Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
Moderator: Graphics Moderators
Rob
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Posts: 4355 Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands
Post
by Rob » 22 May 2007 17:52
This look extremely good.
Can't wait until.......
wallyweb
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Posts: 6102 Joined: 27 Nov 2004 15:05
Location: Canada
Post
by wallyweb » 22 May 2007 18:15
Ameecher wrote: Well wallyweb, I'd just like to say, I won the race!
Ben_K wrote: Indeed... Still needs testing and tweaking so it wont be released
just yet. However, Id say it wont be more than a few days...
Hmm ... looks to me like the race is still on ...
knedle
Traffic Manager
Posts: 158 Joined: 13 Apr 2007 17:07
Post
by knedle » 22 May 2007 19:24
Can't wait to use those tunnels in my OpenTTD game.
Ben_K
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Posts: 1166 Joined: 01 Jun 2006 15:15
Location: Sydney, AUS
Post
by Ben_K » 22 May 2007 21:17
v0.1 released
The DOS version has NOT been tested yet, so if someone can try it and give us some feedback, that would be appreciated.
Also, any other feedback, please let me know!
Edit: Ive added a great screenshot from Ameecher:
Attachments
Screenshot from TTDP by Ameecher enh_tunnels2.PNG (139.22 KiB) Viewed 6470 times
wallyweb
Tycoon
Posts: 6102 Joined: 27 Nov 2004 15:05
Location: Canada
Post
by wallyweb » 23 May 2007 02:06
Ben_K and Ameecher, I declare the race a tie!
Here is your screenie ... signed by me too.
Edit: Thanks also goes to Oskar (eis_os) for making new tunnels and the eyes possible.
Attachments
Happy Screenie face.png (37.57 KiB) Viewed 6430 times
Last edited by
wallyweb on 23 May 2007 11:42, edited 1 time in total.
Aegir
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by Aegir » 23 May 2007 02:58
That's quite nice, Ben_K, well done
.
Raichase
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by Raichase » 23 May 2007 07:46
Well done everyone! Looks fantastic!
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Rob
Tycoon
Posts: 4355 Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands
Post
by Rob » 23 May 2007 13:07
Yeah it really looks terrific.
Attachments
SCR4.png (173.59 KiB) Viewed 6301 times
Ameecher
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by Ameecher » 23 May 2007 13:47
Wow, they really do look good in your game Rob, now then, to code the other climates.
Ben_K
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Posts: 1166 Joined: 01 Jun 2006 15:15
Location: Sydney, AUS
Post
by Ben_K » 23 May 2007 16:27
Thanks for the comments everyone. Im glad they are useful to people. Shouldnt be long before we have v0.2 with cold bits...
wallyweb wrote: Here is your screenie ... signed by me too.
Yeeeesssssssssssssssssssssssssssssss!
Will hurry to print and frame this one
Oh, and great shot Rob! They do look really good there!
m3henry
Tycoon
Posts: 1985 Joined: 15 Feb 2006 12:00
Location: Hampshire
Post
by m3henry » 23 May 2007 17:25
now all that is needed is a gravel re- placement
The occasional look back at your past can teach you a great many things...
Ben_K
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Location: Sydney, AUS
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by Ben_K » 23 May 2007 21:02
m3henry wrote: now all that is needed is a gravel re- placement
Do you mean to replace the 'track only' sprites? I mean, I can do them but they will apply to all uses of that sprite (Im not sure where else it is used).
WWTBAM
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by WWTBAM » 24 May 2007 10:05
I think its used on the tool bar and for junctions, ie the game draws the base sprite and then these sprites over the top.
Ben_K
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Posts: 1166 Joined: 01 Jun 2006 15:15
Location: Sydney, AUS
Post
by Ben_K » 24 May 2007 10:20
Yeah, I thought about that last night. I think its a better idea to leave them Henry, as I think they are used on every terrain type etc.
m3henry
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Posts: 1985 Joined: 15 Feb 2006 12:00
Location: Hampshire
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by m3henry » 24 May 2007 20:00
I mean on the top of the tunnel, a)have dirt ground. b) have some whacky design idea that actually works!
The occasional look back at your past can teach you a great many things...
Ameecher
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by Ameecher » 24 May 2007 20:06
If you made the top of the tunnel have ballast like the TT track then it would look weird when there is no track on top. I like it like this.
m3henry
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by m3henry » 24 May 2007 20:08
I mean use the dirt grund sprite. (it would have anti-grass-pellets in it)
The occasional look back at your past can teach you a great many things...
knedle
Traffic Manager
Posts: 158 Joined: 13 Apr 2007 17:07
Post
by knedle » 24 May 2007 22:15
Weird request, but could you make different version of that tunnel with building on top of it? I would like to use it in cities, and sometimes, in big and heavily urbanised cities it looks really weird to have just grass above a tunnel. It would be cool if you could add there a small building, maybe a kiosk, telephone, or even some car park).
Ameecher
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by Ameecher » 24 May 2007 22:18
The trouble there would be being able to differentiate between rural and urban tunnels which to my knowledge is not possible.
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