Hmm, I had a feeling somebody was going to reply that...CommanderZ wrote:You can always use empty sample.cat

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Hmm, I had a feeling somebody was going to reply that...CommanderZ wrote:You can always use empty sample.cat
We made a party about the first release of ogfx as base set, which were 1 year behind. We needed a reason to bring back this topic to top.petert wrote:My mistake, I was confused by the "Happy Birthday OpenGFX" artice on #openttdcoop.LordAzamath wrote: Two years
What is OpenGFX+? Some kind of extension?CommanderZ wrote:Is the OpenGFX+ still planned?
depends what you mean by still planned! I would like to see a couple of additional features which cant be part of OpenGFX, but could be part of +, like: Snow-line-sensitive industries, more industries in more climates, livery overrides, more loading stages on vehicles, tenders on steam trains, etc...CommanderZ wrote:Is the OpenGFX+ still planned?
Well... yes and no. I received some very nice train graphics recently from molace. I put into OpenGFX what can be done without advanced newgrf support. The remaining sprites will need just that: OpenGFX+ in the form of an add-on newgrf. So yes, it's planned, it's somewhat worked upon. Basically it depends upon what sprites become available. So far, though, no NFO code in that direction has been written (though starting with the trains is not that difficult - "just" needs doing it.CommanderZ wrote:Is the OpenGFX+ still planned?
I got this exact same error, but I didn't notice that I was using OpenGFX.buttercup wrote:With OpenGFX, the land level seems to have been raised by six or seven tiles.
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