Some people may want the new water without the new coasts though, Henry.m3henry wrote:but then there's no point in having it in the first place!
New water coastal tiles [v0.7 released]
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Re: New water ---> [v0.6 released]
Re: New water ---> [v0.6 released]
I suppose so
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Re: New water ---> [v0.6 released]
lepkka:
I really liked the buoy graphics you posted in another thread. Any chance you'll be including them in this grf, or perhaps as a seperate grf?
I really liked the buoy graphics you posted in another thread. Any chance you'll be including them in this grf, or perhaps as a seperate grf?
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Re: New water ---> [v0.6 released]
well it seems too early. I do not want to precipitatewallyweb wrote:Rivers are herelepkka wrote:I expect to be here for the next water related enhancements (rivers...)Michael Blunck has released a preview, Ameecher is working on his own grf version ... so why wait? Why not some riverbanks of your own that match your water?
about buoy, yes, sure
about newwater without newcoast, not for the moment... someone requested me the newcoast without newwater... too many versions
Re: New water ---> [v0.6 released]
Looks very nice, lepkka. 
Makes me wanna start with TTD again..

Makes me wanna start with TTD again..
Re: New water ---> [v0.6 released]
While I'm thinking about it, is there any chance that New Water could be made compatible with this grf? This should just require the temperate graphics in arctic, as with the Alpine grf.
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: New water ---> [v0.6 released]
Don't know if this has been mentioned before, but, at least in OpenTTD, with v0.6 in Temperate and Subtropical the North-East facing shores are darker instead of lighter than flat terrain.
He's like, some kind of OpenTTD developer.
Re: New water ---> [v0.7 released]
New version v0.7 with minor update
-new buoys,
but for my surprise, they are not working
The buoy-water tile is not being used any more? where does come frome this buoy icon?
-Solvedpeter1138 wrote:with v0.6 in Temperate and Subtropical the North-East facing shores are darker instead of lighter than flat terrain.
-new buoys,
but for my surprise, they are not working
The buoy-water tile is not being used any more? where does come frome this buoy icon?
- Attachments
-
- new buoy for all climates
- newbuoy.png (2.98 KiB) Viewed 5083 times
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- this icon overrides the bouy tile
- WHATbuoy.png (1.96 KiB) Viewed 5102 times
Re: New water coastal tiles [v0.7 released]
Possibly, the buoy icon is the same as the one used in the toolbar. Replacing that could solve it I guess...
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Re: New water coastal tiles [v0.7 released]
You're right! I've changed the sprite of the buoy icon of the toolbar into a completely blue sprite and that made the buoy invisible. Replacing that sprite with the new buoy however doesn't work correct because the new buoy is bigger. Some code needs to be changed I guess, but I do not have much knowledge of such things.FooBar wrote:Possibly, the buoy icon is the same as the one used in the toolbar. Replacing that could solve it I guess...
For me invisibility is very good because I don't like to see buoys scattered all over the place just to direct a ship in the right way, but I must admit the new buoy looks great.

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It would sound like Dream Theater...
Re: New water coastal tiles [v0.7 released]
in ottd why is the bits of the beachs missing?
Re: New water coastal tiles [v0.7 released]
Because the feature to support those 'missing bits' was only recently added to the OpenTTD Nightly versions. Go grab one of them and go wild, it does look nicebartpp7 wrote:in ottd why is the bits of the beachs missing?

(I know it happens to work with the OpenGFX 8bpp version of the shorelines, I'd think it should work the same with Lepkka's original)
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Re: New water coastal tiles [v0.7 released]
Just to confirm Aegir is correct, new water + costal tiles appear as "complete shore lines" in the latest openttd nightlies, but not 6.0 beta 3.
Re: New water coastal tiles [v0.7 released]
Zephyris wrote:but not 6.0 beta 3.

ObVersionNumberRant.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Re: New water coastal tiles [v0.7 released]

Re: New water coastal tiles [v0.7 released]
I have a problem with this - dock graphics is corrupted
I use version 0.7. OpenTTD nightly from yesterday. I tried it with all other newgrfs removed and it is the same...Those that are last, can yet be first...
Re: New water coastal tiles [v0.7 released]
never mind, I downloaded OpenGFX_-_newTerrain_v0.4.grf and it is ok there. But the dock sprite is different though...
Those that are last, can yet be first...
Re: New water coastal tiles [v0.7 released]
It seems you have mixed some windows and dos grfs. The problem is dos/windows grfs use different palette. There were a DOS and windows version of the original TTD, there is still dos version TTDpatch thats why you may come up with this problem with a windows only Openttd.LoWang wrote:I have a problem with this - dock graphics is corruptedI use version 0.7. OpenTTD nightly from yesterday. I tried it with all other newgrfs removed and it is the same...
Re: New water coastal tiles [v0.7 released]
that's right I just realized that I have DOS files in my data folder :-\ Are there any pros/cons between windows and dos files versions?
Those that are last, can yet be first...
Re: New water coastal tiles [v0.7 released]
You can't choose between DOS or Windows grf files, because the original game graphics make that choise for you. Whatever you need, depends on those files.
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