lol, see my examples
you need an action0 for the real sprites
you need the real sprites
you need an an action2 for each cargo type, with 3 loading stages and 3 loaded stages
you need one action3, which targets the appropriate action2 for each cargo type.
specifically see "I want a wagon which uses custom graphics, with 2 cargoes (coal and iron ore) both with different graphics."
you need to increase the number of cargoes, and increase the number of loading stages;
Code: Select all
-1 * 0 02 03 AA 03 03 00 00 01 00 02 00 00 00 01 00 02 00 // Loose cargo
-1 * 0 02 03 BB 03 03 03 00 04 00 05 00 03 00 04 00 05 00 // Liquid cargo
-1 * 0 02 03 CC 03 03 06 00 07 00 08 00 06 00 07 00 08 00 // Containers
-1 * 0 02 03 DD 03 03 06 00 09 00 0A 00 06 00 09 00 0A 00 // Logs
-1 * 0 02 03 EE 03 03 06 00 0B 00 0C 00 06 00 0B 00 0C 00 // Boxes
-1 * 0 03 03 01 ** [number of cargoes] ([cargo ID] [action2 ID to use]) [default action2 ID]
I cant fill in the cargo types, as I don't see how it is going to correspond to the graphics, eg. loose cargo presumably includes coal and iron ore - do you want these to look the same?