Looking at a piece of code you once sent me:Have to wait and see if anyone can help me with the NML code to do that if available.
Code: Select all
spritelayout spritelayout_Creekslope1 {
ground {
// normal ground sprite - always draw
sprite: GROUNDSPRITE_NORMAL + slope_to_sprite_offset(nearby_tile_slope(0, 0));
}
building {
sprite: spriteset_Creekslope1(LOAD_TEMP(1));
xoffset: 0; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 16;
yextent: 16;
zextent: 16;
}
