You might have seen my work elsewhere in the OpenTTD community, but this is my first attempt on graphics. Hopefully it is not way too bad.

[Edit: Actually now I remember that I did some graphics for the new main page at the wiki, but those got replaced by better images made by more skilled artists]
Since OpenGFX needs more graphics for toyland I decided to find some missing sprites that would be easy to replace. I have chosen the Fizzy drinks factory since I got a good idea on that one. Just have a big can of fizzy drink with some taps to smaller cans. Got my basic idea down on paper on 10-20 seconds.
Now the hard part started. Got to dig out the palette, grf decoder/encoder. etc. For the reference, the OpenTTD palette for Gimp can be found here:
Gimp palettes The
Palettes and coordinates page on ttdpatch wiki contains a good overview over where the action colors are located and their respective function.
My results so far:

- fizzy drinks.png (23.03 KiB) Viewed 3565 times

- fizzy stages.png (4.54 KiB) Viewed 3565 times
At the top of the big can there are some random pixels that use actions colors to make the drink a bit fizzy. The drinks coming out of the tap is a bit lighter and this is because that is the only brownness that exist as action colors, so that the stream from the tap gets animated.
After having drawn the stages and tried them out in-game I noticed that there is a minor issue. The tap outer part of the tap appears a few days before the part that is attached to the big can.

But hey, it is called fizzy drinks and toyland right?
Another thing I found out was that the first building stage is 2 pixels narrower than the can, but I did not shrink the can, instead I made the first building stage just like a basic construction site.
Any comments or suggestions?