox »

Too bad about the glitches, but that's life :wink:

Still, the bridge I was most interested in was the black suspension bridge, so I tried to edit the NFO file (the zip download didn't contain any readme so if I'm violating anyones license by doing this please say so) and remove the other bridges by deleting the lines 5-168 and 221- and almost got away with it. The bridge looks ok, but the pillars are all messed up. Any ideas?
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Good bridge, bad pillars...
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Post by MrMox »

Just needed to be more careful and not remove so much from the NFO file, so I'm a happy camper now :) Those suspension bridges looks infinitely better than the originals.
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Suspension bridges with US road set.
Suspension bridges with US road set.
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Post by wallyweb »

MrMox wrote:Just needed to be more careful and not remove so much from the NFO file, so I'm a happy camper now :) Those suspension bridges looks infinitely better than the originals.
Unfortunately I don't think that they have been updated to support Narrow Gauge rails yet. :cry:
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Post by MJS »

There are also issues with TTRS3, aren't there? The combination of both gives me these things underneath the bridge... which disappear as soon as I turn TTRS3 off. And is it true that all ugly old road bridges have been replaced, but that some of the faster rail bridges are still the same as they were in the original TTD?
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Post by XeryusTC »

MJS wrote:There are also issues with TTRS3, aren't there? The combination of both gives me these things underneath the bridge... which disappear as soon as I turn TTRS3 off. And is it true that all ugly old road bridges have been replaced, but that some of the faster rail bridges are still the same as they were in the original TTD?
I think you'll have to disable TTRS's bridges by a parameter to use Purno's bridges properly.
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Post by MJS »

But if I do that (set TTRS3 to 0000, for example, or also to 0010, which keeps the TTRS roads) the game crashes when I try to build a road bridge... no matter which of the two comes first in the newgrf.cfg :-(
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Post by SkeedR »

Bit of a bump, but just so you know you'll want 0020, not 0010. ;)
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