Simo's Sim-O's

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
m3henry
Tycoon
Tycoon
Posts: 1985
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry »

thats amazing!
make the entrance smaller and you have an almost finished building!!!
The occasional look back at your past can teach you a great many things...
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Nice! :D
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Post by Ben_K »

Hello Simo. Thats some really good work :)

All Id recommend is a bit more texturing (maybe random pixelling) to make it seems a bit less 'clean' or 'plastic'. Otherwise its great work :D
User avatar
Simo
Engineer
Engineer
Posts: 43
Joined: 31 May 2007 00:49

Post by Simo »

The idea was to make it a GRAND entrance, as if it were a real resort, rather than New York style hotel entrance. Perhaps the red colouring threw you off? It is supposed to be a solid cover, instead of a tarp type entrance.

I have done a few random pixels, but the more I do, the worse it tends to look.

Never mind, I'll keep fiddling. :D

Edit: Ok.

Exhibit A: Original, lightly textured.
Exhibit B: Medium texture, roof access added.
Exhibit C: Same as 'B', entrance canopy changed to look more solid, and some sort of logo on the front.
Attachments
SailsResort.png
SailsResort.png (6.5 KiB) Viewed 1558 times
Take what you can. Give nothing back.
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Post by Ben_K »

Well, personally, I think C is much better. The few extra pixels in the slightly different shade makes so much difference. Nothing in real life is perfectly clean and even the tiniest shade change can help the sprites look good. I try to look at the original buildings too, to see how they have managed to get their look. 8)

Keep up the great work! Im looking forward to a new building set ;)
User avatar
Simo
Engineer
Engineer
Posts: 43
Joined: 31 May 2007 00:49

Post by Simo »

Looking a little further forward. :)

I call it the 'Conn-X Grand Towers'.

The first tower is 10 stories, while the second is 13.
The 2 middle 'discs' are a mixture of the main foyer, lounge bars and restaurants.

The large area in front of the towers will involve a lot of outdoor entertainment with a beach style pool.

Enjoy :wink:
Attachments
ConnXPreview.png
ConnXPreview.png (3.32 KiB) Viewed 1509 times
Take what you can. Give nothing back.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 21 guests