OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
True. I didn't think that was particularly interesting/troublesome/etc., but it does happen.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: [8bpp] Graphics Replacement Project - OpenGFX
Congrats on 10000 posts DaleStan!
Re: [8bpp] Graphics Replacement Project - OpenGFX
I sure bet DaleStan is the type of person who would go crazy about archieving a certain number of posts in an online forum.Dimme wrote:Congrats on 10000 posts DaleStan!

Re: [8bpp] Graphics Replacement Project - OpenGFX
It's a nice thing to say. Obviously you don't know anything about compliments... 

Hmm, what should I put here...
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- Tycoon
- Posts: 1656
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Re: [8bpp] Graphics Replacement Project - OpenGFX
About https://dev.openttdcoop.org/issues/231
I can't quite help atm, but the link which is posted there should contain the non palconverted sprites.
I can't quite help atm, but the link which is posted there should contain the non palconverted sprites.
Re: [8bpp] Graphics Replacement Project - OpenGFX
The hint to the gui version 0.2 was fine enough, I copied the images to the opengfx pcx and it looks fixed now.
Thanks Lord
We getting closer and closer
Greets
Ammler

We getting closer and closer

Ammler
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: [8bpp] Graphics Replacement Project - OpenGFX
Tried to do some pixel-tweaking in Paint on the font. Left is old, right is new. Some characters are a bit 'noisy' IMO in the current font. Don't know (yet
) how to change the font though, made this picture a few months ago but didn't get to pick it up again. Lot's of home improvement to do so little time in the next few months as well so I thought I'd share...

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- Untitled.png (5.83 KiB) Viewed 6400 times
- CommanderZ
- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I like old "a" more, but your "X" looks much better. And I don't see any difference with other letters 

Re: [8bpp] Graphics Replacement Project - OpenGFX
Please check again with a nightly, I know, there was once a update with fonts, maybe your part is already fixed?bokkie wrote:... made this picture a few months ago...
Greets
Ammler
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: [8bpp] Graphics Replacement Project - OpenGFX
I believe it was the latest alpha (5?) but will check it. I'm not happy with the 'a' either, but it's just as bad as the old one
. The whitespace is a pixel bigger since I was to lazy to re-align the characters after making the character one pixel smaller.

Re: [8bpp] Graphics Replacement Project - OpenGFX
I've started work on the toyland rail wagons for OpenGFX.
I've attached all my work so far.
Feal free to suggest improvements and I will try to improve the graphics.
Note: I've onely posted this here so if there's anyting about graphics that still need doing ect I haven't changed that...
edit: Sorry about the typo on the candy floss sheet.
I've attached all my work so far.
Feal free to suggest improvements and I will try to improve the graphics.
Note: I've onely posted this here so if there's anyting about graphics that still need doing ect I haven't changed that...
edit: Sorry about the typo on the candy floss sheet.
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- cfloss.png (2.88 KiB) Viewed 5316 times
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- mail.png (2.25 KiB) Viewed 5327 times
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- passenger.png (2.19 KiB) Viewed 5334 times
Last edited by lawton27 on 05 Aug 2009 19:30, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
hmm I can onely attach 3, here's the rest.
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- sugar.png (2.73 KiB) Viewed 5333 times
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- toffee.png (2.73 KiB) Viewed 5324 times
- planetmaker
- OpenTTD Developer
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Nice work
One thing though bugs me with the wagons: they all seem to miss the wheels 


OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: [8bpp] Graphics Replacement Project - OpenGFX
The default graphics don't show wheels, I'll try making them have wheels, we can use them for maglev/monorail.
Which angles should you be able to see the wheels from?
Which angles should you be able to see the wheels from?
- planetmaker
- OpenTTD Developer
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Good question. Certainly the side view and the oblique angles. Not sure about the vertical one. Maybe there are other opinions around 

OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: [8bpp] Graphics Replacement Project - OpenGFX
on 95% or more of the stuff i've coded are they only visible in the ___ view.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Planetmaker, have you put them into the latest nightly to see how they look?
Edit: forget that, i'll finish them first
Edit: forget that, i'll finish them first

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- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
I decided I don't like the OPENTTD letters in intro what I've made before, so expect some better ones posted here soon by me 

Re: [8bpp] Graphics Replacement Project - OpenGFX
It might be worth including some more letters: http://www.tt-forums.net/viewtopic.php?f=26&t=44560LordAzamath wrote:I decided I don't like the OPENTTD letters in intro what I've made before, so expect some better ones posted here soon by me
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- Tycoon
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- Joined: 08 Jun 2007 08:00
Re: [8bpp] Graphics Replacement Project - OpenGFX
I was thinking of something conservative (which was why I didn't like the current ones with their grey highlight in the middle), so first draft is this. The colours are taken from already existing OpenTTD GUI window. Would something like this work?
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- letters.png (164.34 KiB) Viewed 4497 times
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