
[OTTD]DWE SET (Station Tiles/NewObjects)
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Re: [OTTD]DWE - Station tiles Set
Why not make the red roof front part triangular? its somehow weird... no offence, just my opinion 

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Re: [OTTD]DWE - Station tiles Set
well, in fact it was based on a existing building i saw when walking around in industrial area in google maps,ISA wrote:Why not make the red roof front part triangular? its somehow weird... no offence, just my opinion
stupid thing is, i forget where...
all i remember it was near Utrecht Central Station :/ (i believe north/ north-west)
- andythenorth
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Re: [OTTD]DWE - Station tiles Set
Sometimes easier to adapt real life to what looks good pixel-sizedDante123 wrote:well, in fact it was based on a existing building i saw when walking around in industrial area in google maps,
stupid thing is, i forget where...

Apart from the red-diamond parts, this is awesome. Maybe you can fix them, or alter them to some other shape?
Sometimes buildings take a while to find their TTD shape. Here's one of mine in first + final versions

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Re: [OTTD]DWE - Station tiles Set
i guess its worth changing 
after walking around in google maps for the past hour, i must conclude.. i cant find the original anymore :/

after walking around in google maps for the past hour, i must conclude.. i cant find the original anymore :/
Re: [OTTD]DWE - Station tiles Set
Heya guys,
I'm just trying DWE for the first time and it looks quite promising. However, so far DWE seems to include industrial stuff only. Any chance you'll be adding some passenger stuff? Some sort of small passenger terminals would be very nice.
And is there a specific reason I can't build any DWE station in 1900?
Cheers!
I'm just trying DWE for the first time and it looks quite promising. However, so far DWE seems to include industrial stuff only. Any chance you'll be adding some passenger stuff? Some sort of small passenger terminals would be very nice.

And is there a specific reason I can't build any DWE station in 1900?

Cheers!
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Re: [OTTD]DWE - Station tiles Set
hey man,Purno wrote:Heya guys,
I'm just trying DWE for the first time and it looks quite promising. However, so far DWE seems to include industrial stuff only. Any chance you'll be adding some passenger stuff? Some sort of small passenger terminals would be very nice.
And is there a specific reason I can't build any DWE station in 1900?
Cheers!
its because of the way i coded most stuff. than the minumum year should be 1920.
i think should put it on the to-do list of stuff to fix.
i hope this weekend to release the 0.5 version that already will have lots and lots of improvements and new tiles
Re: [OTTD]DWE - Station tiles Set
I'm looking forward to an update 
Good stuff here

Good stuff here

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Re: [OTTD]DWE - Station tiles Set
please note that from 0.4 to 0.5 lots of station ID's changed. best not to update in a running gamePurno wrote:I'm looking forward to an update
Good stuff here
Re: [OTTD]DWE - Station tiles Set
i forgot to react to your other questionPurno wrote:Heya guys,
I'm just trying DWE for the first time and it looks quite promising. However, so far DWE seems to include industrial stuff only. Any chance you'll be adding some passenger stuff? Some sort of small passenger terminals would be very nice.
And is there a specific reason I can't build any DWE station in 1900?
Cheers!

but yes, i also have some ideas for a passenger stations set. but that will be a separate grf, after this industrial one is done

Re: [OTTD]DWE - Station tiles Set
Aye, I didn't realise this was an indusrial-only set 
Anyways, there's quite a few GRFs with large station buildings, but I'm looking for (extremely) small ones for local passenger lines which may only have a railbus stopping a few times a day xD

Anyways, there's quite a few GRFs with large station buildings, but I'm looking for (extremely) small ones for local passenger lines which may only have a railbus stopping a few times a day xD
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Re: [OTTD]DWE - Station tiles Set
Do you use action14? If so, 'just' set the min version (if you need help, ican help you with that)Dante123 wrote:please note that from 0.4 to 0.5 lots of station ID's changed. best not to update in a running gamePurno wrote:I'm looking forward to an update
Good stuff here
Re: [OTTD]DWE - Station tiles Set
yes i have that working
but i have a sheet where i manage all the used ID's.
the sheet for 0.5 now looks like this:

so as you can see with for example the roads (00 untill 0B) i only have 1 slot left.
if i want to add more i need to shift some other ID's to make some room.
Code: Select all
1 * 30 14 "C" "INFO"
"B" "VRSN" \w4 \d05 // current newgrf version
"B" "MINV" \w4 \d01
00
00
the sheet for 0.5 now looks like this:
so as you can see with for example the roads (00 untill 0B) i only have 1 slot left.
if i want to add more i need to shift some other ID's to make some room.
Re: [OTTD]DWE - Station tiles Set
then set the minv to 5 on the release, then you cant update the old savegames with the new grf 

