Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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SHADOW-XIII
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Post by SHADOW-XIII »

@Mackensen: that is one of the most nice OTTD screenshots, however I think there is a bit too much rails, you could try merge some lines, remove some signals (signal every square looks bad) and get rid of 90 degrees turnings)
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Muttley
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Cool roads

Post by Muttley »

Kumagoro wrote:My small road vehicle centre with passenger airport and heliport, you can see a part of the monorail service (gives me MUCH cash!)

Note: this *IS* openTTD
i like the ped crssings seen in this post. but would leave the rest as is on those roads if you could do that i would like a copy.
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Gronk
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Post by Gronk »

Beeblebrox wrote: looks you got the feeling. IMHO try to work on your junctions, try to avoid direct junctions (like X type), and make them more complex.
In addition try to make clearer main lines, as i see you have some lines, like on of the pics there was three lines in the middle, why dont you combine?
please dont take it as an offense, i just try to help.
b
That area had no planning, it just evolved into the shot you viewed. The junctions are quite busy, so I have little chance of reworking them into something cleaner.
No offense taken.
ThunderAI
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Post by ThunderAI »

What I think is ugly is those rail networks that Go EVERYWHERE. Seriously-to me-a properly designed rail network should minimize turns, go in a stright line, and combine multitple routes onto one standard set of tracks. Yes, at some point you will move to a two-by-two divided highway rail system, but there is absolutly no need for the speggitti of rails.

I guess, you hate roads, I hate worthless rail lines.
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jvassie
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Post by jvassie »

Nice screenie Mackensen!

What town language is that, Dutch?
Sorry im not very observant! :D
Also, could you post the savegame? That would be great!

James
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Purno
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Post by Purno »

jamesvassie wrote:What town language is that, Dutch?
It seems German to me :roll:
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Mackensen
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Post by Mackensen »

I think I used the Austrian set of names, just for a change of pace (usually I'll use either English or German). For the save game to load properly you'll need dbsetw, cargosetw, and newshipsw, in that order. And yes, I'm looking to rebuild that junction, and others. The whole system is in need of repair.
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Bruck am Brenner Transport, 3rd Dec 1965.sav
(151.3 KiB) Downloaded 349 times
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jvassie
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Post by jvassie »

nice! heres 2 from my (yes yet another! :D ) new game:
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Heres the factory and Allum station! Not so messy!
Heres the factory and Allum station! Not so messy!
Rotterhoven Transport, 20th Sep 2043.png (208.92 KiB) Viewed 1314 times
A hickledepickledy junction converted from 3-way to 4-way! Messy!
A hickledepickledy junction converted from 3-way to 4-way! Messy!
Rotterhoven Transport, 17th Sep 2043.png (139.7 KiB) Viewed 1388 times
Moriarty
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Post by Moriarty »

My first post to this thread, because i came across something rather amusing.
Playing a multiplayer game with the nightlies that had disasters on. This means UFO's come down and blow up big holes in the ground. Thus if you come back in the morning after leaving the company all night (which is why i have TIM's in 2034 - only just got back into the game), you're bound to have big holes all over your network

This screenshot shows a part of my rail that has been blown up. However some idiot farmer then decided to set up shop right where the old tracks were.
Damn farmers... :)


eidt; added picture - oops :)
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the guilty farm
the guilty farm
damn farm.png (98.27 KiB) Viewed 3806 times
PeteB
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Post by PeteB »

Here's another one from my longstanding game.

Pete
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Cubourne Bridge Transport, 14th May 2082.png
Cubourne Bridge Transport, 14th May 2082.png (204.92 KiB) Viewed 1401 times
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Sionide
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Post by Sionide »

trains choo-choo'ing away through the night :)
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Travel Plus, 22nd Apr 1969.png
(399.62 KiB) Downloaded 495 times
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
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jvassie
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Post by jvassie »

Look at this coal mine belting out 960 tonnes of coal a month! :D


oh yeah, its now gone up to 1080! Not in the screenshot though

james
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Lots of coal!
Lots of coal!
Rotterhoven Transport, 4th Oct 2046.png (130.25 KiB) Viewed 1345 times
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Torben DH
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Post by Torben DH »

Here`s my bussiest station
[/img]
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a lot of trains going thrue here
a lot of trains going thrue here
Cernavodã Transport, 5. Aug 2005.png (135.18 KiB) Viewed 1365 times
TDH
SHADOW-XIII
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Post by SHADOW-XIII »

this stations is very bad ...
this is busy ?? I count 4 trains ... and it is only ~4500 cargo ... I've seen much much more than that using much much smaller stations
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Torben DH
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Post by Torben DH »

must be a bad time i took the screenshot caus normally theres around 6000 crates a month

3300 from the factory and 3000 from the sawmill
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Sionide
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Post by Sionide »

how do you get such high goods/coal produced??? i get pretty high ones but never that high! that's insane.. how's it done?
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[HUN]Pedro
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Post by [HUN]Pedro »

Here are several pictures of my recent games, if you want a savegame just tell me, i would be more than happy to give :)
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Pedro Transport 2, 18. jan 2036.png
(163.1 KiB) Downloaded 293 times
Pedro Mountain Rails, 15. sze 2047.png
(375.11 KiB) Downloaded 337 times
Prof. Frink
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Post by Prof. Frink »

Sionide wrote:how do you get such high goods/coal produced??? i get pretty high ones but never that high! that's insane.. how's it done?
Bring all the raw materials to one industrial complex.
Then try to get rid of the goods fast enough :wink:
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Pimmeh
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Post by Pimmeh »

Buh this is just plain stupidity!
I thought the AI's where updated in the newest version (havent read the whole list trough)
But this beats all!
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Wow...-_-
Wow...-_-
buh.GIF (98.62 KiB) Viewed 3318 times
<^=-_PH33R T|-|3 R3@P3R_-=^>
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Gronk
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Post by Gronk »

I guess the AI isn't brilliant, but at least it's determined. :)
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&quot;Can't get there by road, rail will have to do.&quot;
"Can't get there by road, rail will have to do."
Plinninghall Transport, 8th Mar 1960.png (91.6 KiB) Viewed 3271 times
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