Pictures of your OTTD games
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Cool roads
i like the ped crssings seen in this post. but would leave the rest as is on those roads if you could do that i would like a copy.Kumagoro wrote:My small road vehicle centre with passenger airport and heliport, you can see a part of the monorail service (gives me MUCH cash!)
Note: this *IS* openTTD
That area had no planning, it just evolved into the shot you viewed. The junctions are quite busy, so I have little chance of reworking them into something cleaner.Beeblebrox wrote: looks you got the feeling. IMHO try to work on your junctions, try to avoid direct junctions (like X type), and make them more complex.
In addition try to make clearer main lines, as i see you have some lines, like on of the pics there was three lines in the middle, why dont you combine?
please dont take it as an offense, i just try to help.
b
No offense taken.
What I think is ugly is those rail networks that Go EVERYWHERE. Seriously-to me-a properly designed rail network should minimize turns, go in a stright line, and combine multitple routes onto one standard set of tracks. Yes, at some point you will move to a two-by-two divided highway rail system, but there is absolutly no need for the speggitti of rails.
I guess, you hate roads, I hate worthless rail lines.
I guess, you hate roads, I hate worthless rail lines.
It seems German to mejamesvassie wrote:What town language is that, Dutch?

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I think I used the Austrian set of names, just for a change of pace (usually I'll use either English or German). For the save game to load properly you'll need dbsetw, cargosetw, and newshipsw, in that order. And yes, I'm looking to rebuild that junction, and others. The whole system is in need of repair.
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- Bruck am Brenner Transport, 3rd Dec 1965.sav
- (151.3 KiB) Downloaded 349 times
nice! heres 2 from my (yes yet another!
) new game:

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- Heres the factory and Allum station! Not so messy!
- Rotterhoven Transport, 20th Sep 2043.png (208.92 KiB) Viewed 1314 times
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- A hickledepickledy junction converted from 3-way to 4-way! Messy!
- Rotterhoven Transport, 17th Sep 2043.png (139.7 KiB) Viewed 1388 times
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- Tycoon
- Posts: 1395
- Joined: 12 Jun 2004 00:37
- Location: United Kingdom of Great Britain and Northern Ireland
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My first post to this thread, because i came across something rather amusing.
Playing a multiplayer game with the nightlies that had disasters on. This means UFO's come down and blow up big holes in the ground. Thus if you come back in the morning after leaving the company all night (which is why i have TIM's in 2034 - only just got back into the game), you're bound to have big holes all over your network
This screenshot shows a part of my rail that has been blown up. However some idiot farmer then decided to set up shop right where the old tracks were.
Damn farmers...
eidt; added picture - oops
Playing a multiplayer game with the nightlies that had disasters on. This means UFO's come down and blow up big holes in the ground. Thus if you come back in the morning after leaving the company all night (which is why i have TIM's in 2034 - only just got back into the game), you're bound to have big holes all over your network
This screenshot shows a part of my rail that has been blown up. However some idiot farmer then decided to set up shop right where the old tracks were.
Damn farmers...

eidt; added picture - oops

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- the guilty farm
- damn farm.png (98.27 KiB) Viewed 3806 times
trains choo-choo'ing away through the night 

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- Travel Plus, 22nd Apr 1969.png
- (399.62 KiB) Downloaded 495 times
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
...sionide.net...
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
how do you get such high goods/coal produced??? i get pretty high ones but never that high! that's insane.. how's it done?
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
...sionide.net...
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- Engineer
- Posts: 22
- Joined: 19 Aug 2004 21:12
- Location: Budapest; Hungary
Here are several pictures of my recent games, if you want a savegame just tell me, i would be more than happy to give 

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- Pedro Transport 2, 18. jan 2036.png
- (163.1 KiB) Downloaded 293 times
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- Pedro Mountain Rails, 15. sze 2047.png
- (375.11 KiB) Downloaded 337 times
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- Tycoon
- Posts: 3849
- Joined: 20 Jan 2003 14:51
- Location: Broadstone, Dorset
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