Moderator: Graphics Moderators
I present to you BK Tunnels v1.2.
Platforms supported: TTDP and OTTD
Climates supported: Temperate, sub-arctic, tropical
Enhanced_Tunnel functionality: Yes
Construction material selection: Yes, via parameters.
Matching foundations: Yes. Standard wood and tropic white already match. Beige concrete foundations also match when that material is selected.
Enhanced_Tunnels will only work with TTDPatch until the functionality has been developed in OpenTTD.
(Enhanced_Tunnels is the ability to build tracks on the same tile, over head the tunnel entrance)
The release is in the form of a zip file containing the Windows and Dos graphics and also a readme file. Please read the readme to find set-up directions for the parameters. Please use the link below to the BK Tunnels website. From there you will find the download link.
**Temporary Amendment: The file is attached to this post until the website is updated.**
Any feedback or suggestions, please contact me.
BK Tunnels webpage
v1.2 - Fixed an error with an invalid sprite if parameter was set. (Post).
v1.0 - See this post for the list of changes in v1.0.
v0.3b - Beige concrete foundations added.
v0.3a - Brick, white concrete and wood construction added.
v0.2a - Sub-arctic and tropical support.
v0.11 - clipping fix.
v0.1 - Initial release. Temperate only tunnels
- BKTunnel v0.3b.zip
- Previous version of BKTunnel
- (106.58 KiB) Downloaded 4162 times
- BK Tunnel v1.2 [Win].zip
- Latest Version
- (66.57 KiB) Downloaded 2350 times
- BK Tunnel v1.2 [Dos].zip
- Latest Version
- (66.57 KiB) Downloaded 496 times
Reason: Updated the post a little to match the release, attached a copy of the new version (old version is kept on the post for continuity).
But you also need to cater for the fact that these days, you can also have diagonal tracks on the entraces.
But otherwise I like it very much and I actually might consider using these when they are done.
*** Visit my transport related pictures on Flickr ***
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
Im not sure what you mean? On top, or in front? On top, they can go from the centre line away from the entrance without affecting the tunnel. If in front, they wouldnt actually be on the tile so they wont affect it. Or have I missed something?The Irish wrote:But you also need to cater for the fact that these days, you can also have diagonal tracks on the entrances.
His name is Ben, not Bek.Weirdy wrote:BEK_K YOU BEAST! CODE 'EM!
Go Go Go!
As much as he is a legend he is not as good as Bek who was in my form at college and the hottest girl in Stourbridge by far.
- Posts: 11597
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
The race is on!Ben_K wrote:Cheers fellas!
Its now just down to whether Ameecher can code them before I learn to work GRFmaker!
Oh, and there *may* be winter tiles and even matching icons... but you'll have to wait and see
First one to the finish line gets a free screenie of how I use these tunnels.
To show you how it looks:
- OTTD shot by Ben_K.
- BKTunnels OTTD.png (259.63 KiB) Viewed 54719 times
- TTDP shot by Ameecher. It shows the Enhanced_Tunnels in use.
Disclaimer: "I don't normally build junctions like that"... apparently ;)
- BKTunnels TTDP.png (69.72 KiB) Viewed 54705 times