Re: [OTTD]DWE - Station tiles Set
yes, but that is not the problemDJ Nekkid wrote:then set the minv to 5 on the release, then you cant update the old savegames with the new grf

but in version 0.4 the station platforms were ID 30 until 3F. industrial started at 40.
but i needed more IDs for platforms, so therefore i made industrial start at ID 50. so all the ones from 40 until 4F has gotten a new ID number.
therefore when you upgrade in a running game, in 0.4 the ID 40 was "woodpiles, RDM" but in version 0.5 it changed to "Stair-end basic platform" and thus looks totally different.
therefore i say its better to not upgrade 0.4 to 0.5 in a already running game. or you might have to rebuild some stations

Re: [OTTD]DWE - Station tiles Set
I took some parts of an ISR building and did some fiddling with colors and parts. I don't know if it'd be of any use for you? (or ISR).
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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Re: [OTTD]DWE - Station tiles Set
exactly why you should set minv, as it _wont upgrade_ a running gameDante123 wrote:yes, but that is not the problemDJ Nekkid wrote:then set the minv to 5 on the release, then you cant update the old savegames with the new grf
but in version 0.4 the station platforms were ID 30 until 3F. industrial started at 40.
but i needed more IDs for platforms, so therefore i made industrial start at ID 50. so all the ones from 40 until 4F has gotten a new ID number.
therefore when you upgrade in a running game, in 0.4 the ID 40 was "woodpiles, RDM" but in version 0.5 it changed to "Stair-end basic platform" and thus looks totally different.
therefore i say its better to not upgrade 0.4 to 0.5 in a already running game. or you might have to rebuild some stations


- planetmaker
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Re: [OTTD]DWE - Station tiles Set
Please, please, NEVER change the meaning of tileIDs and NOT make the grf incompatible. It's a first-class reason to crash the entire game back to the desktop. Update the min_compatible_version to your current newgrf's version, if you change the meaning of a single tileID.
ISR did the same between somewhere between 0.6 and 0.8. And EVERY savegame with trains which use ISR stations will crash when you update the grf.
It is also NOT required to have station tile IDs to be continuous. Just add your new station tile IDs to the end of your currentIDs and use that. And you save A LOT of trouble - and use A LOT of pointless bug reports
ISR did the same between somewhere between 0.6 and 0.8. And EVERY savegame with trains which use ISR stations will crash when you update the grf.
It is also NOT required to have station tile IDs to be continuous. Just add your new station tile IDs to the end of your currentIDs and use that. And you save A LOT of trouble - and use A LOT of pointless bug reports

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Re: [OTTD]DWE - Station tiles Set
that is why it is a 0.X version and not a 1.x as stated its a beta pre-release. use at own riskplanetmaker wrote:Please, please, NEVER change the meaning of tileIDs and NOT make the grf incompatible. It's a first-class reason to crash the entire game back to the desktop. Update the min_compatible_version to your current newgrf's version, if you change the meaning of a single tileID.
ISR did the same between somewhere between 0.6 and 0.8. And EVERY savegame with trains which use ISR stations will crash when you update the grf.
It is also NOT required to have station tile IDs to be continuous. Just add your new station tile IDs to the end of your currentIDs and use that. And you save A LOT of trouble - and use A LOT of pointless bug reports

Re: [OTTD]DWE - Station tiles Set
UPDATED TO 0.5 VERSION
check first post of topic here: http://www.tt-forums.net/viewtopic.php?p=911187#p911187
-
This is a alpha Pre-released version!
Version 0.5
-----------------------------------
A collection of several industrial terrain tiles for stations.
Included are:
-Station tile - Roads
-Station tile - terrain tiles
-Station tile - Platform
-Station tile - Industrial tiles
-Station tile - Pipelines
-Station tile - Extended industries (tiles for FIRS/ECS grf)
- and more
check first post of topic here: http://www.tt-forums.net/viewtopic.php?p=911187#p911187
-
This is a alpha Pre-released version!
Version 0.5
-----------------------------------
A collection of several industrial terrain tiles for stations.
Included are:
-Station tile - Roads
-Station tile - terrain tiles
-Station tile - Platform
-Station tile - Industrial tiles
-Station tile - Pipelines
-Station tile - Extended industries (tiles for FIRS/ECS grf)
- and more
Re: [OTTD]DWE - Station tiles Set
btw, have you concidered useing the devzone to host your set?
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